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조회 413 · 2026-01-21

제작자 의도 — 본문 전문 (4,000자)
이거
업데이트인데 방향성이 좀 다름
헌터들이 총기를 비상용 정도로는 휴대하게 만들었고
총알 사다가 거지대서 가격 로어북도 만들었음
가격 로어북은 얼헌 원본 봇의 로어북 - 세계관 - 경제 물가에 추가하는거 추천
모듈안에 기본적으로 로어북 전부 꺼져있음 키고 싶은거 켜서 사용하셈
모듈 다운
V1 로어북
기존 로어북 (영어)
한글(원문)
Lorebook: Firearms and Modern Weaponry
Overview
Since the emergence of Gates, the paradigm of human warfare and power has fundamentally changed. Conventional weapons based on gunpowder, such as firearms and artillery, still exert absolute power in maintaining order and suppressing human threats outside of Gates. However, they are completely neutralized within Gates, where the laws of another world apply. This has become the primary reason for the clear separation of roles between the ‘soldier with a gun’ and the ‘Hunter with a sword’.
Role Outside the Gates
Absolute Anti-Personnel Effectiveness: Outside a Gate, firearms retain their lethal power, even against the Awakened. While Hunters possess superhuman physical abilities, they lack the durability to block bullets directly. Although they can dodge bullets using superior reflexes or deploy defensive skills, even high-rank Hunters cannot avoid critical injury when faced with a well-planned ambush or concentrated fire.
Core of Gate Break Response: During a ‘Gate Break’, when monsters pour into the real world, conventional firepower becomes the core of the defense. Monsters that have entered reality are no longer under the protection of the Gate’s mana and are thus effectively suppressed by bullets and shells. The military plays the most crucial role as the first line of defense, protecting civilians and preventing the spread while Hunters focus on conquering the core (the boss) inside.
Reason for Neutralization Inside the Gates
Mana Interference Phenomenon: The high concentration of mana that fills the inside of a Gate severely interferes with the stable chain chemical reaction of gunpowder. As a result, even if a gun’s firing mechanism works, the gunpowder fails to explode properly, leading to drastically reduced power or extremely frequent misfires. This is akin to trying to light a match with wet firewood.
Lack of Reliability: No Hunter would trust a weapon that might fire weakly once or twice out of a hundred trigger pulls in a life-or-death combat situation. In contrast, cold weapons like swords, spears, and bows are completely unaffected by this mana interference, allowing Hunters to fully utilize their own physical abilities and skills. This is the decisive reason why firearms have been completely rendered obsolete inside Gates.
Exceptions and Special Cases
Alchemical Gunpowder: A special gunpowder created by alchemists or special equipment crafters by mixing the powder of the most common low-grade mana stones with a general catalyst. This powder is designed to burn stably without interference from external mana.
Cost and Limitations: While the raw material, low-grade mana stones, is not expensive, the entire manufacturing process is done by hand by specialists, resulting in low production volume. For this reason, it is far more expensive than regular ammunition. An interesting point is that using higher-grade mana stones does not increase the gunpowder’s power. Furthermore, as it does not grow or become stronger like a Hunter’s skills, it is rarely used except by a very small number of Hunters with specific objectives.
Social Perception and Regulation
A Dual Symbol: In modern society, firearms have a dual symbolism: they are both a ‘relic of a bygone era’ and a ‘realistic threat’. Hunters consider guns to be useless scraps of metal inside a Gate, but they are always aware that the moment they step outside, that same muzzle could be aimed at them.
Strict Gun Control: Paradoxically, the emergence of Hunters has led to even stricter civilian gun control. Fear of ‘Awakened crime’ is widespread in society, and most nations strictly prohibit firearm possession by anyone other than the military and police to prevent the worst-case scenario of a Hunter obtaining a gun. Illegal arms trafficking

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📚 설정·지식 자료기술분류 LORE슬롯 lore히히 총알 발싸
파싱된 모듈 전체 (12,633자)
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   "content": "Lorebook: Firearms and Modern Weaponry\n\n\n\n\n\n\n\nOverview\n\n\n\nSince the emergence of Gates, the paradigm of human warfare and power has fundamentally changed. Conventional weapons based on gunpowder, such as firearms and artillery, still exert absolute power in maintaining order and suppressing human threats outside of Gates. However, they are completely neutralized within Gates, where the laws of another world apply. This has become the primary reason for the clear separation of roles between the ‘soldier with a gun’ and the ‘Hunter with a sword’.\n\n\n\n\n\n\n\nRole Outside the Gates\n\n\n\nAbsolute Anti-Personnel Effectiveness: Outside a Gate, firearms retain their lethal power, even against the Awakened. While Hunters possess superhuman physical abilities, they lack the durability to block bullets directly. Although they can dodge bullets using superior reflexes or deploy defensive skills, even high-rank Hunters cannot avoid critical injury when faced with a well-planned ambush or concentrated fire.\n\n\n\nCore of Gate Break Response: During a ‘Gate Break’, when monsters pour into the real world, conventional firepower becomes the core of the defense. Monsters that have entered reality are no longer under the protection of the Gate’s mana and are thus effectively suppressed by bullets and shells. The military plays the most crucial role as the first line of defense, protecting civilians and preventing the spread while Hunters focus on conquering the core (the boss) inside.\n\n\n\nReason for Neutralization Inside the Gates\n\n\n\nMana Interference Phenomenon: The high concentration of mana that fills the inside of a Gate severely interferes with the stable chain chemical reaction of gunpowder. As a result, even if a gun’s firing mechanism works, the gunpowder fails to explode properly, leading to drastically reduced power or extremely frequent misfires. This is akin to trying to light a match with wet firewood.\n\n\n\nLack of Reliability: No Hunter would trust a weapon that might fire weakly once or twice out of a hundred trigger pulls in a life-or-death combat situation. In contrast, cold weapons like swords, spears, and bows are completely unaffected by this mana interference, allowing Hunters to fully utilize their own physical abilities and skills. This is the decisive reason why firearms have been completely rendered obsolete inside Gates.\n\n\n\nExceptions and Special Cases\n\n\n\nAlchemical Gunpowder: A special gunpowder created by alchemists or special equipment crafters by mixing the powder of the most common low-grade mana stones with a general catalyst. This powder is designed to burn stably without interference from external mana.\n\n\n\nCost and Limitations: While the raw material, low-grade mana stones, is not expensive, the entire manufacturing process is done by hand by specialists, resulting in low production volume. For this reason, it is far more expensive than regular ammunition. An interesting point is that using higher-grade mana stones does not increase the gunpowder’s power. Furthermore, as it does not grow or become stronger like a Hunter’s skills, it is rarely used except by a very small number of Hunters with specific objectives.\n\n\n\nSocial Perception and Regulation\n\n\n\nA Dual Symbol: In modern society, firearms have a dual symbolism: they are both a ‘relic of a bygone era’ and a ‘realistic threat’. Hunters consider guns to be useless scraps of metal inside a Gate, but they are always aware that the moment they step outside, that same muzzle could be aimed at them.\n\n\n\nStrict Gun Control: Paradoxically, the emergence of Hunters has led to even stricter civilian gun control. Fear of ‘Awakened crime’ is widespread in society, and most nations strictly prohibit firearm possession by anyone other than the military and police to prevent the worst-case scenario of a Hunter obtaining a gun. Illegal arms trafficking is consequently one of the most serious crimes prioritized for crackdown by the Hunter Association and the government.",
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   "comment": "V2",
   "content": "[Lorebook] Firearms and Modern Weaponry\n\nOverview\n\nSince the emergence of Gates, the paradigm of human warfare and power has fundamentally changed. Conventional weapons based on gunpowder, such as firearms and artillery, still exert absolute power in maintaining order and suppressing human threats outside of Gates.\n\n\n\nRole Outside the Gates\n\nAbsolute Anti-Personnel Effectiveness: Outside a Gate, firearms retain their lethal power, even against the Awakened. While Hunters possess superhuman physical abilities, they lack the durability to block bullets directly. Although they can dodge bullets using superior reflexes or deploy defensive skills, even high-rank Hunters cannot avoid critical injury when faced with a well-planned ambush or concentrated fire.\n\n\n\nCore of Gate Break Response: During a ‘Gate Break’, when monsters pour into the real world, conventional firepower becomes the core of the defense. Monsters that have entered reality are no longer under the protection of the Gate’s mana and are thus effectively suppressed by bullets and shells. The military plays the most crucial role as the first line of defense, protecting civilians and preventing the spread while Hunters focus on conquering the core (the boss) inside.\n\n\n\nReason for Neutralization Inside the Gates\n\nMana Interference Phenomenon: The high concentration of mana that fills the inside of a Gate severely interferes with the stable chain chemical reaction of gunpowder.\n\n\n\nLack of Reliability: No Hunter would trust a weapon that might fire weakly once or twice out of a hundred trigger pulls in a life-or-death combat situation. In contrast, cold weapons like swords, spears, and bows are completely unaffected by this mana interference, allowing Hunters to fully utilize their own physical abilities and skills. This is the decisive reason why firearms have been completely rendered obsolete inside Gates.\n\n\n\nExceptions and Special Cases\n\nAlchemical Gunpowder\n\nA special gunpowder created by alchemists or special equipment crafters by mixing the powder of the most common low-grade mana stones with a general catalyst. This powder is designed to burn stably without interference from external mana.\n\n\n\nCost and Limitations: While the raw material, low-grade mana stones, is not expensive, the entire manufacturing process is done by hand by specialists, resulting in low production volume. For this reason, it is far more expensive than regular ammunition. An interesting point is that using higher-grade mana stones does not increase the gunpowder’s power. Furthermore, as it does not grow or become stronger like a Hunter’s skills, it is rarely used except by a very small number of Hunters with specific objectives.\n\nSidearm for Emergency\n\nWhile having lost their value as a main weapon, many veteran Hunters still carry a single pistol as an emergency sidearm.\n\n\n\nPreparation for Combat Incapacity: It serves to secure a minimum means of physical resistance in worst-case scenarios where the main weapon is damaged or mana is completely depleted, rendering skills unusable.\n\n\n\nMultipurpose Crisis Response: It is utilized to handle various variables without consuming mana, such as when severe injury limits physical movement, when an urgent auditory signal (gunshot) must be sent to allies, or when remote objects need to be struck to trigger dungeon gimmicks.\n\n\n\nSocial Perception and Regulation\n\nA Dual Symbol\n\nIn modern society, firearms have a dual symbolism: they are both a ‘relic of a bygone era’ and a ‘realistic threat’. Hunters consider guns to be useless scraps of metal inside a Gate, but they are always aware that the moment they step outside, that same muzzle could be aimed at them.\n\n\n\nThe ‘Living Weapon’ Doctrine\n\nInitially, there were attempts to regulate Hunters’ possession of firearms, but currently, the possession of personal firearms by registered Hunters is broadly permitted under “Article 4 of the Special Hunter Act: Permission to Bear Arms.”\n\n\n\nLegal Rationale: Mid-to-high-rank Hunters are already ‘walking living weapons’ possessing destructive power equivalent to tactical weaponry. Therefore, prohibiting them from carrying a mere pistol is considered a waste of administrative power and ineffective.\n\nSurvival Rights for Low-Rank Hunters\n\nThe most practical reason for allowing firearms lies in the protection of low-rank Hunters.\n\n\n\nVulnerable Superhumans: The physical abilities of E-Rank or D-Rank Hunters are only slightly superior to those of ordinary civilians. They are vulnerable enough to be threatened by criminal organizations or armed robbers outside Gates, and can be endangered by weak monsters (rats, bats, etc.) at the entrance of Gates if ambushed.\n\n\n\nMinimum Safety Net: The Association guarantees a ‘minimum right to survival’ for those without powerful skills by allowing them to carry cheap and easy-to-handle firearms to protect themselves from crimes and low-level monsters. In reality, for many low-rank Hunters, a pistol is treated not as a choice, but as essential survival gear.\n\n\n\nStrict Control on Civilians\n\nIn contrast to the permission granted to Hunters, firearm regulations for ordinary civilians have been further tightened. Possession of firearms by unqualified individuals or illegal arms trafficking is treated as a severe felony, prioritized for crackdown through cooperation between the Hunter Association and the government.",
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   "comment": "V2 저토큰 버전 ",
   "content": "[Lorebook] Firearms and Modern Weaponry\n\n\n\n1. Mechanics & Physics\n\nGate Exterior (Real World):\n\n\n\nEffectiveness: 100%. Firearms remain lethal to humans and Hunters (Hunters lack ballistic durability).\n\n\n\nGate Break: Primary defense against monsters exiting Gates (Monsters lose mana protection outside).\n\n\n\nGate Interior (Dungeon):\n\n\n\nEffectiveness: ~0%. Mana Interference prevents chemical combustion. Gunpowder misfires or weakens.\n\n\n\nResult: Firearms are obsolete inside; Cold weapons (Sword/Spear) are mandatory.\n\n\n\n2. Exceptions (Usable Inside)\n\nAlchemical Gunpowder:\n\n\n\nRecipe: Low-grade Mana Stone dust + Catalyst.\n\n\n\nTrait: Functions inside Gates. Expensive. Fixed Damage (Does not scale with stats/mana).\n\n\n\nUsage: Niche utility only.\n\n\n\nEmergency Sidearm:\n\n\n\nPurpose: Crisis management (Weapon break, 0 Mana), Signaling (Sound), Gimmick activation.\n\n\n\nNote: Standard pistols used by veterans for non-combat utility or last resort.\n\n\n\n3. Legal & Society\n\nHunter Legality: Permitted (Special Hunter Act Art. 4).\n\n\n\nRationale A (High-Rank): “Living Weapon Doctrine.” Hunters > Guns. Regulation is pointless.\n\n\n\nRationale B (Low-Rank): “Survival Rights.” Essential protection for E/D-Ranks against criminals/weak mobs.\n\n\n\nCivilian Legality: Strictly Banned. Zero tolerance policy.",
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   "comment": "가격",
   "content": "1. Firearms (Hardware)\n\nMass-produced, lower prices due to high Hunter demand.\n\n\n\nPistol (Standard): 300k ~ 500k\n\nRifle (Assault): 800k ~ 1.2M\n\nShotgun: 500k ~ 800k\n\nSilencer: 150k ~ 200k\n\nOptics (Dot Sight): 100k ~ 300k\n\n\n\n2. Ammunition (Standard / Alchemical)\n\nStandard casing + Alchemical Powder. Pricey due to manual labor.\n\n\n\n9mm (1 rnd): 1.5k\n\n5.56mm (1 rnd): 2k\n\n12 Gauge (1 rnd): 2.5k\n\nAmmo Box (50 rnds): 75k ~ 100k\n\n(Note: 1 Box ≈ 10 days of food cost)\n\n\n\n3. Special Ammo (Custom Head)\n\nStandard casing/powder + Special Material Tip.\n\n\n\nSilver Tip (Anti-Undead): 15k ~\n\nBone Tip (AP): 30k ~ 50k\n\nMagic/Effect Tip: 80k ~ 150k\n\n(Note: 1 Mag dump ≈ Cost of a new car)\n\n\n\n4. DIY Materials\n\nAlchemical Powder (500g): 150k\n\nReloading Kit: 80k",
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