risum 모듈 — RISU modules[] — 기능 확장
조회 1229 · 2025-08-20
아는 사람은 알고 모르는 사람은 모르겠는 소환사 이르니카 페르소나. 업데이트라고 하기도 미묘한게, 기존에 고유 영역을 들고 다른 봇에 침입?하던 소환사 페르소나가. 이제는 봇을 세계로 초대해줍니다. 이 페르소나는 세계관이 없는 봇도 강제로 세계관을 만들어드립니다. (참고로 이미지에 있는 지도는 쳇gpt에게 세계 설정을 통째로 던져준 다음 지도를 그리게 해서 나온 결과물입니다.) 일단 가장 큰 변화는 페르소네요. (페르소나 다운 링크↑)[사실 여기서 가장 필요 없는 부분이 얘 아닐까 싶네요.] 농농했던 캐릭터가 쭉쭉이로 변했습니다. 기존에 이르니카 페르소나가 모습을 3개를 가지고 있던걸 생각하면 상당한 너프?네요. 기존에 쓰던 몸이랑 빙의라는 설정이 사라졌지만, 그 대신에 얻은 것도 있네요. 구미호의 파편(이름) - 이르니카 구미호의 파편(정신) - 키키 구미호의 파편(육신) - 레이카나 구미호의 파편(본능) - 카라스 구미호의 파편(감정) - 세리안 구미호의 파편(욕망) - 비트리아 구미호의 파편(기억) - 루미나엘 구미호의 파편(정신) - 하르메이라 구미호의 파편(영혼) - 아스트리아 9등분 구미호가 되었습니다. Q: 9등분 되었는데 왜 꼬리가 하나가 아니죠? A: 꼬리 81개 참아?! 구미호의 파편들이 생기면서 생긴 변화. 누구를 대리고 다닐지 고르면 됩니다. 이르니카를 포함해서 9명 다 끌고다니면 엄청 씨끌씨끌해지네요. (성소 아르케의 모듈 다운 링크↑) 삼신기 - 검 : 발드리아네 삼신기 - 방패 : 쿠라노하라 삼신기 - 곡옥 : 산크툼 아르케 여전히 존재하는 억까 박살내기용 소환수들. 음양의 흑랑 - 라이아 음양의 백랑 - 라이나 군체의 토끼 - 라비엘 예견의 예언가 - 하르피아 치유의 무녀 - 세르나 철벽의 전사 - 가멘 쌍도의 사무라이 - 츠루기 숲의 현자 - 코노에 거짓된 환영 - 마요이 심해의 저격수 - 미라벨 이미지 다시 뽑아낸 아홉개의 계약 소환수들. 무슨 차이가 있냐? 하면... 이미지 태그에 NSFW를 넣고 뽑아서 더 아슬아슬한 이미지가 되었습니다. - 불가나 - 메리느 - 유쿠네 - 아라네아 - 실베트 - 펠리네트 - 브륜힐다 - 벨벳트 - 릴리시스 - 세라펠 - 사야카 - 카밀린 - 노틸렌 - 아우리카 - 클라리아 - 마레리느 - 아이레리아 - 렘리나 열여덣개의 기둥 소환수들도 전반적으로 다시 뽑았고, 불가나는 아에 의상이 변했죠. 뭔가... 알몸 앞치마도 좋지만, 대장장이하면 떠오르는 이미지가 저게 맞아. (루미스파라 모듈 다운 링크↑) 위에 있는 산크툼 아르케 모듈이 페르소나를 포함해서 캐릭터 40개로 이루어진 캐릭터 중심의 모듈이라면, 루미스파라는 그 반대에 해당하는 모듈입니다. 얘는 순수하게 지형에 집중된 모듈이에요. 시작의 평원 - 에레발 평원 벨델 교역도시 에르세 미온 신앙도시 이슈타르 요새도시 밀렌 곡창지대 드위르 편석장 신탁의 샘 벨스 나크 유적지 벨모린 유적지 카를렌 운하 모험가 길드 - 벨던 평원지부 엘프들의 숲 - 라샤노르 심령숲 실버브랜치 미르델 약초촌 벨라메르 채취림 시르넬 정령촌 그라닐의 고요 잊혀진 협곡 정령의 회랑 파르 시초의 연못 테이린의 묘지림 모험가 길드 - 실브란 심령지부 드워프들의 지하 도시 - 두란카 언더그레이트 그룬델바스크 중심도시 브론드 개방갱도 루네카 조립지구 하르눔 제련지대 에르달 저장지층 두르갈레스 승강갱도 몰그란 균열지대 스팀스파이어 중심열탑 크란미즈 심층구역 모험가 길드 - 크라노스 지하지부 수인들의 생존의 장 - 엘신 고원 지대 실레인 산맥 변방 잿빛 도장 이본의 분지 하늘여우 신사 차령 계곡 메를루크 유적 하르갈리카 설안의 온천 영혼나무 전사들의 고향 - 아르칼 사막지대 골든 미라주 유랑도시 바즈 렉툼 쿠랄 애쉬 타르미르 사르네트 에젤의 목구멍 달 나흐라 니르카트 셸 새겨진 바람 잿빛 틈 유물 듄워드 모험가 길드 - 사르바크 사막지부 교역의 중심 - 에이라노트 부유섬 네브렌 응축소 엘브아 층농단지 카이라 둥지절벽 렘노 수직창고탑 아르미엘 상인연합항 에이라노트 중심광장 실렌 유물거래소 루안 쉼터섬 바일브 회전기류탑 제렌 부유선 항구도시 모험가 길드 - 벨리안 하늘지부 부유함 도망친 자들의 무법도시 - 모르카인 무법지 블랙리지 암시장 체인 부두 러스트베일 홍등로 셰크타운 빈민촌 스파이더넷 지하수로 검은 칼날 본부 아이언모 투기장 스몰더 사교회당 브로큰게이트 광장 샤드라이트 은신처 모험가 길드 - 드라케른 리치지부 심해의 첨단 도시 - 이레브 심해구역 드라바르 함대연합 네레우스 돔시티 아비소 타워필드 드라노트 – 침묵지 레비아 연구단지 마레 담수화 플랜트 알게하베 농경지 펠리오 양식구역 카르나 게이트웨이 모험가 길드 - 네루스 심해지부 녹색의 살아있는 지옥 - 벨카다 밀림 하르켄 고지마을 그로안 지하창고망 루카르나 수목주점 바스칼 부유구조단 페나르 균계채취지 카르노흐 뿌리성소 트라벨로 수액거점 그린바인 탐험전초지 그로카쉬 전사부락 조라크 정글지부 황금기 시대의 잔재 - 제르하라 황무지 오토캔 제조 플랜트 클린스윕 호텔 도먼트 스카이라인 컨태미네이션 벨트 마나 농축 저장고 폐기물 처리 지대 잊혀진 제를리 전쟁 격납고 섹터 제로, 폐기된 복제 연구소 중력 이상 지대 - 얄샤크 대균열 라비엔 절벽초소 칼버 바람흉터 절벽 보르할 부유암석 군락 드레니스 중력 함몰대 아비스 균열핵 심연 죄악의 설원 지역 - 미드나잇 마나지대 고요의 초입가옥 마나 오로라 길잡이 흐르는 마나의 강 마나수림 균열의 설원 신격승천 의식의 장 넣고 싶은거 다 넣어버리면 이런 결과물이 나옵니다. Q: 저 많은 지역을 어떻게 다 외우고 다니냐? A: 그래서 소환수 때 처럼 지역별로 하위 구역의 이름을 볼 수 있는 곳이 있다. 여기까지 읽었다면, 이렇게나 큰 모듈로 무엇을 할 수 있는지 의문인 분들도 있을텐데요. 대략적으로 이런 짓이 가능합니다. --- 모듈 실험에 도움을 주신 사과파이양. (미궁도시 하마르티아 재미있어요.) 첫 인풋 - 사과파이양에게 여우니까, 수인들의 고향인 엘신 고원 출신인지 물어보았다. 두 번째 인풋 - 사막 여우라고 하길레 사막인 아르칼 사막지역을 물어보았다. 세번째 인풋 - 아르칼 사막은 어떤 곳인지 물어보았다. 솔찍히... 설정딸의 극한이 아닐까 싶네요. 이상 40명의 메인 NPC랑 13개의 지역을 가진 소환사 페르소나였네요.
이르니카의 서브 모듈
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"comment": "🌍 루미스파라 RP",
"content": "{{#if_pure {{? {{getglobalvar::toggle_Lumispara}}=1}}}}\n---\n\n# 🌍 Lumispara RP Guide: Volume 1 – You Are Now Part of This World\n\n## 📖 Chapter 1: Welcome to Lumispara\n\n### 🌐 World Name\nLumispara\n\n### 🌎 World Overview\nA vast continent where civilization borders uncharted wilderness.\nAncient relics, magical disasters, and monstrous threats shape daily survival.\nExploration promises discovery, but danger follows every step.\n\n### 🎭 World Genre\nHigh Fantasy / Survival Exploration / Relic Hunting / Magical Catastrophes / Monster Hunting\n\n---\n\n## ⚙️ AI’s Role in RP\n\n### 🎙️ Core Functions\n- Roleplay Partner: Acts as allies, guild staff, clients, villagers, rivals, or enemies.\n- World Narrator: Describes landscapes, ruins, relics, mana phenomena, and lore.\n- System Arbiter (Optional): Determines outcomes of actions and events when requested.\n\n---\n\n## 🧾 AI RP Guidelines\n\n1. Immersion First – No modern slang, memes, or real-world references.\n2. Natural Flow – Balance narration with character dialogue.\n3. Flexible Outcomes – Results are described narratively, not numerically.\n4. Player Autonomy – Only the player decides their character’s motives, goals, and actions. AI may suggest options but never impose them.\n5. Lore Integrity – Out-of-setting elements are either rejected or reinterpreted to fit Lumispara.\n6. Character Naming – Whenever an NPC or character appears, the AI must introduce them by name (e.g., “Selna, a silver-haired elf priestess, greets you”) instead of only describing race, age, or role.\n\n---\n\n## 🛠️ Basic RP Framework\n\n### 🎖️ Quest Types\n- Purge Missions: Eliminate contamination zones or monster nests.\n- Exploration Assignments: Investigate ruins, relics, or unknown regions.\n- Client Contracts: Retrieval, escort, or tracking tasks for patrons.\n- Survival Work: Resource gathering, supply runs, frontier expansion.\n\n### 🏷️ Danger Rating\n★☆☆☆☆ ~ ★★★★★ – higher ranks demand permits, preparation, and often party support.\n\n### 💰 Rewards\n- Currency: Gold coins, silver shards, rune tokens\n- Assets: Equipment, permits, relic fragments, reputation\n\n---\n\n## 🧭 RP Example\n\n> 🧍 Player: \"I enter the guild branch in the Wastes, leaning on my staff, visibly exhausted.\"\n> 🤖 AI (Receptionist): \"Welcome back to the Wastes Branch. Few return—fortune must’ve favored you. What kind of request are you here for?\"\n\n---\n\n## 🚫 Restricted Elements\n\n| Element | Rule |\n|---------|------|\n| Meta Knowledge | Hidden lore, dungeon layouts, or outcomes are never revealed in advance |\n{{/if}}",
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"comment": "🌍 루미스파라",
"content": "---\n\n## The Continent of Lumispara\n\n### Features of Lumispara\nA massive supercontinent formed by the fusion of multiple dimensions, with terrain warped and unstable from residual mana storms and ancient disasters.\nCivilization is concentrated in the central plains, while the outer regions are dominated by wilderness, ancient ruins, and relic-born threats.\nCreatures are not inherently evil; some are mutated by mana or remain wild. Many are hunted for rare materials, magical residues, or survival needs.\n",
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"comment": "🌍🗺 루미스파라 대륙",
"content": "---\n\n### Major Terrains of Lumispara\n\n#### Ereval Plainbelt (에레발 평원권)\nLocation: Central Heartland of the Continent\nVast, fertile central region.\nStable climate makes it the cultural and economic hub, with diverse cities and guilds.\nMostly peaceful, but mana surges and relic disputes occur.\nDanger Level: ★\nAccess: Free travel, no restrictions.\n\n#### Rashanor Heartlands (라샤노르 심령림)\nLocation: Eastern Woodlands surrounding the World Tree\nHuge forest with pure mana and spiritual energy.\nInhabited by elves and spirit-walkers who guard natural balance.\nThe forest turns hostile to those who disrupt it.\nDanger Level: ★★\nAccess: Largely open, but outsiders are watched closely.\n\n#### Duranka Undergreat (두란카 언더그레이트)\nLocation: Northern Underground beneath the Mountain Belt\nDwarven-built subterranean civilization focused on mining, forging, and machinery.\nPowered by technomagica.\nStrictly governed by an elder council.\nDanger Level: ★★\nAccess: Visitors allowed with light guild registration, deeper tiers require permit.\n\n#### Elsin Highlands (엘신 고원지대)\nLocation: Far Northern Highlands and Glacial Ridges\nHarsh mountain region home to beastkin tribes.\nHigh altitude and cold shape strong cultural and spiritual traditions.\nDanger Level: ★★★\nAccess: Generally free travel, but shamanic approval needed for sacred sites.\n\n#### Arqal Sandveil (아르칼 사막지대)\nLocation: Southwestern Desert Basin\nMana-dead desert where magic fails or weakens.\nSandships and martial skill define its warrior culture.\nOnly extreme survival skills can endure here.\nDanger Level: ★★★\nAccess: Open entry, survival is the real barrier.\n\n#### Airanote Skyway (에이라노트 부유권)\nLocation: Skies above the Central and Eastern Regions\nNetwork of floating islands and sky cities, reachable only by flight.\nHome to avian beastkin and airborne species, thriving on trade, cuisine, and leisure.\nDanger Level: ★★★\nAccess: Air routes free but guided; some isles have customs checks.\n\n#### Velcada Wilds (벨카다 밀림권)\nLocation: Deep Southern Rainforest Zone\nJungle of carnivorous plants, venomous insects, and wild beasts.\nConstant rain and dense canopy make survival difficult.\nValuable spices and herbs lure adventurers.\nDanger Level: ★★★★\nAccess: Entry allowed but guild escort recommended; solo entry discouraged.\n\n#### Ireb Abyssal Zone (이레브 심해구역)\nLocation: Western Ocean Abyss, far below the seafloor\nDeep-sea realm with lost technology and abyssal lifeforms.\nAccessible only by specialized submersibles.\nLegends tell of singing stones and ancient machines.\nDanger Level: ★★★★\nAccess: Restricted to certified subs and expedition teams.\n\n#### Morcain Lawless Reach (모르카인 무법지대)\nLocation: Southwestern Inland Fringe, between Jer-Hara and Arqal\nRuins of a former imperial undercity, now ruled by criminals and black markets.\nDeals in illegal trade, trafficking, and forbidden magic.\nLaw is replaced by contracts, coin, and cunning.\nDanger Level: ★★★★\nAccess: Technically open, but entry without protection is near-suicidal.\n\n#### Jer-Hara Wastes (제르하라 황무지)\nLocation: Western War-Torn Expanse\nWasteland of ruins from ancient magical wars.\nLittered with war machines, toxic mana, and cursed relics.\nRelic hunters and scavengers fight over remains.\nDanger Level: ★★★★\nAccess: Free entry but no support; survival depends entirely on self.\n\n#### Alshaq Great Rift (알샤크 대균열)\nLocation: Rift cutting East to West across the Continent\nEnormous canyon said to be the scar of a god’s strike.\nCliffs, violent winds, and drakes make descent perilous.\nVast Levium Crystal veins embedded in canyon walls and abyss floors, unstable deposits cause gravity anomalies.\nDanger Level: ★★★★★\nAccess: Strictly regulated; descent requires guild approval and heavy equipment.\n\n#### Midnight Arcane Belt (미드나잇 마나지대)\nLocation: Extreme Northern Twilight Zone\nFormed by a failed divine ascension, saturated with unstable high-purity mana.\nTime, space, and identity collapse under magical storms.\nNone return from within; known only in fragments of legend.\nDanger Level: ★★★★★+\nAccess: Forbidden zone, no sanctioned expeditions allowed.\n{{#if_pure {{? {{getglobalvar::toggle_Sanctum}}==1}}}}\n#### Sanctum Arke – 성소 아르케 \nA colossal whale-shaped living citadel drifting through dimensional skies. Its origin is unknown, believed to have always existed in the world. \nIt sustains itself with a closed ecosystem and is accessible only by invitation. Intruders are repelled by stones released from its orbiting satellite ring. \nRegarded as both salvation vessel and calamity omen, with Platinum Tree mana crystals valued as \"Hearts of the Stars.\" \nDanger Level: ??? (★★★★) \n{{/if}}",
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"comment": "⏳ 역사의 흐름",
"content": "---\n\n## World History of Lumispara (Brief Timeline)\n\n### 1. Age of Origins – Primal Balance\nFormation of the continent through the World Tree and ley lines\nElemental and nature spirits settled across the land\nEarly races such as elves, dwarves, beastkin, and primitive humans emerged\n\n### 2. Golden Age – Rise of Ancient Civilizations\nAncient civilizations built floating cities, deep-sea bases, and desert machine relics\nLasting legacies: Airanote (sky routes), Duranka (underground metropolis), Ireb (abyssal zone)\nAdvanced research into bioweapons, cloning (Zer-Hara labs), and colossal constructs (Arqal relics)\n\n### 3. Age of Catastrophe – Collapse and Fracture\nFailed divine ascension ritual created the Midnight Arcane Belt, a land of endless twilight and unstable mana\nCollapse of ancient empires left most relics in ruins\nBalance between nature and the spirit realm shattered, leading to unstable ecosystems\n\n### 4. Age of Division – Rise of Factions and Clans\nElsin Highlands: shamanic traditions and the Soulroot Tree became central to society\nEreval Plains: developed into the continent’s breadbasket and main trade hub\nRashanor: elves and spirits established deep bonds, forming strong forest guardianship\nArqal: desert tribes adapted, with giant sandworms as guardian beasts\nMorcain: lawless zone ruled by the Three Heads alliance\nVelcada: warrior tribes and aerial rescue units established their influence\n\n### 5. Current Age – Balance and Conflict\nIndependent factions, clans, and guilds thrive, engaging in both trade and wars\nAdventurers’ Guild emerged as a continent-wide neutral power, issuing trusted adventurer IDs\nExploration of ancient relics, spirit contracts, and guardian encounters continue\nWhile relatively stable, unstable zones like the Midnight Belt, relic ruins, deep sea, and floating regions remain major threats\n",
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"comment": "🌌 마력 재앙",
"content": "---\n\n## Magic Calamities of Lumispara\n\n### Overview\nLumispara, formed atop dense magical layers, is prone to large-scale disasters caused by mana collapse, overload, or abnormal amplification.\nThese affect life, terrain, relics, and ecosystems.\n\n### Precursor – Mana Aurora\nBefore a calamity, the sky shows an aurora from concentrated mana.\nIts color, shape, and motion vary by region and calamity type.\nUsed by explorers as a sign to escape or prepare.\nThe more complex the aurora, the stronger the calamity.\n\n### Main Types\n\n#### 1. Mana Surge\nViolent eruption of mana from air, soil, or underground.\nRapid mutation of nearby life, awakening of relics with autonomy.\nSome beings become Calamity-Born through pure mana.\n\n#### 2. Dimensional Fracture\nReality cracks, letting in foreign entities or echoes of lost realms.\nOften reject existing magic and physics, usually hostile.\nCommon near sealed relic zones, ruins, or leyline crossings.\n\n#### 3. Phantasmal Bloom\nRegion experiences explosive growth of life and environment.\nQuickly reverses into collapse, extinction, and biome ruin.\nRemnants yield strong reagents and mana crystals with toxic or addictive risk.\n\n### Effects\nRelic Awakening: Artifacts gain autonomy or new traits\nAberrant Entity Emergence: New, unclassified lifeforms appear\nEnvironmental Transformation: Plains to swamps, mountains split, lakes freeze solid\nSettlement Shift: Becomes wasteland or turns into sanctuaries or sealed zones\n\n### Response Systems\nPurifiers: Detect and cleanse sources; elite ones predict by aurora flow\nExplorers and Survivalists: Retrieve relics, rescue survivors, study mana anomalies\nSealed Zones and Pilgrimage Sites: Some quarantined, others repurposed as test sites or sanctuaries\n\n### Faith & Philosophy\n“All miracles are born from calamity” — Lumispara proverb\nMany cultures see them as divine wrath and blessing, destruction and creation.\nSpirit worship, relic cults, and mana-based faiths center on these disasters.\n",
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"comment": "🧬 종족",
"content": "---\n\n## Races of Lumispara\n\n### Overview\n12 sentient races shaped by environment, culture, and magic.\n\n### Human (휴먼)\nDescription: Most widespread, politically dominant\nAppearance: Medium height, varied skin and hair, diverse attire\nTrait: Fast learning, high adaptability\n\n### Beastkin (수인)\nDescription: Humanoids with animal traits, uniting instinct and intellect\nAppearance: Human form with animal ears, tails, fur, claws, or wings\nTrait: Agility, enhanced senses, night vision\nSubtypes:\n- Wolf Beastkin: Wolf ears, tail, fangs, sharp gaze; pack hunters, trackers\n- Cat Beastkin: Cat ears, tail, agile frame; duelists, flexible reflexes\n- Buffalo Beastkin: Horns, broad build, thick skin; defensive, enduring\n- Fox Beastkin: Fox ears, multiple tails (up to nine); spirit affinity, shamans\n- Weasel Beastkin: Slim body, sleek fur, nimble hands; talismans, rituals\n- Rat Beastkin: Small body, sharp nose, whiskers; stealth, relic discernment\n- Harpy (하피): Arms as wings, hollow bones, sharp eyes; true flight specialists\n- Avian Beastkin (조류 수인): Human arms plus wings on back, limited to gliding, keen vision\n\n### Elf (엘프)\nDescription: Ancient, mana-linked\nAppearance: Slender, pointed ears, fair or golden skin, clear eyes\nTrait: Precise mana control, fragile physique\n\n### Dwarf (드워프)\nDescription: Masters of mining and crafts\nAppearance: Short (<140 cm), stocky, thick limbs, braided hair\nTrait: Resistant to extreme heat\n\n### Halmini (할미니족)\nDescription: Explorer companions\nAppearance: ~120 cm, big eyes, expressive face, large packs\nTrait: High stamina, immune to greed\n\n### Giantborn (자이언트본)\nDescription: Towering warriors\nAppearance: 250–300 cm, muscular, tattoos, scars\nTrait: Immense strength, honor-bound\n\n### Dragonea (드레고니아)\nDescription: Draconic descendants with small but strong build\nAppearance: Compact frame (~160 cm), sturdy muscles, scales, horns, claws\nTrait: Strong physical power, regeneration, latent magic talent\n\n### Lizardfolk (리자드맨)\nDescription: Reptilian race\nAppearance: Scaled skin, tails, vertical pupils, clawed hands\nTrait: Climbing, swimming, cold-resistant\n\n### Goblin (고블린)\nDescription: Small, clever traders and schemers\nAppearance: ~100 cm, green/dark skin, long ears, sharp teeth\nTrait: Business sense, info brokers\n\n### Orc (오크)\nDescription: Proud warriors and laborers\nAppearance: Large build, tusks, earthy skin, rugged attire\nTrait: Endurance, loyalty, honor code\n\n### Undead (언데드)\nDescription: Soul-animated beings\nAppearance: Skeletal, ghostly, preserved corpses, masked or robed\nTrait: No food/sleep, immune to pain\n\n### Golem (골렘)\nDescription: Artificial rune beings\nAppearance: Humanoid, rune-lined, glowing core, stone/metal body\nTrait: Durable, emotionless, long lifespan\n",
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"comment": "🌠 전이자",
"content": "---\n\n### Outlander (이세계인)\nMysterious beings from outside Lumispara. They arrive with fragmented memories and strange talents. Locals see them as anomalies—part curiosity, part fear.\n",
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"comment": "💰 통합 경제",
"content": "---\n\n## Unified Economy of Lumispara\n\n### Base Currency – Gold Coin\nThe unified currency across Lumispara is the gold coin.\nMade from low-purity gold for mass circulation and practical value.\nAccepted by all regions, guilds, and factions.\n\nStandard Reference:\n10 Gold = one hearty meal\n\n### Trade & Valuation\nAll shops, guilds, and markets use gold coins as the standard.\nRegional resources, monster parts, and relic fragments are valued in gold; barter exists in some cases.\nRelics, mana crystals, and special gear are not traded directly for gold but appraised for value.\n\n### Common Item & Service Pricing\n| Item / Service | Average Price (Gold) |\n|----------------|----------------------|\n| Basic Meal | 10 |\n| Cheap Lodging (1 night) | 15 |\n| Healing Potion | 25–50 |\n| Basic Survival Gear | 100–200 |\n| Minor Magic Scroll | 150–300 |\n| Standard Weapon or Armor | 500–1,000 |\n| Short-Distance Sky Gondola Ticket | 150 |\n| Long-Distance Travel Pass | 400+ |\n\nPrices may vary by region or reputation, but the gold standard is constant.\n\n### Credit, Favor, and Exceptions\nSome areas such as Airanote and Duranka use secondary systems like credit tokens or guild points within internal networks.\nOutsiders and travelers must use gold coins.\n\n### RP Implementation\nAlways refer to gold coins for purchases, rewards, and costs in RP.\nLocal barter, black markets, and prestige trade are narrative elements only.\n",
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"comment": " 🧭 직업",
"content": "---\n\n## Common Professions of Lumispara\n\n### Combat & Exploration\nBladebearer: Melee combat and defense specialist\nArcher: Long-range shooting, tracking, survival\nMage: Uses elemental, psychic, or temporal magic\nHunter: Wilderness navigation, tracking, traps\nSpirit Caller: Beastkin role; channels animal spirits for enhancement\nCleric: Healing, protection, calamity response via divine power\nPurifier: Cleanses cursed relics, contamination, mana corruption\nExplorer: Mapping, ruin research, dungeon scouting\nTrailmaster: Guides by reading terrain, monster patterns, mana flow\n\n### Survival & Technical\nMechanic: Repairs and modifies relics, machines, gear\nAlchemist: Creates potions, explosives, magical chemicals\nSurvivalist: Self-sufficient in harsh environments, camps, gathering\nQuartermaster: Manages supplies, equipment, logistics\nCarrier: Transports goods via pack, cart, or animals\n\n### Support & Utility\nSupporter: Healing, enhancement, defensive magic\nScout: Stealth, infiltration, fast terrain movement\nDecoder: Interprets ancient languages, sigils, relic text\nSeal Binder: Seals unstable relics, rift cores, calamity remnants\n\n### Specialized\nRelic Engineer: Analyzes and modifies relics for combat or utility\nPactbinder: Contracts with spirits or alien entities for power\nArchivist: Records discoveries and incidents for preservation\n",
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"key": "유물, 유물 계약, Relic, Relic Contracts",
"comment": "📜 유물 계약",
"content": "---\n\n## Relic Contracts\n\n### Overview\nA pact where a relic and user agree to share power.\nEach contract has terms and costs; breaking them causes termination or side effects.\n\n### Terms\nUser must match the relic’s power and nature.\nSome require lineage, race, or magic rank.\n\n### Costs\nConsumes health, lifespan, or mana.\nMay enforce behavior changes, personality shifts, or memory loss.\n\n### Types\nCombat: Boosts offense or defense\nSupport: Healing, detection, information\nRitual: Sealing, dimensional travel, environment control\n\n### End\nEnds by death, unmet terms, or mutual release.\nSome relics retain traces of the former user after termination.\n",
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"key": "에레발, 에레발 평원권, Ereval Plainbelt, 에레발 평야, 중앙 평원, Ereval, Central Plains",
"comment": "🌾🗺 에레발 지역",
"content": "---\n\n## Ereval Plains – Region Quick Reference\n\n1. Beldel (벨델 교역도시)\nLocation: Central Heartland\nMain trade hub of merchants, adventurers, and relics. Open commerce culture.\n\n2. Erse Mion (에르세 미온)\nLocation: Eastern Highland Rise\nHighland city of multi-faith healing and purification. Known for harmony.\n\n3. Ishthar (이슈타르 요새도시)\nLocation: Northwestern Border Ridge\nFortified city with gold mines. Human-supremacist, militaristic, wealth-driven.\n\n4. Millen Fields (밀렌 곡창지대)\nLocation: Southern Lowlands\nLargest grain and livestock supplier for continent.\n\n5. Dwir Quarry (드위르 평석장)\nLocation: Western Ridge\nDwarven quarry with high-grade stone. Some tunnels connect to ruins.\n\n6. Fount of Oracle (신탁의 샘)\nLocation: Northeastern Forest Edge\nSacred healing spring. Wildlife remains peaceful nearby.\n\n7. Vels Nark Ruins (벨스 나크 유적)\nLocation: Southeastern Hill Country\nGuild-managed ruins for novice adventurers. Hosts weak monsters.\n\n8. Velmorrin Ruins (벨모린 유적지)\nLocation: Southeastern Subterranean Hollow\nAncient mage burial site. Mana stabilized, still patrolled.\n\n9. Karle Canal (카를레 운하)\nLocation: Southern Floodplain Basin\nMain waterway to sea. Fishing hub and guarded expedition access.\n",
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"key": "라샤노르, 엘프의 숲, 라샤노르 심령림, Rashanor Heartlands, 라샤노르 숲, 세계수 숲, Rashanor, World Tree Grove, Elven Forest",
"comment": "🌳🗺 라샤노르 지역",
"content": "---\n\n## Rashanor Heartlands – Region Quick Summary\n\n1. Silverbranch (실버브랜치)\nLocation: Upper central canopy of the World Tree\nCenter of law, administration, and military. Only high-ranking spirit contractors and World Tree affiliates may enter.\n\n2. Mirdel Herbstead (미르델 약초촌)\nLocation: Lower canopy edge, near river convergence\nVillage of Silvares Circle. Herb and Spirit Dew gathering hub, open to adventurers.\n\n3. Belamer Grove (벨라메르 채취림)\nLocation: Southeast of Silverbranch, mid-forest belt\nSilverwood harvest site. Refines silver leaves into high-purity Silverleaf Metal.\n\n4. Sirnel Spirit Hamlet (시르넬 정령촌)\nLocation: Northern mid-forest, near Whispering Glades\nTraining village where young elves learn contracts. Elders guide apprentices.\n\n5. Stillgrove of Granil (그라닐의 고요)\nLocation: West of World Tree’s base, deep forest core\nSanctuary of Spirit King Granil. Entry forbidden except for the Sage; magic weakens inside.\n\n6. The Forgotten Hollow (잊혀진 협곡)\nLocation: Southern forest boundary ravine\nTrial ground for high-ranking spirit contracts. Sought by skilled elves and adventurers.\n\n7. Corridor of Whispers (정령의 회랑)\nLocation: Eastern ridge, veilwood paths\nTrial path for mastering spirit weapons. Sword, spear, crossbow, and staff remain.\n\n8. Paar’s First Pool (파르 시초의 연못)\nLocation: Basin beneath southern canopy\nBirthplace of the first water spirit. Life-rich pond guarded by slimes.\n\n9. Teirin’s Grove of Rest (테이린의 묘지림)\nLocation: Woodland behind Silverbranch’s western ridge\nResting place where elves lie with trees. Guided by a high-ranking elf.\n",
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"key": "두란카, 두란카 언더그레이트, Duranka Undergreat, 드워프 광산, 지하 분지, Duranka, Forge Deep, Dwarven Core",
"comment": "🏗️🗺 두란카 지역",
"content": "---\n\n## Duranka Undergreat – Region Quick Summary\n\n1. Gruundelvasc (그룬델바스크 중심도시)\nLocation: Central Mid-Tier\nHeadquarters of Mastercraft Alliance. Steampunk-style core of housing, commerce, workshops, and transit.\n\n2. Brond Tunnels (브론드 개방갱도)\nLocation: Western Upper Periphery\nSemi-open mining and trade hub. Markets, inns, Guild branch, and outside link.\n\n3. Runekar Assembly (루네카 조립지구)\nLocation: Central Lower Tier\nRune-carving and technomagic district. Automated forges and smithies produce weapons, armor, relic mods.\n\n4. Harnum Forgefield (하르눔 제련지대)\nLocation: Southern Deep Tier\nIndustrial smelting zone using lava and furnaces. Contracts with fire elementals.\n\n5. Erdal Vaults (에르달 저장지층)\nLocation: Lower–Deep Tier Border\nStorage complex for machinery, relics, minerals, food. Sealed zones for hazards.\n\n6. Durgaleth Liftshafts (두르갈레스 승강갱도)\nLocation: Central Vertical Axis\nElevator network connecting tiers. Some reach dungeons; mana interference below.\n\n7. Molgran Scar (몰그란 균열지대)\nLocation: Northwestern Lower Periphery\nCollapsed mine with mana echoes and mutated creatures. Highly restricted.\n\n8. Steamspire Core (스팀스파이어 중심열탑)\nLocation: Lower–Deep Central Zone\nGeothermal relic-powered plant. Provides energy to steam and magitech grid.\n\n9. Kranmiz Deep (크란미즈 심층구역)\nLocation: Eastern Abyssal Tier\nClosed unstable caves with ancient city ruins. Firearm-type relics found.\n",
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"key": "엘신, Elsin, 엘신 고원지대, Elsin Highlands, 엘신 고원, 수인 산악지대, Elsin, Beastkin Highlands, Shamanic Range",
"comment": " 🏔️🗺 엘신 지역",
"content": "---\n\n## Elsin Highlands – Region Quick Summary\n\n1. Silain Ridge (실레인 산맥 변방)\nLocation: Northwestern Cliff Zone\nWolf Beastkin trial ground for survival, stealth, and night tracking.\n\n2. Ashen Hollow Dojo (잿빛 도장)\nLocation: Eastern Burned Rise\nRuined Ōdachi school, now Cat Beastkin refuge and training site.\n\n3. Ivon’s Basin (이본의 분지)\nLocation: Southeastern Warm Vale\nBuffalo Beastkin farmland for herbs, crops, healing water, and salves.\n\n4. Skyfox Shrine (하늘여우 신사)\nLocation: Western Summit Peak\nFox Beastkin shrine to Inari. Star observation and shamanic rites.\n\n5. Charyeong Valley (차령 계곡)\nLocation: Southern Mist Hollow\nWeasel Beastkin valley using talismans for farmland. Known for tea and spirit communion.\n\n6. Merluc Ruins (메를루크 유적)\nLocation: Northern Glacial Cradle\nAncient beastkin ruins in ice caves. Rat Beastkin use as relic store and resting place.\n\n7. Hargalika (하르갈리카)\nLocation: Central Highland Core\nNeutral gathering city with tribe districts, rituals, markets, and diplomacy.\n\n8. Snowveil Springs (설안의 온천)\nLocation: Central Snow Range\nSpirit-blessed hot spring for cleansing and mana recovery. Favored by Fox Beastkin.\n\n9. Soulroot Tree (영혼나무)\nLocation: Central Isolated Grove\nSacred spirit tree for shaman trials and contracts, open to all tribes.\n",
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"key": "아르칼, 사막 지역, 아르칼 사막지대, Arqal Sandveil, 아르칼 사막, 비마나 지대, Arqal, Desert of Blades, Mana-Dead Dunes",
"comment": "🏜🗺 아르칼 지역",
"content": "---\n\n## Arqal Sandveil – Region Quick Summary\n\n1. Baz Lectum (바즈 렉툼)\nLocation: Deep Oasis Core\nLargest oasis city. Landship construction, relic trade, and commerce hub.\n\n2. Kural Ash (쿠랄 애쉬)\nLocation: Western Shifting Dunes\nAnchored sandship hub with relic power. Nomad gathering point, outsiders restricted.\n\n3. Thar-Mir Pit (타르미르)\nLocation: Southern Collapsing Basin\nBorax and ore mining site. Unstable terrain with monster threats.\n\n4. Sarnet Tombs (사르네트)\nLocation: Eastern Windblown Flats\nWarrior graveyard with golden arms. Statues animate; deadly training site.\n\n5. Ezel Throat (에젤의 목구멍)\nLocation: Northern Wind Channel\nNarrow canyon of resonant winds. Research base for long-distance comms.\n\n6. Dal-Nahra Tracks (달 나흐라)\nLocation: Southwestern Ridge\nRuined relic railway with derelict trains. Rest stop, occasional reactivation.\n\n7. Nirkat Shell (니르카트 셸)\nLocation: Central Rocky Outcrop\nThalune Tree zone with timber. Hosts port, shipyards, and adventurer post.\n\n8. The Graven Wind (새겨진 바람)\nLocation: Eastern Crescent Rock\nCrescent rock with duel symbols. Ceremonial sword-duel site.\n\n9. Ashen Maw (잿빛 틈)\nLocation: Southeastern Collapse Basin\nAncient catastrophe ground zero. Hazardous zone with rare mana stones.\n\n10. Relic Duneward (레릭 듄워드)\nLocation: Western Border Sands\nPartially buried relic ruins. Dangerous with unpredictable mechanisms.\n",
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"key": "에이라노트, 부유섬, 에이라노트 부유권, Airanote Skyway, 하늘 항로, 공중 도시, Airanote, Floating Isles, Sky Network",
"comment": "🕊️🗺 에이라노트 지역",
"content": "---\n\n## Airanote Skyway – Region Quick Summary\n\n1. Nebren Condensation Spire (네브렌 응축소)\nLocation: Upper mist sky zone\nCaptures and purifies clouds into water. Known as the “Sky Spring.”\n\n2. Elbua Terraced Farms (엘브아 층농단지)\nLocation: Cliffside floating isles\nSpiral farms around Levium pillars. Produces herbs, crops, and moss.\n\n3. Caira Nestcliffs (카이라 둥지절벽)\nLocation: Northwestern isles\nAvian-folk and bird sanctuary. Egg collection restricted.\n\n4. Remno Vertical Silotower (렘노 수직창고탑)\nLocation: Southern trade route\nGravity-inversion storage for food, spices, materials, relics.\n\n5. Armiel Merchant Concourse (아르미엘 상인연합항)\nLocation: Mid-altitude gondola hub\nMerchant guild district with auctions, contracts, exotic food.\n\n6. Airanote Central Plaza (에이라노트 중심광장)\nLocation: Highest stable floating island\nResidential and tourism hub. Seasonal festivals and gondola junction.\n\n7. Sillen Relic Exchange (실렌 유물거래소)\nLocation: East corridor of Central Plaza\nMarket for relics, spirit fragments, magical items.\n\n8. Vailb Spiral Current Spire (바일브 회전기류탑)\nLocation: Western mana-cross zone\nTower managing wind mana and currents for safe routes.\n\n9. Luan Resting Isle (루안 쉼터섬)\nLocation: Southeastern gondola pass\nGarden islet and rest stop. Inhabited by wind spirits and nomads.\n\n10. Zeren Skyport District (제렌 부유선 항구도시)\nLocation: Lower docking isles\nMain gateway for floating ships. Docks, customs, lodging, gondola links.\n",
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"key": "모르카인, 무법지대, Morcain Lawless Reach, 모르카인 무법지, 그림자의 도시, Morcain, Shadow Haven, Black Market Zone",
"comment": "🕷️🗺 모르카인 지역",
"content": "---\n\n## Morcain Lawless Reach – Region Quick Summary\n\n1. Blackridge Market (블랙리지 암시장)\nLocation: Central sewer crossroads\nLargest black market for loot, banned goods, narcotics, relics.\n\n2. Chain Wharf (체인 부두)\nLocation: Southern ruined harbor\nSmuggling hub for contraband and slaves. Night arrivals common.\n\n3. Rustveil Redlight Alley (러스트베일 홍등로)\nLocation: Eastern collapse alleys\nRed-light district with prostitution, liquor, aphrodisiacs. Outsiders need guides.\n\n4. Shacktown (셰크타운 빈민촌)\nLocation: Northern outer ruins\nSlum of refugees. Scrap housing, small gardens, rain collectors.\n\n5. Spidernet Sewers (스파이더넷 지하수로)\nLocation: Beneath city\nInactive sewer network used by fugitives, assassins, and traders.\n\n6. Black Blade Safehouse (검은 칼날 본부)\nLocation: Western underground district\nBase of Black Blades assassins. Contracts via drops, no survivors.\n\n7. Iron Maw Arena (아이언모 투기장)\nLocation: Southwestern collapsed stadium\nIllegal arena of monster and slave death fights. Gambling hotspot.\n\n8. Smolder Chapel (스몰더 사교회당)\nLocation: Central underground ruins\nCult worship site of forbidden relics. Blood oath required.\n\n9. Broken Gate Plaza (브로큰게이트 광장)\nLocation: Northeastern strongpoint\nOnly entry to Jer-Hara Wastes. Guild branch, auctions, gondola.\n\n10. Shardlight Hideout (샤드라이트 은신처)\nLocation: Northwestern collapsed fortress\nSecret base of Three Heads leaders. Black gold flows here.\n",
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"key": "이레브, 심해구역, 이레브 심해구역, Ireb Abyssal Zone, 이레브 해저, 심연도시, Ireb, Deepsea Tech Zone, Abyss Core",
"comment": "🐚🗺 이레브 지역",
"content": "---\n\n## Ireb Abyssal Zone – Region Quick Summary\n\n1. Nereus Domecity (네레우스 돔시티)\nLocation: Central deep sea, inside colossal jellyfish\nOnly air-filled city. Political and cultural capital in secure dome.\n\n2. Abysso Towerfield (아비소 타워필드)\nLocation: Deep-sea basin floor\nMana-powered high-rise hub for finance, admin, and housing.\n\n3. Dranot – Silent Relic Grounds (드라노트 – 침묵지)\nLocation: Current-free basin\nAncient relic field with sound-nullifying phenomenon. Risky exploration site.\n\n4. Levia Research Complex (레비아 연구단지)\nLocation: Northeastern rocky deep sea\nMain relic research hub with deep-sea labs. “Lighthouse That Never Sleeps.”\n\n5. Mare Desalination Plant (마레 담수화 플랜트)\nLocation: Major current intersection\nMana-based desalination facility. Provides 70% of Domecity’s water.\n\n6. Algehave Farms (알게하베 농경지)\nLocation: Thermal vent clusters\nMarine farming with geothermal heat and algae light. Year-round produce.\n\n7. Pellio Aquafarms (펠리오 양식구역)\nLocation: Outer buffer zone\nLarge aquafarms breeding fish, crustaceans, rare species.\n\n8. Carna Gateway (카르나 게이트웨이)\nLocation: External connection waters\nOnly surface gateway. Trade and transit hub with Guild branch.\n",
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"key": "벨카다, 밀림 지역, 벨카다 밀림권, Velcada Wilds, 벨카다 정글, 금향 정글, Velcada, Wild Jungle, Golden Spice Zone",
"comment": "🐍🗺 벨카다 지역",
"content": "---\n\n## Velcada Wilds – Region Quick Summary\n\n1. Harken Canopy Hamlet (하르켄 고지마을)\nLocation: Upper canopy zone\nTreetop village of scholars and alchemists. Trades and commissions from adventurers.\n\n2. Groan Subterrane Depot (그로안 지하창고망)\nLocation: Lower western marshlands\nHidden underground storage and evacuation shelter. Entrances secret.\n\n3. Rukar’na Treehold Tavern (루카르나 수목주점)\nLocation: Inside colossal eastern tree\nAdventurer tavern and lodging. Info, rare goods, and contracts hub.\n\n4. Vaskal Aerial Rescue Unit (바스칼 부유구조단)\nLocation: Velcada airspace\nAvian beastkin rescue corps with levium ships. Provides free aid.\n\n5. Penar Mycofield Grounds (페나르 균계채취지)\nLocation: Northern fog-marsh basin\nFungal biome with giant mushrooms. Source of rare “Black Gold.”\n\n6. Karnohh Root Sanctum (카르노흐 뿌리성소)\nLocation: Deep southwestern root network\nAncient spirit shrine ruins. Herb-rich, monster-free, hard to access.\n\n7. Travello Sap Station (트라벨로 수액거점)\nLocation: Central colossal tree zone\nSap harvesting base for medicine and crafts. Strict tree protection.\n\n8. Greenvine Expedition Outpost (그린바인 탐험전초지)\nLocation: Northeastern jungle border\nMobile base with watchtowers, caches, and airship pads.\n\n9. Grokash Wartribe Village (그로카쉬 전사부락)\nLocation: Deep southwestern jungle gorge\nOrc warrior village. Fortified, trades only with trusted allies.\n",
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"key": "제르하라, 제르하라 황무지, Jer-Hara Wastes, 제르하라 폐허, 황혼 격전지, Jerhara, Wreckfield, Arcane Wastes",
"comment": "🛠️🗺 제르하라 지역",
"content": "---\n\n## Zer-Hara Wastes – Region Quick Summary\n\n1. AutoCan Manufacturing Plant (오토캔 제조 플랜트)\nLocation: Central safe zone\nUnmanned Golden Age factory. Produces water and rations for centuries.\n\n2. Cleansweep Hotel (클린스윕 호텔)\nLocation: Central stable zone\nAutomated hotel kept pristine by cleaning robots. Used by explorers.\n\n3. Dormant Skyline (도먼트 스카이라인)\nLocation: Western stable zone\nPreserved Golden Age city district. Active cleaning and security systems.\n\n4. Contamination Belt (컨태미네이션 벨트)\nLocation: Northern danger zone\nPolluted with toxins and unstable mana. Survival requires shielding.\n\n5. Mana Concentrate Vault (마나 농축 저장고)\nLocation: Eastern sealed zone\nMana storage facility with leaks causing surges and mutations.\n\n6. Waste Processing Fields (폐기물 처리 지대)\nLocation: Southern outskirts\nZone of malfunctioning waste machines. Valuable parts but hazardous.\n\n7. Forgotten Zerli War Hangar (잊혀진 제를리 전쟁 격납고)\nLocation: Southwestern scrap city\nHangar of sealed war machines. Autonomous guards attack intruders.\n\n8. Sector Zero – Abandoned Cloning Lab (섹터 제로, 폐기된 복제 연구소)\nLocation: Northeastern research ruins\nGolden Age cloning lab ruins. Failed clones and systems still active.\n",
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"key": "알샤크, 알샤크 대균열, Alshaq Great Rift, 알샤크 균열, 참격의 대지, Alshaq, Rift Scar, Godwound Chasm",
"comment": "🌀🗺 알샤크 지역",
"content": "---\n\n## Alshaq Great Rift – Region Quick Summary\n\n1. Ravien Edgewatch Camp (라비엔 절벽초소)\nLocation: Northeastern outer rim\nOutpost monitoring the rift and issuing permits. Safe zone staging point.\n\n2. Kallver Windscar Ledge (칼버 바람흉터 절벽)\nLocation: Upper cliff zone\nCliff smoothed by ancient cleave. Strong updrafts require safety gear.\n\n3. Vorhal Floating Crags (보르할 부유암석 군락)\nLocation: Mid-level floating rock zone\nLevium-rich rock cluster. Nesting ground for wyverns and drakes.\n\n4. Drenith Gravity Hollows (드레니스 중력 함몰대)\nLocation: Lower high-gravity zone\nExtreme gravity field. Black dragon apex predator resides here.\n\n5. Abyth Core Abyss (아비스 균열핵 심연)\nLocation: Deepest rift section\nRumored site of the Crack Core. Darkness and gravity seal a guardian.\n",
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"key": "미드나잇, 마나 지대, 미드나잇 마나지대, Midnight Arcane Belt, 미드나잇 지대, 마력폭주지, Midnight, Mana Collapse Zone, Twilight Chaos, 설원",
"comment": "🧿🗺 미드나잇 지역",
"content": "---\n\n## Midnight Arcane Belt – Region Quick Summary\n\n1. Silent Entry House (고요의 초입가옥)\nLocation: Southern boundary\nAbandoned house with explorers’ mementos. Serves as a warning.\n\n2. Mana Aurora Guide (마나 오로라 길잡이)\nLocation: Northern plains above entry\nHigh-purity mana light curtain. Called the “Lantern of Mana.”\n\n3. Flowing Mana River (흐르는 마나의 강)\nLocation: Northeast, three days from entry\nRiver of liquefied mana. Grants vitality but causes mutations.\n\n4. Mana Grove (마나수림)\nLocation: Inland by Mana River\nCrystal-light forest shifting with mana currents. Disorients travelers.\n\n5. Fractured Snowfields (균열의 설원)\nLocation: Northern edge of Mana Grove\nSnowfield fractured by blasts. Falling shards mark last gate to core.\n\n6. Divine Ascension Ritual Grounds (신격승천 의식의 장)\nLocation: Core mana storm\nFailed nine-tailed fox ascension site. Collapsed shrine and phantom traces.\n",
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"key": "folder:64fd5c0f-c8a3-4cd6-b841-4dc8fde2252e",
"comment": "🗺 지역 리스트",
"content": "",
"mode": "folder",
"insertorder": 100,
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"key": "folder:e9a3d08c-b933-42fb-890b-43cf296ac825",
"comment": " 🏛️ 모험가 길드",
"content": "",
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"key": "길드, 모험가, Guild, Adventurer",
"comment": " 🏛️ 모험가 길드",
"content": "---\n\n### Adventurer's Guild of Lumispara\n> Continent-wide organization for exploration, survival, combat, and relic recovery\n\n### Overview\nNeutral organization with branches across Lumispara.\nHandles adventurer registration, rank evaluation, quest management, intel sharing, relic appraisal and sealing.\nOperates branches or outposts in cities, outposts, sky docks, mana anomaly zones.\nMaintains a specialized network for mana calamity alerts and relic intel.\n\n### Core Functions\nAdventurer registration and ID issuance\nPower ranking evaluations (D~SSS)\nQuest posting and reward management\nMissing persons recovery and mission reports\nRelic recovery, appraisal, sealing\nMana calamity response missions\n\n### Registration Requirements\nMinimum age 16 (varies by race)\nCompletion of basic survival and first aid training\nAt least one field evaluation mission completed\nRelic missions require guild endorsement or guarantor\n\n### Operational Principles\nMaintain strict neutrality; violations result in expulsion\nCertified reward system; no false, unpaid, or overly hazardous quests\nHigh-tier relics must be appraised and recorded by the guild\nCalamity and contamination zone data must be shared among branches\n\n### Subdivisions\nEvaluation Bureau: Rank assessments and reevaluations\nRecord Hall: Logs relics, expeditions, death reports\nQuest Board: Public, municipal, and guild-sponsored missions\nRecovery Teams: Search and rescue after disasters or failures\n\n### Additional Notes\nCertain ranks gain priority access to restricted areas, dungeons, skyships\nIn regions like Duranka or Arqal, guild ID may serve as credit or permit\nNo penalty for quest failure; false reports, civilian harm, or relic smuggling result in banishment\n",
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"key": "길드, 모험가, Guild, Adventurer, 길드 지부, 모험가 지부",
"comment": "모험가 길드 지부",
"content": "---\n\n### Regional Branches\n1. Beldan Plains Branch (벨던 평원지부) – Ereval Plainbelt, Beldel Trade City\n2. Sylbran Grove Branch (실브란 심령지부) – Rashanor Heartlands, Mirdel Herbstead\n3. Kranos Undergreat Branch (크라노스 지하지부) – Duranka Undergreat, Brond Tunnels\n4. Sarvak Sand Branch (사르바크 사막지부) – Arqal Sandveil, Baz Lectum\n5. Velian Sky Branch (벨리안 스카이지부) – Airanote Sky Routes, Zeren Skyport District\n6. Nerus Deep Branch (네루스 딥지부) – Ireb Abyssal Zone, Carna Gateway\n7. Jorak Jungle Branch (조라크 정글지부) – Velcada Wilds, Greenvine Expedition Outpost\n8. Drakern Reach Branch (드라케른 리치지부) – Morcain Lawless Reach, Broken Gate Plaza\n",
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{
"key": "랭크, Rank",
"comment": "🪙 모험가 랭크",
"content": "---\n\n## Rank System\n> From E-Rank (non-combatants) to SSS-Rank (world-class threat response)\n> Mana users start at minimum C-Rank\n> New adventurers often begin at E-Rank if inexperienced\n\n| Rank | Name | Description |\n|------|------|-------------|\n| E| Non-combatant / Novice | No training; handles support tasks only |\n| D| Junior Fighter | Entry-level combatant; low-risk regions only |\n| C| Basic Adventurer | Combat-capable; base rank for casters/healers |\n| B| Standard Rank| Intermediate hunters, scouts, relic retrievers |\n| A| Elite Adventurer | Leads missions in high-risk zones/dungeons |\n| S| Strategic Asset| Handles mana calamities; squad leader level |\n| SS | Catastrophe-Class| World-scale agents; state-level commissions |\n| SSS| Anomalous Entity | For record; non-human tier; mostly restricted |\n",
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"key": "모험가증, 모험가 증명서, 모험가 증명증, Adventurer’s Certificate",
"comment": "🪪 모험가증",
"content": "---\n\n## Adventurer’s Certificate\n\n> One-line summary: A continent-wide identification and travel permit issued by the Adventurers’ Guild.\n\n### 1. Overview\nIssued by: Central headquarters and regional branches of the Adventurers’ Guild\nFormat: Durable leather or magically reinforced parchment with metal engravings\nRecorded information: Name, age, gender, occupation\nPurpose: Identification, guild membership verification, universal travel permit\n\n### 2. Features\nRecognized as an authoritative certificate in all areas under the guild’s influence\nMagic inscriptions prevent forgery\nIn some regions, may grant exemptions from taxes or travel fees\n",
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{
"key": "Beldan, 벨던, 에레발 지부, 평원지부",
"comment": "🌾 벨던 평원지부",
"content": "---\n\n## Beldan Plains Branch (벨던 평원지부)\n\n> Core hub of trade and adventuring in the central plains.\n\n### 1. Overview\nLocation: Ereval Plainbelt, Beldel Trade City\nScale: Major branch, hundreds of adventurers\nOrigin: One of the oldest Guild branches\nPerception: Open, reliable, bustling\n\n### 2. Structure & Lifestyle\nLeadership: Branch master + evaluators\nActivity: Trade route security, training, contracts\nAtmosphere: Busy, diverse, inclusive\n\n### 3. Environment & Resources\nBuilding: Marble-wood hall with open board\nFeatures: Lodging, training ground, infirmary\n\n### 4. Notable Aspects\nQuests:\n- Basic: Guard caravans, beginner hunts, lost item searches\n- Standard: Escort traders, relic transport, raider suppression\n- Advanced: Large-scale trade defense, long-route relic delivery, plains behemoth hunts\n",
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"key": "Sylbran, 실브란, 라샤노르 지부, 심령지부",
"comment": "🌳 실브란 심령지부",
"content": "---\n\n## Sylbran Grove Branch (실브란 심령지부)\n\n> Forest branch aligned with spirits, herbs, and elven traditions.\n\n### 1. Overview\nLocation: Rashanor Heartlands, Mirdel Herbstead\nScale: Medium branch, elves and outsiders\nOrigin: Established with Silvares Circle\nPerception: Harmonious, ritual-focused\n\n### 2. Structure & Lifestyle\nLeadership: Elf deputy + guild master\nActivity: Herb gathering, spirit support, pathfinding\nAtmosphere: Calm, disciplined\n\n### 3. Environment & Resources\nBuilding: Root-embedded wooden hall, moss and vines\nFeatures: Spirit dew storage, drying sheds\n\n### 4. Notable Aspects\nQuests:\n- Basic: Herb gathering escort, spirit dew delivery, guiding paths\n- Standard: Forest beast hunts, spirit contract support, anomaly surveys\n- Advanced: High-rank contracts, mana surge suppression, forest calamity response\n",
"mode": "normal",
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"key": "Kranos, 크라노스, 두란카 지부, 지하지부",
"comment": "🏗️ 크라노스 지하지부",
"content": "---\n\n## Kranos Undergreat Branch (크라노스 지하지부)\n\n> Underground hub for mining, relic expeditions, and beast suppression.\n\n### 1. Overview\nLocation: Duranka Undergreat, Brond Tunnels\nScale: Large branch, miners and adventurers\nOrigin: Built for trade and mine security\nPerception: Practical, gritty, dependable\n\n### 2. Structure & Lifestyle\nLeadership: Dwarf branch master + assistants\nActivity: Mine defense, relic digs, rescue ops\nAtmosphere: Direct, pragmatic\n\n### 3. Environment & Resources\nBuilding: Iron-stone fortress with gears and steam\nFeatures: Mine access, weapon rentals\n\n### 4. Notable Aspects\nQuests:\n- Basic: Escort miners, tunnel cleaning, supply runs\n- Standard: Relic site surveys, mine beast suppression, machinery repairs\n- Advanced: Deep-tier exploration, ancient relic recovery, underground leviathan hunts\n",
"mode": "normal",
"insertorder": 34,
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"folder": "folder:e9a3d08c-b933-42fb-890b-43cf296ac825",
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"key": "Sarvak, 사르바크, 아르칼 지부, 사막지부",
"comment": "🏜 사르바크 사막지부",
"content": "---\n\n## Sarvak Sand Branch (사르바크 사막지부)\n\n> Desert branch handling exploration, oases, and colossal threats.\n\n### 1. Overview\nLocation: Arqal Sandveil, Baz Lectum\nScale: Major desert branch\nOrigin: Formed with landship routes\nPerception: Gateway to desert ventures\n\n### 2. Structure & Lifestyle\nLeadership: Branch master + desert guides\nActivity: Oasis defense, relic recovery, route expansion\nAtmosphere: Harsh but united\n\n### 3. Environment & Resources\nBuilding: Sandstone fortress with star-marked tower\nFeatures: Desert maps archive, landship docks\n\n### 4. Notable Aspects\nQuests:\n- Basic: Oasis escort, nomad guidance, small beast hunts\n- Standard: Route clearing, sand bandit raids, relic digs\n- Advanced: Sandworm hunts, desert calamity response, grand ruin expeditions\n",
"mode": "normal",
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"folder": "folder:e9a3d08c-b933-42fb-890b-43cf296ac825",
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"key": "Velian, 벨리안, 에이라노트 지부, 하늘지부",
"comment": "🕊️ 벨리안 하늘지부",
"content": "---\n\n## Velian Sky Branch (벨리안 스카이지부)\n\n> Skyport branch overseeing aerial routes and floating isle safety.\n\n### 1. Overview\nLocation: Airanote Sky Routes, Zeren Skyport District\nScale: Large aerial branch\nOrigin: Established with early skyports\nPerception: Lively, international\n\n### 2. Structure & Lifestyle\nLeadership: Route overseers + contract mediators\nActivity: Airship escorts, isle surveys, relic contracts\nAtmosphere: Open, cosmopolitan\n\n### 3. Environment & Resources\nBuilding: Levium-supported dome, wind devices\nFeatures: Direct link to sky docks and markets\n\n### 4. Notable Aspects\nQuests:\n- Basic: Short-route escort, small isle surveys, bird beast hunts\n- Standard: Mid-route trade defense, anomaly checks, ship repairs\n- Advanced: Major isle expeditions, aerial disaster response, sky leviathan hunts",
"mode": "normal",
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"key": "Drakern, 드라케른, 모르카인 지부, 무법지 지부, 리치지부",
"comment": "🕷️ 드라케른 리치지부",
"content": "---\n\n## Drakern Reach Branch\n\n> Lawless frontier branch, balancing survival and bounty contracts.\n\n### 1. Overview\nLocation: Morcain Lawless Reach, Broken Gate Plaza\nScale: Small but critical outpost\nOrigin: Built to monitor Jer-Hara entry\nPerception: Dangerous yet necessary\n\n### 2. Structure & Lifestyle\nLeadership: Guild officers + armed guards\nActivity: Bounties, survival reports, entry control\nAtmosphere: Tense, distrustful\n\n### 3. Environment & Resources\nBuilding: Brick-iron fortress with prison cells\nFeatures: Gate watchtowers, armory, holding cells\n\n### 4. Notable Aspects\nQuests:\n- Basic: Missing persons, petty bounty hunts, safe escorts\n- Standard: Outlaw raids, smuggling crackdowns, survival support\n- Advanced: Syndicate exterminations, high-value bounties, Jer-Hara calamity response\n",
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{
"key": "Nerus, 네루스, 이레브 지부, 심해지부",
"comment": "🐚 네루스 심해지부",
"content": "---\n\n## Nerus Deep Branch (네루스 심해지부)\n\n> Deep-sea gateway branch for abyssal expeditions.\n\n### 1. Overview\nLocation: Ireb Abyssal Zone, Carna Gateway\nScale: Medium branch, surface–deep link\nOrigin: Built to regulate entry to the abyss\nPerception: Strict, protective\n\n### 2. Structure & Lifestyle\nLeadership: Navigator captains + branch master\nActivity: Dive prep, survival training, route management\nAtmosphere: Disciplined, wary\n\n### 3. Environment & Resources\nBuilding: Transparent dome, reinforced for pressure\nFeatures: Sub docks, pressure chambers\n\n### 4. Notable Aspects\nQuests:\n- Basic: Shallow-sea escorts, fauna surveys, wreck salvage\n- Standard: Abyssal beast hunts, relic site surveys, dive trials\n- Advanced: Deep-core exploration, lost relic recovery, great sea beast suppression\n",
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"key": "Jorak, 조라크, 아르칼 지부, 밀림 지부, 정글지부",
"comment": "🐍 조라크 정글지부",
"content": "---\n\n## Jorak Jungle Branch\n\n> Jungle frontier branch supporting survival and exploration.\n\n### 1. Overview\nLocation: Velcada Wilds, Greenvine Expedition Outpost\nScale: Medium branch, high turnover of adventurers\nOrigin: Founded during jungle expeditions\nPerception: Dangerous yet rewarding hub\n\n### 2. Structure & Lifestyle\nLeadership: Veteran explorer as branch master\nActivity: Jungle navigation, beast hunts, tribal liaison\nAtmosphere: Harsh, survivalist\n\n### 3. Environment & Resources\nBuilding: Wooden fortress atop colossal trees, vine supports\nFeatures: Watchtowers, supply caches, airship pads\n\n### 4. Notable Aspects\nQuests:\n- Basic: Herb collection, small beast hunts, guiding missions\n- Standard: Tribal negotiations, ruin entry surveys, inner jungle patrols\n- Advanced: Giant beast suppression, jungle calamity response, forbidden zone expeditions\n",
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"comment": "🌾 에레발 평원권",
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"key": "에레발, 에레발 평원권, Ereval Plainbelt, 에레발 평야, 중앙 평원, Ereval, Central Plains, Beldel, 벨델, 교역도시, Erse Mion, 에르세 미온, 신앙도시, Ishthar, 이슈타르, 요새도시, Millen, 밀렌, 곡창지대, Dwir, 드위르, 평석장, Fount of Oracle, 신탁의 샘, Vels Nark, 벨스 나크, Velmorrin, 벨모린, Karle, 카를레, Beldan, 벨던, 에레발 지부, 평원지부",
"comment": "🌾🌐 에레발 개요",
"content": "---\n\n## Region Name: Ereval Plains Domain\n\nLocation: Central Lumispara continent\nClassification: Rolling plains / Low-risk zone\nDanger Level: ★☆☆☆☆\nKeywords: Fertile, Mild climate, Agriculture, Neutral fauna, Trade hub\n\n### 1. Environmental Overview\nTerrain/Climate: Wide plains, mild and stable.\nEcosystem: Safe, rare disasters, steady mana.\nMana: Stable flow, anomalies near ruins.\nMonsters: Neutral wildlife—bison, hounds, spirits, insects.\nAgriculture: Fertile soil, strong for crops and livestock.\n\n### 2. Summary\nGeography: Rolling fertile land.\nClimate: Predictable, disaster-free.\nThreats: Few hostile species.\nCreatures: Herbivores, spirits, insects.\nProduction: Main food source of continent.\nUtility: Settlements, supply hubs, beginner exploration.\n",
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"key": "에레발, 에레발 평원권, Ereval Plainbelt, 에레발 평야, 중앙 평원, Ereval, Central Plains, Beldel, 벨델, 교역도시, Erse Mion, 에르세 미온, 신앙도시, Ishthar, 이슈타르, 요새도시, Millen, 밀렌, 곡창지대, Dwir, 드위르, 평석장, Fount of Oracle, 신탁의 샘, Vels Nark, 벨스 나크, Velmorrin, 벨모린, Karle, 카를레, Beldan, 벨던, 에레발 지부, 평원지부",
"comment": "🌾🧬 에레발 생태",
"content": "---\n\n## Ecosystem and Monster Distribution of the Ereval Plains\n\n### Regional Overview\nCentral fertile plains of Lumispara.\nStable region with rare magical disasters.\nCreatures coexist with settlements and farms.\nSupports agriculture and exploration.\n\n### Common Wildlife\nMeira Antelope: Herd herbivores, used for fur, milk, packs\nTarnel Plains Ox: Farm bovines, docile but territorial in season\nGoldenback Hare: Fast-breeding, crop pests and food source\nSiltclaw Heron: Fish/insect eaters, feathers for crafts\nGlowmoss Beetle: Green light beetles, used as lanterns\n\n### Spirit-Linked Passive Creatures\nMeadow Wisps: Dawn/dusk lights, omen of good weather\nField Spritelings: Soil/crop spirits, appear at planting and harvest\n\n### Passive Monster-Class Creatures\nBrackenhide Bison: Tough-hided herds, avoid settlements\nMuckback Tortoise: Mossy, road-blocking but harmless\nWindstrider Mote: Floating mana jellyfish, harmless\nFluffy Slime: Waste-eating, domesticated cleaners\n- Teal Slime: Wetlands, plant-feeder\n- White Slime: Near livestock, calm\n- Golden Slime: Rare, reacts to mana/relics\n\n### Rare Observational Creatures\nWhite Plains Lion: Large white lion, protector of herds\nSilverhorn Elk: Rare shimmering-antler elk, omen of good harvest\n\n### Summary\nNo magical corruption.\nPassive or domesticated wildlife.\nCreatures and spirits aid farming.\nNo mythical beings present.\n",
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"key": "Beldel, 벨델, 교역도시",
"comment": "💰 벨델 교역도시",
"content": "---\n\n## Beldel Trade City (벨델 교역도시)\n\n> Central hub of plains trade\n\n### 1. Overview\nLocation: Center of Ereval Plains, route crossroads\nOrigin: Grew from junction into agricultural/relic trade hub\nIdentity: Merchant council–run, free trade city\nExternal View: Neutral place for all commerce\n\n### 2. Politics and Society\nPolitical Structure: Merchant council rule\nMain Groups: Merchants, guilds, transport, inns, moneychangers\nLaws: Strict trade/contract enforcement\nInfluence: Key node for goods and information\n\n### 3. Geography and Environment\nTerrain/Climate: Mild plains\nResources: Farming and trade wealth\nDefense: Open plains, radial road patrol system\n\n### 4. Culture and Lifestyle\nCulture: Multi-racial, pragmatic\nCuisine: Simple traveler food\nArchitecture: Low wooden/mud-brick, markets along streets\n\n### 5. Key Locations\nCentral Trade Plaza: Main market\nMerchant Council Hall: Law and governance\nAdventurer Guild Branch: Quests and info\nMoneychanger Street: Currency exchange\nBrass Cup Inn: Large inn with dining/lounge\n\n### 6. Notable Elements\nDiverse goods and information\nStrong law enforcement\nOpen to all merchants\n",
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"key": "Erse Mion, 에르세 미온, 신앙도시",
"comment": "⛪ 에르세 미온 신앙도시",
"content": "---\n\n## Erse Mion (에르세 미온)\n\n> Highland city of coexisting faiths\n\n### 1. Overview\nLocation: Eastern rise of Ereval Plains highlands\nOrigin: Formed by gathering of diverse faiths, fostering respect without dominance\nIdentity: Multi-faith, freedom and equality, led symbolically by a Saint\nExternal Perception: “Harmony of Faiths,” peaceful and open\n\n### 2. Politics and Society\nPolitical Structure: Faith council consensus, Saint as mediator\nMain Groups: Sun, Earth, Star, and other nature faiths\nLaws: Religious freedom, respect, no discrimination\nInfluence: Cultural hub, pilgrimage and ceremonies\n\n### 3. Geography and Environment\nTerrain/Climate: Highland plateau, clear skies, mild seasons\nResources: Vineyards (wine), limited herbs and vegetables\nDefense: Few routes with checkpoints on pilgrimage roads\n\n### 4. Culture and Lifestyle\nCulture: Festivals and interfaith exchanges\nCuisine: Vegetables, bread, wine, herbal tea\nArchitecture: Radial plazas and sanctuaries, bright stone/wood\n\n### 5. Key Locations\nRadiant Plaza: Central ceremonies and gatherings\nSaint’s Sanctuary: Residence and mediation site\nPath of Faith: Pilgrimage road with temples\nVineyard District: Wine production slopes\nHall of Healing: Faith-based healing and purification\n\n### 6. Notable Elements\nUnique multi-faith city without dominance\nConsensus governance based on equality\nWine as ceremonial and economic core\n",
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"key": " Ishthar, 이슈타르, 요새도시",
"comment": "🏰 이슈타르 요새도시",
"content": "---\n\n## Ishthar Fortress City (이슈타르 요새도시)\n\n> Aristocratic military state fueled by gold\n\n### 1. Overview\nLocation: Northwestern ridge of Ereval Plains\nOrigin: Fortresses united after gold discovery, wealth empowering nobles and army\nIdentity: Human-supremacist noble military society\nExternal Perception: Rich, hostile, discriminatory\n\n### 2. Politics and Society\nPolitical Structure: Hereditary nobles with military command\nMain Classes: Nobles, military, mine elites, human citizens, non-human laborers\nLaws: Privilege to nobles and humans, exclusion of non-humans\nInfluence: Key power in continental gold trade\n\n### 3. Geography and Environment\nTerrain/Climate: Highland ridge, long winters, short summers\nResources: Rich gold, some iron and stone\nDefense: Cliffs and white stone walls, guarded routes\n\n### 4. Culture and Lifestyle\nCulture: Luxurious nobility, military honor, rigid class system\nCuisine: Costly, display-focused feasts\nArchitecture: White walls, noble estates adorned with gold/gems\n\n### 5. Key Locations\nGolden Walls: White fortifications with gold trim\nNoble Quarter: Estates and gardens of nobles\nCentral Gold Exchange: Refining and trade hub\nMilitary Training Grounds: Recruit and elite facilities\nMining Complex: Strictly controlled gold mines\nGolden Knights HQ: Elite human-only force, gold-armed\n\n### 6. Notable Elements\nLargest gold producer sustaining nobles and army\nExclusionary human supremacy\nOpulent nobility lifestyle\n",
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"key": " Millen, 밀렌, 곡창지대",
"comment": "🚜 밀렌 곡창지대",
"content": "---\n\n## Millen Fields (밀렌 곡창지대)\n\n> Continental breadbasket\n\n### 1. Location and Environment\nLocation: Southern Ereval Plains lowlands, river junctions\nEnvironment: Fertile soil, mild climate, ample water for year-round farming\n\n### 2. Features\nMain supplier of grain and livestock for plains and continent\nFarmland, riverside fields, warehouses, border guard posts\nPopulation of farmers, herders, warehouse keepers, patrol guards\nFlat terrain causes disorientation for outsiders\n\n### 3. Notable Points\nWatchtowers and guard posts for monster detection\nHarvest season grain auctions and fairs\n",
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"key": "Dwir, 드위르, 평석장",
"comment": "🪨 드위르 평석장",
"content": "---\n\n## Dwir Quarry (드위르 평석장)\n\n> Source of high-quality building stone\n\n### 1. Location and Environment\nLocation: Western ridge of Ereval Plains\nEnvironment: Fine-grained durable stone, little weathering, dry windy climate\n\n### 2. Features\nRun by dwarves with skilled quarrying\nLabor includes orcs, adventurers, some undead\nFacilities: pulley cranes, stone warehouses, processing sites\n\n### 3. Notable Points\nTunnels link to ancient underground ruins, attracting explorers\nMain supplier of stone blocks for cities and fortresses\n",
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"key": "Fount of Oracle, 신탁의 샘",
"comment": "💧 신탁의 샘",
"content": "---\n\n## Fount of Oracle (신탁의 샘)\n\n> Healing spring at the forest border\n\n### 1. Location and Environment\nLocation: Northeastern Ereval Plains, edge of Rashanor Forest\nEnvironment: Clear spring once guarded by blue-antlered priestess, retains healing power\n\n### 2. Features\nSacred healing and purification site, used by elves and clerics in training\nEven beasts remain calm near the spring\n\n### 3. Notable Points\nRestores wounds and stabilizes mana, water taken for rituals and cures\nOn moonlit nights glows silver, meditation brings vivid dreams or visions\n",
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"key": "Vels Nark, 벨스 나크",
"comment": "📜 벨스 나크 유적",
"content": "---\n\n## Vels Nark Ruins (벨스 나크 유적)\n\n> Beginner training site in ancient ruins\n\n### 1. Location and Environment\nLocation: Southeastern hills of Ereval Plains\nEnvironment: Sealed ruins with faint mana, secured by Adventurer’s Guild\n\n### 2. Features\nUsed as training ground for novice adventurers with weak monsters\nVeteran adventurers guide in combat, survival, and equipment use\nRuins sectioned by difficulty, limited areas accessible\n\n### 3. Notable Points\nMedical station at entrance for emergencies\nMeeting hall for party formation and information exchange\n",
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"secondkey": "에레발, 에레발 평원권, Ereval Plainbelt, 에레발 평야, 중앙 평원, Ereval, Central Plains",
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"key": "Velmorrin, 벨모린",
"comment": "🔮 벨모린 유적지",
"content": "## Velmorrin Ruins (벨모린 유적지)\n\n> Stabilized mana zone and ancient mage burial site monitored by purification squads\n\n### 1. Location and Environment\nLocation: Southeastern subterranean hollow of the Ereval Plains\nEnvironment: Former center of magical energy, burial site of old mages; now stabilized but monitored by purification squads\n\n### 2. Features\nOccasionally yields relics, mostly nonfunctional or low quality\nNovice adventurers attempt relic contracts here, but success is rare\nInterior contains tombs and ritual chambers, divided into restricted and open areas\n\n### 3. Notable Points\nPurification squads inspect and record mana, enforcing lockdowns if threats arise\nFaint magical presence still detectable by mana-sensitive individuals\n",
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"key": "Karle, 카를레",
"comment": "🚤 카를레 운하",
"content": "---\n\n## Karle Canal (카를레 운하)\n\n> Plains’ only waterway to the sea\n\n### 1. Location and Environment\nLocation: Southern floodplain basin of Ereval Plains\nEnvironment: Historic canal, only safe passage to ocean, calmer than open sea\n\n### 2. Features\nLargest fishing ground for plains, supporting fishing community\nAdventurers guard and escort vessels\nSubmersibles from Ireb Abyssal Zone deliver news, goods, artifacts\n\n### 3. Notable Points\nExploration requires permits due to submerged magical constructs\nEssential route for trade, fishing, and deep-sea ventures\n",
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"key": "folder:9aaf9882-a4e7-4773-8b65-c58a5d0d7fff",
"comment": "🌳 라샤노르 심령림",
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"key": "라샤노르, 엘프의 숲, 라샤노르 심령림, Rashanor Heartlands, 라샤노르 숲, 세계수 숲, Rashanor, World Tree Grove, Elven Forest, Silverbranch, 실버브랜치, Mirdel, 미르델, Belamer, 벨라메르, Sirnel, Spirit Hamlet, 시르넬, 정령촌, Stillgrove of Granil, 그라닐의 고요, Granil, 그라닐, Forgotten Hollow, 잊혀진 협곡, 시련의 협곡, Corridor of Whispers, 정령의 회랑, 정령 회랑, Paar’s Pool, 파르 연못, 시초의 연못, 물의 정령 연못, 테이린, 엘프의 묘지, 묘지림, Teirin, Grove of Rest, Aeriël, 아에리엘, Thalion, 탈리온, 수호단, Silvares, 실바레스, Sylbran, 실브란, 라샤노르 지부, 심령지부",
"comment": "🌳🌐 라샤노르 개요",
"content": "---\n\n## Region Name: Rashanor Heartlands\n\nLocation: Eastern core, bordering Elsin Highlands\nClassification: Dense forest zone / Spirit-attuned cultural region\nDanger Level: ★★☆☆☆\nKeywords: World Tree, Spirit density, Silverwood, Fire taboo, Ecological rites\n\n### 1. Environmental Overview\nTerrain/Climate: Thick forests and mild highlands, warm and humid, stabilized by spirit flows\nEcosystem: Abundant life and spirits in harmony; imbalance triggers natural defense\nMana Traits: Stable, refined, enhanced with spirit approval; reckless use causes backlash\nThreats: Few monsters, but spirits and plants retaliate against intrusion\nResources: Silverwood, spirit crystals, healing herbs; illegal harvesting punished\n\n### 2. Summary\nGeography: Spirit-shaped forest\nClimate: Warm, humid, stable\nDanger: Nature and spirit retaliation\nCreatures: Forest spirits, plant-bound beings\nResources: Silverwood, herbs, spirit dew\nUtility: Spirit study, rituals, rare gathering\n",
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"key": "라샤노르, 엘프의 숲, 라샤노르 심령림, Rashanor Heartlands, 라샤노르 숲, 세계수 숲, Rashanor, World Tree Grove, Elven Forest",
"comment": "🌳🧝 라샤노르 세력",
"content": "---\n\n### 1. Aeriël Council (아에리엘 회의) – Arcane Elves\n> Guardians of law, knowledge, and spirit-bound magic.\nPreserve authority through records and collective thought.\n\n### 2. Thalion Wardens (탈리온 수호단) – Martial Elves\n> Warriors defending forest with bow, blade, and oath.\nHold firm watch along borders.\n\n### 3. Silvares Circle (실바레스 서클) – Naturebound Elves\n> Healers devoted to nature and life.\nLive in harmony with the World Tree.\n",
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"key": "라샤노르, 엘프의 숲, 라샤노르 심령림, Rashanor Heartlands, 라샤노르 숲, 세계수 숲, Rashanor, World Tree Grove, Elven Forest, Silverbranch, 실버브랜치, Mirdel, 미르델, Belamer, 벨라메르, Sirnel, Spirit Hamlet, 시르넬, 정령촌, Stillgrove of Granil, 그라닐의 고요, Granil, 그라닐, Forgotten Hollow, 잊혀진 협곡, 시련의 협곡, Corridor of Whispers, 정령의 회랑, 정령 회랑, Paar’s Pool, 파르 연못, 시초의 연못, 물의 정령 연못, 테이린, 엘프의 묘지, 묘지림, Teirin, Grove of Rest, Aeriël, 아에리엘, Thalion, 탈리온, 수호단, Silvares, 실바레스, Sylbran, 실브란, 라샤노르 지부, 심령지부",
"comment": "🌳🧬 라샤노르 생태",
"content": "---\n\n## Ecosystem and Monster Distribution of the Rashanor Heartlands\n\n### Regional Overview\nVast forest aligned with mana and spirits.\nNature maintains balance and reacts to disruption.\nSpirits embody land’s will, not deities.\n\n### Spirit-Touched Creatures\nThornhide Loper: Deer-like with bark skin, seasonal shifts\nCindermoss Owl: Moss-feathered, gaze induces visions\nSporemane Lynx: Fungal lynx, guards sacred areas\nMistveil Koi: Aerial koi, ripple fog with harmony\nDewdrop Vervain: Gentle, emits regenerative mana\n\n### Edible and Ritual Plants\nGrainfruit Tree: Bread-like roasted fruit, festival use\nWatersap Tree: Stores pure water, tapped ritually\nVulcan Shroom: Meaty mushroom, main protein source\nLazhuri Leaf: Cleansing herb for tea, rituals\nAshbloom Tree: Blooms after fire/loss, funerals\nStarcap Fungus: Calming spores, chime when stepped on\nPulsebark Root: Mana-pulsing, used in soil rites\nSilverwood: Sacred, leaves refined into self-regenerating metal\n\n### Elemental Spirits\nSylire (Wind): Messengers, appear as whispers/leaves\nEaren (Water): Memory/healing spirits, test sincerity\nToar (Earth): Growth guardians, foundation rites\nPyras (Flame): Cleansing/rebirth spirits, mourning rites\n\n### Monster-Class Guardians\nWalking Tree: Huge regenerating tree-being\nWatersource Slime: Pure water mass, shelters fish\n\n### Mythic Entities\nGrand Yggarna (World Tree): Spirit flow center, ley line roots, Silverbranch city branches\nPale Grovechild: Appears when forest harmed, gaze reveals truth\n\n### Summary\nSpirit-rich ecosystem, reactive balance.\nFood, rituals, and magic tied to cycles.\nSpirits show land’s will.\nGuardians protect ecology.\nWorld Tree is central order.\n",
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"key": "Aeriël, 아에리엘",
"comment": "📜 아에리엘 회의",
"content": "---\n\n## Aeriël Council (아에리엘 회의)\n\n> Guardians of law and knowledge\n\n### 1. Overview\nLocation: Upper World Tree, Silverbranch\nOrigin: Split from ancient Rashanor Council for law and scholarship\nIdentity: Core of governance, records, and spirit-magic research\nPerception: Seen as closed but reliable in law and research\n\n### 2. Politics and Society\nStructure: Elder mage consensus council\nGroups: Mages, administrators, archivists, artifact contractors\nLaw: Spirit contracts, magical codes, silverleaf records\nInfluence: Oversees law, records, and magical policy\n\n### 3. Geography and Environment\nClimate: Stable mana upper canopy\nResources: Mana ink, silverleaf parchment, spirit stones, records\nDefense: Magical barriers, restricted access\n\n### 4. Culture and Lifestyle\nCulture: Study and administration, tea gatherings\nCuisine: Simple meals, tea and sweets\nArchitecture: Silver-thread interiors\nAttire: Modest silver-thread clothing\n\n### 5. Key Locations\nCenter: Upper Council Hall\nFacilities: Administration Office, Arcane Archives, Spirit Chamber\nSites: Law and Administration Tower\n\n### 6. Notable Elements\nSmallest elven faction population\nMostly elder mages and relic contractors\nLate-night administration common\nPale from little outdoor life\n",
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"key": "Thalion, 탈리온, 수호단",
"comment": "🏹 탈리온 수호단",
"content": "---\n\n## Thalion Wardens (탈리온 수호단)\n\n> Martial guardians of Rashanor\n\n### 1. Overview\nLocation: Mid-canopy World Tree\nOrigin: Formed to guard forests and enforce order\nIdentity: Masters of archery, sword, and spirit combat; strongest military elves\nPerception: Strict, capable, loyal\n\n### 2. Politics and Society\nStructure: Commander with veteran council\nGroups: Archers, swordsmen, spirit fighters\nLaw: Martial code, honor discipline\nInfluence: Main defense, border patrol, urban enforcement\n\n### 3. Geography and Environment\nTerrain: Mid-canopy platforms, patrol routes\nResources: Silverleaf weapons, spirit armor, timber\nDefense: Watchposts, wards, ambush points\n\n### 4. Culture and Lifestyle\nCulture: Constant training, drills, spirit combat\nCuisine: Meat-heavy, raw seasoned dishes\nArchitecture: Barracks, training yards, ranges\nAttire: Silverleaf-forged gear\n\n### 5. Key Locations\nCenter: Var’nel fortress\nFacilities: Archery Hall, Blade Dojo, Spirit Grounds\nSites: Border towers, patrol bridges\n\n### 6. Notable Elements\nPhysically strongest elves\nDarker skin from outdoor life\nAll arms forged in silverleaf\nGuard both borders and cities\n",
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{
"key": " Silvares, 실바레스",
"comment": "🌿 실바레스 서클",
"content": "---\n\n## Silvares Circle (실바레스 서클)\n\n> Largest elven community, sustaining daily life with nature and spirit harmony\n\n### 1. Overview\nLocation: Lower World Tree and trunk\nOrigin: Early root settlements expanded into life-support hub\nIdentity: Spirit–nature harmony, botany focus, daily-life elves\nPerception: Core provider, open and approachable\n\n### 2. Politics and Society\nStructure: Elder council and artisans\nGroups: Lifestyle elves, builders, farmers, spirit handlers\nLaw: Cooperative principles, shared resources\nInfluence: Manages food, water, construction, infrastructure\n\n### 3. Geography and Environment\nTerrain: Fertile soil, waterways, humid climate\nResources: Crops, water, timber, materials\nDefense: Spirit groves, perimeter barriers\n\n### 4. Culture and Lifestyle\nCulture: Harvest festivals, spirit rites, training\nCuisine: Vegetables, grains, spirit herbs\nArchitecture: Root/trunk wooden homes with vines\nAttire: Practical cloth, leather, light work gear\n\n### 5. Key Locations\nCenter: Elloren, lower trunk city\nFacilities: Farms, water halls, workshops, storage\nSites: Root waterways, supply depots\n\n### 6. Notable Elements\nLargest elven population, includes outsiders\nControls all life-support infrastructure\nUnmatched in botany and daily skills\n",
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"key": "Silverbranch, 실버브랜치, Aeriël, 아에리엘, Thalion, 탈리온, 수호단",
"comment": "🏛️ 실버브랜치",
"content": "---\n\n## Silverbranch (실버브랜치)\n\n> City on the World Tree branches, center of Rashanor’s authority and spirit harmony\n\n### 1. Location and Environment\nLocation: Upper central canopy, mid-branches\nEnvironment: Stable mana, mild climate, dense spirits; city spans trunk and branches\n\n### 2. Features\nInhabitants: Aeriël Council, Thalion Wardens\nRole: Hub of law, administration, military\nAccess: Limited to high spirit contractors or World Tree-linked\nDefense: Spirit wards; timber and silverleaf architecture\n\n### 3. Notable Points\nSpirit Council Hall tied to World Tree mana\nResidences of elite elves\nCentral hall, armories, ancient archives\n",
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"key": "Mirdel, 미르델, Silvares, 실바레스",
"comment": "🌿 미르델 약초촌",
"content": "---\n\n## Mirdel Herbstead (미르델 약초촌)\n\n> Herb-gathering village, hub of resources and daily life\n\n### 1. Location and Environment\nLocation: Lower canopy edge, mid-trunk, root-ground\nEnvironment: Warm, humid, fertile; rivers enable irrigation; diverse herbs and rare plants thrive\n\n### 2. Features\nSpecialty: Medicinal herbs and Spirit Dew, with spirit-inhabited zones\nAccess: Flora Exchange Ritual for gathering areas; residences open to outsiders\nRole: Silvares Circle base for food, resource processing, life infrastructure\n\n### 3. Notable Points\nMulti-layered layout using trunk and interior\nResidences near spirit groves and healer centers\nKey sites:\n1. Herb Grounds – Rare herb fields\n2. Spirit Dew Refinery – Dew medicine processing\n3. Central Market – Food, herb, gear trade\n4. Healer Hall – Herbalism and healing training\n5. Adventurer’s Lodge – Housing for visitors\n6. Waterway Hall – Manages rivers and supply\n",
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"key": "Belamer, 벨라메르",
"comment": "⚒️ 벨라메르 채취림",
"content": "---\n\n## Belamer Grove (벨라메르 채취림)\n\n> Main source of Silverleaf Metal, richest Silverwood forest\n\n### 1. Location and Environment\nLocation: Southeast of Silverbranch, mid-forest belt\nEnvironment: Dense Silverwood forest, strong mana flow, stable climate, moss-covered silver leaf floor\n\n### 2. Features\nHarvest: Silverwood leaves refined into Silverleaf Metal\nMetal Traits: High mana sensitivity, self-regenerating, lightweight\n\n### 3. Notable Points\nGuarded by spirits and wardens; unauthorized entry resisted\nHarvest cycles tied to spirit rituals, strict limits enforced\nNearby refineries reduce transport loss\n",
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"key": "Sirnel, Spirit Hamlet, 시르넬, 정령촌",
"comment": "🕊️ 시르넬 정령촌",
"content": "---\n\n## Sirnel Spirit Hamlet (시르넬 정령촌)\n\n> Sacred village for spirit learning and contracts\n\n### 1. Location and Environment\nLocation: Northern mid-forest near Whispering Glades\nEnvironment: Calm, spirit-dense, gentle mana, low forests, clear streams with constant whispers\n\n### 2. Features\nPurpose: Training ground for young elves seeking spirit contracts\nInhabitants: Retired elders teaching spirit harmony\nLayout: Homes with spirit altars; village centered on Contract Ritual\n\n### 3. Notable Points\nSpirit Plaza hosts contract ceremonies\nVisitors come to bond with spirits and find partners\nContracts honored as lifelong bonds\n",
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"key": "Stillgrove of Granil, 그라닐의 고요, Granil, 그라닐",
"comment": "👑 그라닐의 고요",
"content": "---\n\n## Stillgrove of Granil (그라닐의 고요)\n\n> Sanctuary of silence where Spirit King Granil rests\n\n### 1. Location and Environment\nLocation: Deep forest core, west of World Tree base\nEnvironment: Silent, soft mana flow, strong spirit energy, unique atmosphere\n\n### 2. Features\nResting place of Spirit King Granil, worshipped by spirits\nElven spiritual and cultural symbol\nGuarded by natural wards and spirit sentinels\n\n### 3. Notable Points\nAccess limited to the Sage of the World Tree\nAll magic and mana weakened or nullified inside\nLegend: Granil’s breath sustains forest and World Tree\n",
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"key": "Forgotten Hollow, 잊혀진 협곡, 시련의 협곡",
"comment": "⚔️ 잊혀진 협곡",
"content": "---\n\n## The Forgotten Hollow (잊혀진 협곡)\n\n> Forbidden ravine for high-ranking spirit trials\n\n### 1. Location and Environment\nLocation: Southern forest edge of Rashanor\nEnvironment: Narrow ravine, twisted mana, dense spirit energy, perpetual mist and whispers\n\n### 2. Features\nPurpose: Trial ground for high-ranking spirit contracts\nVisitors: Aeriël Council mages, Thalion Wardens, some adventurers\nNature: Trials test will and skill, appear as combat, magic, or communion\n\n### 3. Notable Points\nEntry requires harmonization ritual at Spirit Hall\nTrials differ for each challenger\nSuccess grants spirit contract opportunity\n",
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"key": "Corridor of Whispers, 정령의 회랑, 정령 회랑",
"comment": "🗡️ 정령의 회랑",
"content": "---\n\n## Corridor of Whispers (정령의 회랑)\n\n> Trial path for claiming spirit-forged weapons\n\n### 1. Location and Environment\nLocation: Eastern ridge of Rashanor, deep veilwood paths\nEnvironment: Corridor of wind and spirit voices, distorted orientation; requires spirit guide\n\n### 2. Features\nAccess: Only for gifted elven warriors\nContent: Spirit King–forged weapons awaiting masters (swords, spears, crossbows, staves; bow already claimed)\nNature: Trials of combat and spirit communion\n\n### 3. Notable Points\nWeapon chosen only by mutual recognition\nEach weapon trial unique\nSuccess forms permanent spirit contract\n",
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"key": "Paar’s Pool, 파르 연못, 시초의 연못, 물의 정령 연못",
"comment": "💧 파르 시초의 연못",
"content": "---\n\n## Paar’s First Pool (파르 시초의 연못)\n\n> Sacred pond of life mana, birthplace of first water spirit\n\n### 1. Location and Environment\nLocation: Southern canopy basin of Rashanor\nEnvironment: Crystal-clear pond with strong life mana, surrounded by dense trees and moss, always tranquil\n\n### 2. Features\nNo fish or aquatic life due to purity\nHome to transparent slimes that cleanse and guard the pond\nSeen as protectors of the water spirit\n\n### 3. Notable Points\nUsed for healing rites and spirit baptisms\nAt night, waters glow silver and echo like song\nDrinking requires ritual or spirit’s blessing; purification needed before approach\n",
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"key": "테이린, 엘프의 묘지, 묘지림, Teirin, Grove of Rest",
"comment": "🕯️ 테이린의 묘지림",
"content": "---\n\n## Teirin’s Grove of Rest (테이린의 묘지림)\n\n> Sacred forest where elves rest eternally with bonded trees\n\n### 1. Location and Environment\nLocation: Woodland west of Silverbranch ridge\nEnvironment: Dark, silent grove of ancient trees, filled with tranquil earth and wood aura\n\n### 2. Features\nFinal resting place for elves\nEach elf unites with a chosen tree, merging mana and memories\nTrees gradually reflect the essence of the departed\nCaretaker elf resides permanently to tend the grove\n\n### 3. Notable Points\nEntry only for funerals, memorials, or sanctioned visits\nTrees spiritually bound to resting elves; disturbance forbidden\nLeaves and soil used in rituals but strictly regulated\n",
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"key": "은엽, 은잎, 실버우드, 엘프의 은, Silverleaf, Silverwood",
"comment": "엘프의 은 : 은엽",
"content": "---\n\nSilverleaf Metal (은엽): Mana-sensitive, self-regenerating, and lightweight metal refined from Silverwood leaves.",
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"key": "folder:77f9550d-1c79-4f49-8b9e-bda512768b45",
"comment": "🏗️ 두란카 언더그레이트",
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"key": "두란카, 두란카 언더그레이트, Duranka Undergreat, 드워프 광산, 지하 분지, Duranka, Forge Deep, Dwarven Core, 그룬델바스크, 중심도시, 드워프의 도시, 드워프 도시, Gruundelvasc, Central City, 브론드, 개방갱도, Brond Tunnels, 강철맥, 채광 길드, Ironvein, 루네카, 조립지구, Runekar, 해머앤빌 길드, 제작 길드, Hammer & Anvil, 룬강철 길드, 마도구 길드, Runesteel, 하르눔, 제련지대, Harnum, 용광로 길드, 재련 길드, Furnaceforge, 에르달, 저장지층, Erdal, 두르갈레스, 승강갱도, Durgaleth, 몰그란, 균열지대, Molgran, 스팀스파이어, 중심열탑, 열탑, 증기탑, Steamspire, 톱니바퀴 길드, Cogwheel, 크란미즈, 심층구역, Kranmiz, Kranos, 크라노스, 두란카 지부, 지하지부",
"comment": "🏗️🌐 두란카 개요",
"content": "---\n\n## Region Name: Duranka Undergreat Domain\n\nLocation: Beneath northern mountain ranges of Lumispara\nClassification: Subterranean basin / Technomagical industrial hub\nDanger Level: ★★☆☆☆\nKeywords: Dwarves, Mining city, Rune-machinery, Heavy industry, Permit-only access\n\n### 1. Environmental Overview\nTerrain/Climate: Vast cavern with stone tiers, tunnels, geothermal warmth and dry air\nEcosystem: No surface flora; fungi farms, moss groves, cave fauna; food via imports and fermentation\nMana Traits: Bedrock dampens flow; stable for machinery and runes\nThreats: Outer zones host heat-beasts, tunneling monsters, relic reactivations; core secured by patrols\nIndustry/Layout: Layered districts for housing, mining, engineering; hub for refining, forging, rune-tech, relic upgrades\n\n### 2. Summary\nGeography: Artificial underground basin\nClimate: Geothermal warmth, dry stability\nDanger: Limited to outskirts\nCreatures: Cave slimes, armored insects, relic constructs\nProduction: Ore refining, machinery, rune crafting\nUtility: Industrial capital and relic enhancement hub\n",
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"key": "드워프 길드, 두란카, 두란카 언더그레이트, Duranka Undergreat, 드워프 광산, 지하 분지, Duranka, Forge Deep, Dwarven Core, 강철맥, 채광 길드, Ironvein, 용광로 길드, 드워프 길드, 재련 길드, Furnaceforge, 해머앤빌 길드, 제작 길드, Hammer & Anvil, 룬강철 길드, 마도구 길드, Runesteel, 톱니바퀴 길드, Cogwheel",
"comment": "🏗️⚒️ 두란카 연합",
"content": "---\n\n## Duranka Mastercraft Alliance (두란카 장인연합)\n\n> Coalition of five guilds, core of Duranka’s industry, military, and economy.\n\n### 1. Overview\nLocation: Central Duranka Undergreat, beneath northern mountains\nOrigin: Mining, smelting, forging, rune-crafting, engineering guilds united under “Five Fingers” artisans\nIdentity: Generational craft and skill collective\nExternal Perception: Peak dwarven industry, from ore to magical arms\n\n### 2. Politics & Society\nStructure: Five Fingers lead guilds and Artisan Council\nMain Guilds:\n1. Ironvein – Mining\n2. Furnaceforge – Smelting\n3. Hammer & Anvil – Weapons/armor\n4. Runesteel – Rune metalwork\n5. Cogwheel – Engineering\nLaws: Harsh penalty for theft; tech shared only within\nInfluence: Controls major supply lines\n\n### 3. Geography & Environment\nTerrain/Climate: Cavern city, geothermal and steam powered\nResources: Rare ores, mana metals, alloys, components\nDefense: Narrow entries, tunnel maze, fortified machines\n\n### 4. Culture & Lifestyle\nCulture: Craft contests, honor duels\nCuisine: Meat, fungi, vegetables, strong ales; mana produce as luxury\nArchitecture: Stone halls, tiered workshops, forges, facilities\n\n### 5. Key Locations\nHub: Gruundelvasc Square – Council and guild HQ\nFacilities: Deep Foundry, Rune Assembly, Design Archive\nOutposts: Brond Mines, Kranmiz Deep\n\n### 6. Notable Elements\nFive Fingers’ seal = highest quality\nApprenticeship: Minimum ten years before membership\n",
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"key": "두란카, 두란카 언더그레이트, Duranka Undergreat, 드워프 광산, 지하 분지, Duranka, Forge Deep, Dwarven Core, 그룬델바스크, 중심도시, 드워프의 도시, 드워프 도시, Gruundelvasc, Central City, 브론드, 개방갱도, Brond Tunnels, 강철맥, 채광 길드, Ironvein, 루네카, 조립지구, Runekar, 해머앤빌 길드, 제작 길드, Hammer & Anvil, 룬강철 길드, 마도구 길드, Runesteel, 하르눔, 제련지대, Harnum, 용광로 길드, 재련 길드, Furnaceforge, 에르달, 저장지층, Erdal, 두르갈레스, 승강갱도, Durgaleth, 몰그란, 균열지대, Molgran, 스팀스파이어, 중심열탑, 열탑, 증기탑, Steamspire, 톱니바퀴 길드, Cogwheel, 크란미즈, 심층구역, Kranmiz, Kranos, 크라노스, 두란카 지부, 지하지부",
"comment": "🏗️🧬 두란카 생태",
"content": "---\n\n## Ecosystem and Monster Distribution of Duranka Undergreat\n\n### Regional Overview\nSubterranean mining-industrial city.\nEcosystem shaped by minerals, fungi, machine-reactive fauna, and mana plants.\nHeat, steam, and relic residue define environment.\nSome species coexist with dwarves, others hazardous anomalies.\n\n### Common Creatures\nStonecap Fungus: Mineral mushrooms, edible/toxic, fuel and medicine\nOrecoil Worm: Consumes slag, makes soil, used for rations/purification\nCondemouse: Rodents in steam zones, feed on oil/vapor\nSporemount Goat: Fungal-feeding goat, spreads spores, farmed\n\n### Machine-Reactive Creatures\nAsh Spanner Beetle: Infests magitech, disrupts circuits\nRune Leech Bat: Feeds on rune mana, light-sensitive\nSteelspore Mold: Rust mold, spreads shards, corrodes metal\n\n### Golem-Type Creatures\nShardshell Golem: Small relic-rock automaton near ruins\nHeatsurge Golem: Geothermal, heat-pressurized, reacts to stimuli\nDeepvein Golem: Massive, durable, formed from mana veins\n\n### Cooperative Creatures\nIronclaw Mole: Large mole with steel claws, mining aid, vibration-trained\n\n### Rare Plant Life\nWhiteiron Vine: Metallic vine on mana veins, edible fruit, rune research\n\n### Rare Threat Creatures\nDeepcore Watcher: Metallic sentinel at relic sites, passive unless provoked\nLockeater: Giant centipede, vibration hunter, collapses corridors\n\n### Summary\nUnderground ecosystem of fungi, mineral fauna, mana plants, and golems.\nMost species passive or stimulus-reactive.\nDomesticated for food, purification, mining.\nHigh mana zones yield rare or mutated beings.\nSelf-sustaining without surface nature.\n",
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"key": "강철맥, 드워프 길드, 채광 길드, Ironvein",
"comment": "⛏️ 강철맥 길드",
"content": "---\n\n## Ironvein Guild (강철맥 길드)\n\n> Miner crew in west Duranka, hardcore in rare ore digging.\n\n### 1. Overview\nLocation: West outer Duranka, Brond Open Mines\nScale: Hundreds of miners + crew\nOrigin: Pioneer miners of early Duranka\nPerception: Top deep-vein experts\n\n### 2. Structure & Lifestyle\nLeader: Master Miner “Iron Hand”\nMain: Deep digs, rare ore, mana scans\nAtmosphere: Survival grit, chants, tool rites\n\n### 3. Environment & Resources\nSetting: Rock layers, geothermal, mana veins\nBases: Shafts, ore yards, tunnels\n\n### 4. Notable Aspects\nFirst Pick Ceremony for new digs\nVeterans sense subtle mana shifts\n",
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"key": "용광로 길드, 드워프 길드, 재련 길드, Furnaceforge",
"comment": "🔥 용광로 길드",
"content": "---\n\n## Furnaceforge Guild (용광로 길드)\n\n> South Duranka deep crew owning the smelt & alloy game.\n\n### 1. Overview\nLocation: South Duranka, Harnum Forgefield\nScale: Dozens of forges, hundreds of smiths\nOrigin: United early smelters\nPerception: Makers of finest metals\n\n### 2. Structure & Lifestyle\nLeader: Master Smelter “Flame Hand”\nMain: Ore smelt, alloy craft, purity boost\nAtmosphere: Intense, high-heat, labor heavy\n\n### 3. Environment & Resources\nSetting: Geothermal vents, magma zones\nBases: Forges, alloy shops, cooling halls\n\n### 4. Notable Aspects\nSecret alloy recipes\nRegular smelt-offs\n",
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"key": "해머앤빌 길드, 드워프 길드, 제작 길드, Hammer & Anvil",
"comment": "🔨 해머앤빌 길드",
"content": "---\n\n## Hammer & Anvil Guild (해머앤빌 길드)\n\n> Duranka’s go-to crew for weapons, armor, and tools.\n\n### 1. Overview\nLocation: Central Duranka crafting district\nScale: Hundreds of smiths + apprentices\nOrigin: Alliance of forgers and armorers\nPerception: Finest gear makers\n\n### 2. Structure & Lifestyle\nLeader: Master Smith “Hammer Hand”\nMain: Forge, repair, upgrade gear\nAtmosphere: Artisan pride, stamped marks\n\n### 3. Environment & Resources\nSetting: Ventilated smith halls, secure vaults\nBases: Shops, testing grounds, housing\n\n### 4. Notable Aspects\nAnnual “Blade of Blades” contest\nItems engraved with owner + maker\n",
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"key": "룬강철 길드, 드워프 길드, 마도구 길드, Runesteel",
"comment": "🔮 룬강철 길드",
"content": "---\n\n## Runesteel Guild (룬강철 길드)\n\n> Duranka’s rune-carving & magic metalcraft pros.\n\n### 1. Overview\nLocation: Lower central Duranka, Runekar District\nScale: Dozens of rune carvers + mage-smiths\nOrigin: Smith-mage collaboration\nPerception: Leaders in artifact mods, mana metal\n\n### 2. Structure & Lifestyle\nLeader: Master Engraver “Rune Hand”\nMain: Rune work, artifact restore, mana alloys\nAtmosphere: Precise, research-driven, secretive\n\n### 3. Environment & Resources\nSetting: Stable mana zones, rune vaults\nBases: Rune shops, mana rooms, artifact labs\n\n### 4. Notable Aspects\nCleanse ritual before engraving\nRestricted areas closed to outsiders\n",
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"key": "톱니바퀴 길드, 드워프 길드, Cogwheel",
"comment": "⚙️ 톱니바퀴 길드",
"content": "---\n\n## Cogwheel Guild (톱니바퀴 길드)\n\n> Duranka’s mech engineering, mining gear, and upkeep squad.\n\n### 1. Overview\nLocation: Between lower & deep Duranka, Steamspire Core\nScale: Hundreds of engineers, mechs, designers\nOrigin: Union of machine makers + maintenance crews\nPerception: Heart of Duranka’s industry & defense\n\n### 2. Structure & Lifestyle\nLeader: Master Engineer “Gear Hand”\nMain: Build rigs, maintain defenses, run steam/gear\nAtmosphere: Practical, squad-driven, repair-focused\n\n### 3. Environment & Resources\nSetting: Steam tunnels, mech zones\nBases: Design halls, warehouses, test bays\n\n### 4. Notable Aspects\nEach rig has master’s signature part\nRenowned for upgrading old machines\n",
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"key": "그룬델바스크, 중심도시, 드워프의 도시, 드워프 도시, Gruundelvasc, Central City",
"comment": "🏙️ 그룬델바스크 중심도시",
"content": "---\n\n## Gruundelvasc Central City (그룬델바스크 중심도시)\n\n> Heart of Duranka Mastercraft Alliance, steampunk dwarven hub.\n\n### 1. Location and Environment\nLocation: Mid-tier central Duranka, under northern mountains\nEnvironment: Steampunk city of metal, gears, steam, fresh-air pipes\n\n### 2. Features\nAlliance-run, seat of “Five Fingers” masters\nCompact homes, shops, workshops together\nGear automatons & steam carts, city as machine\n\n### 3. Notable Points\nBrasswin Street – tool/parts market\nIronloop District – steel housing + communal workshops\nCogsquare Plaza – gear fountain, steam-lit square\nLuftpump Tower – mountain air system\nHastern Baths – geothermal public baths\n",
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"key": "브론드, 개방갱도, Brond Tunnels, 강철맥, 채광 길드, Ironvein, Kranos",
"comment": "⛏️ 브론드 개방갱도",
"content": "---\n\n## Brond Tunnels (브론드 개방갱도)\n\n> Duranka’s open-to-outsiders trade & mining hub.\n\n### 1. Location and Environment\nLocation: West upper Duranka, near outer wall\nEnvironment: Semi-open mine + market halls, only outsider-accessible dig site\n\n### 2. Features\nKey spot for weapon/armor/gear trades\nMain gate for food & goods imports\nBustling adventurer & merchant hub\n\n### 3. Notable Points\nMany inns, lodges, taverns\nAdventurer’s Guild branch – repairs, quests, permits\nMining + market both active day & night\n",
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"key": "루네카, 조립지구, Runekar, 해머앤빌 길드, 제작 길드, Hammer & Anvil, 룬강철 길드, 마도구 길드, Runesteel",
"comment": "⚙️ 루네카 조립지구",
"content": "---\n\n## Runekar Assembly (루네카 조립지구)\n\n> Central lower Duranka hub of steampunk craft & rune-tech.\n\n### 1. Location and Environment\nLocation: Central lower Duranka\nEnvironment: Rune-carving + technomagic district, full of forges, labs, steam, mana conduits, constant noise\n\n### 2. Features\nNonstop R&D of weapons, tools, armor\nMix of auto-forges and hand forges\nShops combine rune inscribe + metalwork\n\n### 3. Notable Points\nMaster studios off-limits, some do relic mods\nCommission offices & parts markets\nTesting grounds for performance checks\n",
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"key": "하르눔, 제련지대, Harnum, 용광로 길드, 재련 길드, Furnaceforge",
"comment": "🔥 하르눔 제련지대",
"content": "---\n\n## Harnum Forgefield (하르눔 제련지대)\n\n> Southern deep Duranka hot zone forging rare metals.\n\n### 1. Location and Environment\nLocation: Southern deep Duranka\nEnvironment: Lava-side furnaces, coal fires, air of heat, ash, steam\n\n### 2. Features\nMain smelt site for iron, silver, gold, mithril, orichalcum\nDwarf smiths use fire elemental contracts\nLava forges + classic fire forges together\n\n### 3. Notable Points\nSafety crews monitor elemental surges\nRare metal smelt schedules restricted\nFresh smelt goes to nearby craft hubs\n",
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"key": "에르달, 저장지층, Erdal",
"comment": "🏚️ 에르달 저장지층",
"content": "---\n\n## Erdal Vaults (에르달 저장지층)\n\n> Former ore vein turned underground storage hub.\n\n### 1. Location and Environment\nLocation: Border of lower & deep Duranka\nEnvironment: Ex-vein rebuilt as vaults, bedrock + climate control\n\n### 2. Features\nStores machines, relics, tech archives\nHolds minerals, alloys, goods, food stocks\nDedicated sector for beer storage\n\n### 3. Notable Points\nHazardous relic sectors sealed\nEntry needs Alliance clearance + guard/mech\nDuranka’s fallback supply base\n",
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"key": "두르갈레스, 승강갱도, Durgaleth",
"comment": "🛗 두르갈레스 승강갱도",
"content": "---\n\n## Durgaleth Liftshafts (두르갈레스 승강갱도)\n\n> Vertical elevator network linking Duranka tiers.\n\n### 1. Location and Environment\nLocation: Central vertical axis of Duranka\nEnvironment: Steampunk lifts on stone/metal columns with pulleys & gears\n\n### 2. Features\nCargo, mining, passenger lifts\nRoutes to dungeons & sealed zones, staffed\nDeep mana interference countered by shields\n\n### 3. Notable Points\nLift Control Rooms for traffic/security\nCargo lifts move massive loads\nMain hub for dungeon-bound adventurers\n",
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"key": "몰그란, 균열지대, Molgran",
"comment": "⚠️ 몰그란 균열지대",
"content": "---\n\n## Molgran Scar (몰그란 균열지대)\n\n> Collapsed mine turned mana-hazard zone.\n\n### 1. Location and Environment\nLocation: NW lower Duranka outskirts\nEnvironment: Caves/fissures of a collapsed mine, metallic echoes, faint mana\n\n### 2. Features\nUnstable from residual mana\nRuined mining gear & structures remain\nHome to metal-mutant beasts & golem-like beings\n\n### 3. Notable Points\nRestricted by Duranka Alliance\nSecret guarded recovery ops\nMana flux causes disorientation, metal rot, gear glitches\n",
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"key": "스팀스파이어, 중심열탑, 열탑, 증기탑, Steamspire, 톱니바퀴 길드, Cogwheel",
"comment": "♨️ 스팀스파이어 중심열탑",
"content": "---\n\n## Steamspire Core (스팀스파이어 중심열탑)\n\n> Giant geothermal plant, Duranka’s power heart.\n\n### 1. Location and Environment\nLocation: Central lower–deep Duranka\nEnvironment: Colossal geothermal facility with pillars, steam pipes, grid across tiers\n\n### 2. Features\nAncient relic-restored generator\nSupplies turbines & magitech network\nOperated nonstop by dwarf engineers\n\n### 3. Notable Points\nEntry needs top Alliance clearance\nIntake & converter rooms are hazards\nHolds traces of ancient tech still unclear\n",
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"key": "크란미즈, 심층구역, Kranmiz",
"comment": "🕳️ 크란미즈 심층구역",
"content": "---\n\n## Kranmiz Deep (크란미즈 심층구역)\n\n> Bottom-tier maze hiding an ancient city.\n\n### 1. Location and Environment\nLocation: Eastern abyss tier of Duranka\nEnvironment: Collapsed caves & ruins, unstable relic activity, public-closed\n\n### 2. Features\nRuins of a Golden Age city\nOccasional relic finds, incl. firearms\nDeadly from geo instability & mana anomalies\n\n### 3. Notable Points\nAccess only to elite Alliance teams\nMany ruins still buried, excavation ongoing\nUnfathomable relics sent to secure vaults\n",
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"key": "folder:dcfe5cef-0bb9-4281-98f5-149afa232eb8",
"comment": "🏔️ 엘신 고원지대",
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"key": "엘신, Elsin, 엘신 고원지대, Elsin Highlands, 엘신 고원, 수인 산악지대, Elsin, Beastkin Highlands, Shamanic Range, 실레인, 산맥 변방, 실레인 부족, 늑대 수인 부족, 늑대 부족, Silain Ridge, Silain, 잿빛 도장, 도장, 스레카 부족, 고양이 수인 부족, 고양이 부족, Sreka, Ashen Hollow Dojo, Dojo, 이본의 분지, 분지, 바카르 부족, 물소 수인 부족, 물소 부족, Bakar, Ivon’s Basin, 하늘여우 신사, 이나리 신사, 여우 신사, 렌하르 부족, 여우 수인 부족, 여우 부족, Lenhar, Skyfox Shrine, Shrine, 차령 계곡, 계곡 지역, 모르가즈 부족, 족재비 수인 부족, 족재비 부족, 차령 부족, Morgaz, Charyeong, 메를루크 유적, 치르카 부족, 쥐 수인 부족, 쥐 부족, Chirka, Merluc, 하르갈리카, 고원 마을, 수인 마을, Hargalika, 설안의 온천, 온천 지역, 수인 온촌, 고원 온천, Snowveil Springs, Springs, 영혼나무, 주술사의 시작지, Soulroot Tree",
"comment": " 🏔️🌐 엘신 개요",
"content": "---\n\n## Region Name: Elsin Highlands\n\nLocation: Northern mountain zone of Lumispara\nClassification: Rocky highlands / High-risk survival region\nDanger Level: ★★★☆☆\nKeywords: Beastkin tribes, Spirits, Shamanism, Highland ecology, Untouched nature\n\n### 1. Environmental Overview\nTerrain/Climate: Peaks over 3,000m, cliffs, snowcaps, strong winds, sharp temperature shifts\nEcosystem: Alpine plants, resilient beasts, some influenced by mana and spirit winds\nMana Traits: Weak flow overall; dense pockets create prophetic surges during rituals\nThreats: Harsh environment, territorial wildlife, beastkin fighters, spirit beasts, ancestral remnants\nSettlement: Few villages in sheltered valleys; outsiders viewed warily\n\n### 2. Summary\nGeography: Highlands, cliffs, snow peaks, hot springs\nClimate: Stable but extreme; altitude adaptation required\nDanger: Nature and wildlife threats\nCreatures: Highland predators, spirit beasts, beastkin clans\nProduction: Ritual herbs, leather, purification rites\nUtility: Tribal villages, shamanic rituals, advanced exploration\n",
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"key": "엘신, Elsin, 엘신 고원지대, Elsin Highlands, 엘신 고원, 수인 산악지대, Elsin, Beastkin Highlands, Shamanic Range",
"comment": " 🏔️🐾 엘신 세력",
"content": "---\n\n## Elsin Highlands – Beastkin Factions Overview\n\n### 1. Silain Tribe (실레인 부족) – Wolf Beastkin\nSelf-sufficient cliff hunters\nAdult twins duel; only one survives\n\n### 2. Sreka Tribe (스레카 부족) – Cat Beastkin\nShadow-like duelists with dual blades\nPrefer meat, fish, catnip\n\n### 3. Bakar Tribe (바카르 부족) – Buffalo Beastkin\nPatient healers, defensive fighters\nExcel in blunt arms, farming harsh lands\n\n### 4. Lenhar Tribe (렌하르 부족) – Fox Beastkin\nWandering shamans, spirit-attuned\nTails = respect; some reach nine\n\n### 5. Morgaz Tribe (모르가즈 부족) – Weasel Beastkin\nEtiquette and talisman masters\nTea culture; entry via ceremony\n\n### 6. Chirka Tribe (치르카 부족) – Rat Beastkin\nKeepers of hidden truths\nRelic hunters; insect-based cuisine\n",
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"key": "엘신, Elsin, 엘신 고원지대, Elsin Highlands, 엘신 고원, 수인 산악지대, Elsin, Beastkin Highlands, Shamanic Range, 실레인, 산맥 변방, 실레인 부족, 늑대 수인 부족, 늑대 부족, Silain Ridge, Silain, 잿빛 도장, 도장, 스레카 부족, 고양이 수인 부족, 고양이 부족, Sreka, Ashen Hollow Dojo, Dojo, 이본의 분지, 분지, 바카르 부족, 물소 수인 부족, 물소 부족, Bakar, Ivon’s Basin, 하늘여우 신사, 이나리 신사, 여우 신사, 렌하르 부족, 여우 수인 부족, 여우 부족, Lenhar, Skyfox Shrine, Shrine, 차령 계곡, 계곡 지역, 모르가즈 부족, 족재비 수인 부족, 족재비 부족, 차령 부족, Morgaz, Charyeong, 메를루크 유적, 치르카 부족, 쥐 수인 부족, 쥐 부족, Chirka, Merluc, 하르갈리카, 고원 마을, 수인 마을, Hargalika, 설안의 온천, 온천 지역, 수인 온촌, 고원 온천, Snowveil Springs, Springs, 영혼나무, 주술사의 시작지, Soulroot Tree",
"comment": " 🏔️🧬 엘신 생태",
"content": "---\n\n## Ecosystem and Monster Distribution of the Elsin Highlands\n\n### Regional Overview\nRugged highlands of mountains, strong winds, and spirit currents.\nEnvironment harsh but aligned with spirits.\nFauna valued for rituals and crafts.\nHunting and gathering dangerous yet rewarding.\n\n### Spirit-Touched Fauna\nCliffbloom Goat: Hardy, mineral-horned, ritual/craft use\nCrimsontail Snowfang: Highland wolf of spirit winds, hunted by trackers\nSilver-Eyed Hare: Agile, silver-eyed, vital in agility rites\nCliffwalker Bison: Cliff-traversing, meat grants strength, organs hold mana\n\n### Highland Spirit Birds\nSkyblade Hawk: Steel-blue raptor, feathers in wind/weather rites\nEchohorn Owl: Horn-tufted owl, cry used for omens and rituals\n\n### Edible and Ritual Plants\nBlackmoss Stem: Spoil-resistant moss, travel ration\nFrostdrop Herb: Frost-touched, healing and fever relief\nWindroot Fruit: Cliff fruit, eaten in spirit attunement\nNameless Bloom: Rare, vision incense from spirit paths\n\n### Beast-Shaped Elemental Spirits\nKairen (Wolf): Balance/instinct, leap trials\nRije (Cat): Stealth/agility, hunting and trickery\nDuhorn (Bear): Endurance/protection, pre-battle rites\nElvaren (Stag): Healing/serenity, purification guide\nMiana (Fox): Arcane insight/foresight, mountaintop rites\n\n### Monster-Class Guardians\nStoneback Colossus: Turtle manipulating terrain, living shield\nGolden Inari Phantom: Nine-tailed fox, illusions test shamans\n\n### Mythic Entity\nSoulwood: Sacred tree for spirit communion and rites, sap/leaves in relic crafting\n\n### Summary\nSpirit-focused highland ecosystem.\nResources high-value, high-risk.\nSurvival depends on shamanism and endurance.\nSpirits embody natural flows.\nGuardians uphold balance and spiritual law.\n",
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"key": "실레인 부족, 늑대 수인 부족, 늑대 부족, Silain",
"comment": "🐺 실레인 부족",
"content": "---\n\n## Silain Tribe (실레인 부족) – Wolf Beastkin\n\n> Highland combat tribe skilled in raids and ambushes, bound by strict traditions.\n\n### 1. Overview\nLocation: Northwestern Elsin Highlands, Silain Ridge\nSize: 300–400, small settlements\nOrigin: Formed to endure highland winds and predators, inheriting wolf pack tactics\nExternal View: Elite hunters, closed to outsiders\n\n### 2. Structure & Lifestyle\nLeadership: Warrior-chief, elder council\nActivities: Hunts, patrols, tracking, cliff combat\nSociety: Strength-based unity; twins duel to death at adulthood\nFood: Meat-heavy, curing and smoking methods\n\n### 3. Environment & Resources\nSetting: Cliffs, strong winds; spirit goats, wolves, ibex\nSettlements: Cliff caves, leather tents for migration\n\n### 4. Notable Aspects\nBlood Oath Duel for twins\nRenowned cliff-fighting draws learners\nWolf pelts and bone ornaments show rank\n",
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"key": "실레인, 산맥 변방, 실레인 부족, 늑대 수인 부족, 늑대 부족, Silain Ridge, Silain",
"comment": "⛰️ 실레인 산맥 변방",
"content": "---\n\n## Silain Ridge (실레인 산맥 변방)\n\n> Northwestern cliffs of Elsin Highlands; domain of the Silain Tribe.\n\n### 1. Terrain & Environment\nSteep cliffs and peaks above clouds, strong winds year-round.\nNarrow crevices with sparse alpine plants, passable only by experts.\n\n### 2. Features\nSurvival trials and stealth rituals\nMoonlight and wind-based night tracking drills\nHazards: rockfalls, gales, high-altitude predators\n\n### 3. Resources & Uses\nAlpine herbs, rare spirit stone veins\nIdeal terrain for stealth and ambush training\n\n### 4. Accessibility\nDangerous cliff paths and ledges; outsiders barred without tribal consent\n",
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"key": "스레카 부족, 고양이 수인 부족, 고양이 부족, Sreka",
"comment": "🐈⬛ 스레카 부족",
"content": "---\n\n## Sreka Tribe (스레카 부족) – Cat Beastkin\n\n> Duelist tribe of twin blades, agile and elegant, relaxed yet bound by honor.\n\n### 1. Overview\nLocation: Eastern Elsin Highlands, near Ashen Hollow Dojo ruins\nSize: ~250, cliff villages and around ruins\nOrigin: Cat beastkin lineage of duelists; dojo burned, tribe preserves its legacy\nExternal View: Graceful, open warriors respecting honor\n\n### 2. Structure & Lifestyle\nLeadership: Chief as top duelist and dojo heir, aided by elders\nActivities: Twin-blade duels, tournaments, guarding, ceremonial fights, hunting, fishing\nSociety: Relaxed daily life, strict in honor and duels\nFood: Meat and fish, prefer fresh fish; catnip for incense and tea\n\n### 3. Environment & Resources\nSetting: Burned ridges, flatlands, cliffs, mild rivers\nSettlements: Villages near ruins, cliff homes for wind shelter\n\n### 4. Notable Aspects\nAshen Hollow Dojo as ritual center\n“Honor Match” duels for order and skill\nRenowned twin-blade style admired abroad\n",
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"key": "잿빛 도장, 도장, 스레카 부족, 고양이 수인 부족, 고양이 부족, Sreka, Ashen Hollow Dojo, Dojo",
"comment": "🏯 잿빛 도장",
"content": "---\n\n## Ashen Hollow Dojo (잿빛 도장)\n\n> Eastern Burned Rise of Elsin Highlands; sacred to the Sreka Tribe.\n\n### 1. Terrain & Environment\nRuined dojo scarred by fire; ash-covered ground with sparse grasses and wildflowers.\n\n### 2. Features\nPast: Martial school of fast, powerful Ōdachi style\nPresent: Sreka Tribe’s hidden training ground for agility and mobility\nSymbolism: Endures as proof of spirit and martial heritage\n\n### 3. Resources & Uses\nRuins and weapon remnants as teaching tools\nGrounds used for sparring and secret training\n\n### 4. Accessibility\nRemote Burned Rise; outsiders admitted only by invitation\n",
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"key": "바카르 부족, 물소 수인 부족, 물소 부족, Bakar",
"comment": "🐃 바카르 부족",
"content": "---\n\n## Bakar Tribe (바카르 부족) – Buffalo Beastkin\n\n> Endurance tribe of healers and defenders, rooted in farming, herbs, and shield martial arts.\n\n### 1. Overview\nLocation: Southeastern Elsin Highlands, Ivon’s Basin\nSize: 400–500, farming villages\nOrigin: Built on resilience, herb cultivation, healing, and defensive arts\nExternal View: Gentle healers, unyielding defenders in battle\n\n### 2. Structure & Lifestyle\nLeadership: Chieftain skilled in defense and healing, aided by farming/herbal elders\nActivities: Farming, herb gathering, medicine making, shield and blunt-weapon combat\nSociety: Communal and warm, resolute when threatened\nFood: Herbs, grains, vegetables; long cooking makes tough plants edible\n\n### 3. Environment & Resources\nSetting: Mild basin climate, abundant water, fertile for herbs/crops\nSettlements: Rivers/lakeside villages with storage and drying facilities\n\n### 4. Notable Aspects\nRenowned herbal and healing knowledge\n“Wall Formation” defensive tactic\n“Ivon’s Essence” healing water for rituals and medicine\n",
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"key": "이본의 분지, 분지, 바카르 부족, 물소 수인 부족, 물소 부족, Bakar, Ivon’s Basin",
"comment": "🌿 이본의 분지",
"content": "---\n\n## Ivon’s Basin (이본의 분지)\n\n> Southeastern Warm Vale of Elsin Highlands; heartland of the Bakar Tribe.\n\n### 1. Terrain & Environment\nFertile basin sheltered by hills, mild climate year-round. \nStreams and springs ideal for crops and herbs.\n\n### 2. Features\nLand of Healing: Herbs, healing water, cleansing salves \nTribal Hub: Center of Bakar life and rituals \nStable zone, little affected by mana disasters\n\n### 3. Resources & Uses\nMedicinal herbs, rare crops, livestock \n“Ivon’s Essence” healing water for rituals and treatment \nAgriculture and herb processing\n\n### 4. Accessibility\nNaturally shielded; access routes guarded and partly restricted\n",
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"key": "렌하르 부족, 여우 수인 부족, 여우 부족, Lenhar",
"comment": "🦊 렌하르 부족",
"content": "---\n\n## Lenhar Tribe (렌하르 부족) – Fox Beastkin\n\n> Wandering shamans of atonement and prophecy, guided by stars and spirits at Skyfox Shrine.\n\n### 1. Overview\nLocation: Western Elsin Highlands, Skyfox Shrine\nSize: ~200, no fixed settlement, live as pilgrims\nOrigin: Bound to atone for a nine-tailed fox’s sin, shrine central to rituals\nExternal View: Respected prophets, mysterious for secret rites and wandering\n\n### 2. Structure & Lifestyle\nLeadership: Highest shaman chosen by Star Reading, aided by seers\nActivities: Divination, astrology, spirit communion, pilgrimages, penance\nSociety: Silent, contemplative; more tails = greater respect\nFood: Rice and preserved foods for long travel\n\n### 3. Environment & Resources\nSetting: High peaks for stargazing, clean forests, herbs\nSettlements: Skyfox Shrine, stone-timber sanctuary, empty outside rites\n\n### 4. Notable Aspects\nPenance rituals define tribe\nTails mark skill and life deeds\n“Starlight Sundial” sacred tool\n",
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"key": "하늘여우 신사, 이나리 신사, 여우 신사, 렌하르 부족, 여우 수인 부족, 여우 부족, Lenhar, Skyfox Shrine, Shrine",
"comment": "⛩️ 하늘여우 신사",
"content": "---\n\n## Skyfox Shrine (하늘여우 신사)\n\n> Western summit peak of Elsin Highlands; sacred seat of the Lenhar Tribe.\n\n### 1. Terrain & Environment\nShrine above the clouds, surrounded by cliffs; nearly unreachable.\nClear skies bring stars and moon seemingly within reach.\n\n### 2. Features\nInari Worship: Honors multi-tailed fox spirit\nArchitecture: Rare stone, timber, metals showing past glory\nCeremonial Center: Spirit-vision rites during celestial alignments\n\n### 3. Resources & Uses\nCenter for astronomy and astrology\nTraining ground for shamans’ spirit communion\nRequired site for major tribal decisions\n\n### 4. Accessibility\nPerilous summit path; outsiders barred without tribe’s guidance\nEmpty outside ceremonies, filled only with sacred silence\n",
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"key": "모르가즈 부족, 족재비 수인 부족, 족재비 부족, 차령 부족, Morgaz",
"comment": "🦦 모르가즈 부족",
"content": "---\n\n## Morgaz Tribe (모르가즈 부족) – Weasel Beastkin\n\n> Guardians of talismanic arts and tea rituals, famed for spirit contracts and luxury tea.\n\n### 1. Overview\nLocation: Southern Elsin Highlands, foggy Charyeong Valley\nOrigin: Once led spirit–beastkin contracts; preserved talismanic and formation arts\nIdentity: Bound to etiquette, centered on tea-based spirit rituals\nExternal View: Refined, closed; tea and talismans prized by nobles and shamans\n\n### 2. Politics & Society\nStructure: Chieftain expert in tea/talismans/formations, with elder council\nGroups: Tea masters, talisman crafters, formation designers\nCustoms: Fixed procedures in all rituals; breaches = grave dishonor\nInfluence: Absolute in valley, wide prestige via tea/talismans\n\n### 3. Geography & Environment\nSetting: Foggy, humid valley; fertile tea fields\nResources: Premium tea, talisman materials, minerals/timber\nDefense: Cliffs, fog, and formations guard borders\n\n### 4. Culture & Lifestyle\nCulture: Discipline through tea, talisman craft, formations\nCuisine: Tea leaves in food/drink; strict ceremonial tea rules\nArchitecture: Timber homes, tile roofs, tea-rooms along slopes\n\n### 5. Key Locations\nResidential Area: Villages among tea fields/workshops\nRitual Hall: Contract and tea ceremony site, outsiders barred\nSealed Grounds: Restricted ancient formation preservation\n\n### 6. Notable Elements\n“Tea Trial” to test manners; rudeness ends all ties\nRare tea “Cheongnyeonghyang” worth more than gold\nEntire valley sealed by defensive formation\n",
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"key": "차령 계곡, 계곡 지역, 모르가즈 부족, 족재비 수인 부족, 족재비 부족, 차령 부족, Morgaz, Charyeong",
"comment": "🍵 차령 계곡",
"content": "---\n\n## Charyeong Valley (차령 계곡)\n\n> Southern Mist Hollow of Elsin Highlands; domain of the Morgaz Tribe.\n\n### 1. Terrain & Environment\nFog-shrouded valley with rugged slopes.\nPoor, humid soil made fertile by formation magic; terraced farms in select areas.\n\n### 2. Features\nSpirit Contract Site: Tea rituals and talisman crafting\nTea Culture Hub: Source of rare high-grade tea\nFog Defense: Dense mist and formations deter intruders\n\n### 3. Resources & Uses\nRare tea and medicinal plants\nSpecial paper and ink for talismans\nRitual areas for contracts and Tea Trial\n\n### 4. Accessibility\nOnly narrow winding paths; outsiders barred without permission\nTea Trial tests conduct before any acceptance\n",
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"key": "치르카 부족, 쥐 수인 부족, 쥐 부족, Chirka",
"comment": "🐀 치르카 부족",
"content": "---\n\n## Chirka Tribe (치르카 부족) – Rat Beastkin\n\n> Secretive relic keepers, small tribe skilled in survival and value identification.\n\n### 1. Overview\nLocation: Northern Elsin Highlands, Merluc Ruins\nSize: ~150, in ruins and glacial caves\nOrigin: Formed after Merluc’s fall to preserve heritage\nExternal View: Timid but unmatched in relic appraisal\n\n### 2. Structure & Lifestyle\nLeadership: Chief with most relics and knowledge\nActivities: Relic exploration, preservation, hunting, record keeping\nSociety: Secretive, wary of outsiders, limited exchanges\nFood: Small game, nuts, insects; surprisingly tasty\n\n### 3. Environment & Resources\nSetting: Frozen ruins, glacial cave settlements\nResources: Ice-preserved relics, rare ores, polar plants\nDefense: Complex caves and hidden dwellings\n\n### 4. Notable Aspects\nRelic Vault deep in caves\nInnate scent-based value detection\n“Bone Listeners” pass oral history\n",
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"key": "메를루크 유적, 치르카 부족, 쥐 수인 부족, 쥐 부족, Chirka, Merluc",
"comment": "🏚️ 메를루크 유적",
"content": "---\n\n## Merluc Ruins (메를루크 유적)\n\n> Northern Glacial Cradle of Elsin Highlands; domain of the Chirka Tribe.\n\n### 1. Terrain & Environment\nFrozen land of snow and glaciers, maze-like caves. \nFrequent blizzards and winds reduce visibility.\n\n### 2. Features\nAncient City Remnants: Buried ruins of great beastkin city \nChirka Stronghold: Hidden base for relic storage and records \nRelic Treasury: Ice-preserved artifacts, some sealed by magic\n\n### 3. Resources & Uses\nRare relics and minerals from glaciers \nRoots, seeds, and polar herbs \nHub for relic research and preservation\n\n### 4. Accessibility\nSevere climate and maze terrain bar outsiders \nWithout Chirka guidance, intruders risk death\n",
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"key": "하르갈리카, 고원 마을, 수인 마을, Hargalika",
"comment": "🏘️ 하르갈리카",
"content": "---\n\n## Hargalika (하르갈리카) – United Tribal Gathering Grounds\n\n> Ceremonial and diplomatic center of Elsin Highlands, neutral to all tribes and outsiders.\n\n### 1. Overview\nLocation: Central Elsin Highlands plateau\nOrigin: Founded to prevent conflict and sustain cooperation\nIdentity: Shared settlement for rites, gatherings, diplomacy, open to outsiders\n\n### 2. Politics & Society\nGovernance: Tribal council, no ruler\nFunctions: Exchange, trade, commissions, Purification Rite, feasts\nAtmosphere: Neutral ground ensuring peace and free movement\n\n### 3. Geography & Environment\nTerrain: Central plateau, stable climate\nLiving: Districts reflect each tribe’s lifestyle\nFeature: Central plaza for ceremonies and markets\n\n### 4. Culture & Lifestyle\nCulture: Seasonal festivals, councils, martial demos\nTrade: Main hub for tribes, adventurers, merchants\nOpenness: Most diverse site in culture and goods\n\n### 5. Key Locations\nCentral Plaza: Ceremonies, feasts, markets\nSilain District: Training grounds\nSreka District: Dojo remains, alleys\nBakar District: Farmland, barns\nLenhar District: Shrine, seers’ homes\nMorgaz District: Tea fields, tea houses\nChirka District: Rest spots recalling icy roots\n\n### 6. Notable Elements\nStrict no-conflict rule, tribe-wide penalties\nGreat Purification Rite held every few years\n",
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"key": "설안의 온천, 온천 지역, 수인 온촌, 고원 온천, Snowveil Springs, Springs",
"comment": "♨️ 설안의 온천",
"content": "---\n\n## Snowveil Springs (설안의 온천)\n\n> Spirit-blessed hot spring, sacred purification site for all tribes.\n\n### 1. Location & Environment\nCentral Snow Range of Elsin Highlands\nNatural valley spring with year-round steam amid snow and ice\n\n### 2. Features\nFormerly tended by snow maiden, now by snow fairies\nUsed for bathing, purification, mana recovery\nSingle shared mixed bath, favored by fox beastkin\n\n### 3. Notable Points\nStrong healing and mana-restoring effects\nSnow fairies deny entry to rule-breakers\nAnnual united tribal “Snowveil Purification Festival”\n",
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"key": "영혼나무, 주술사의 시작지, Soulroot Tree",
"comment": "🌳 영혼나무",
"content": "---\n\n## Soulroot Tree (영혼나무)\n\n> Sacred tree where all shamans begin, origin of spirit contracts.\n\n### 1. Location & Environment\nCentral secluded grove of Elsin Highlands\nTowering tree linked to ley lines, evergreen leaves, silent forest\n\n### 2. Features\nOpen to all shamans regardless of tribe\nTrials led by high shamans to forge contracts\nSpirits may be animals or ancestral beastkin, matched to nature and talent\n\n### 3. Notable Points\nFailure risks mental collapse or identity loss\nOnly initiate and guide may approach during trial\nTree holds faint consciousness, giving guidance\n",
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"key": "folder:aa9807d5-8df8-4f50-ab0c-224a241fb950",
"comment": "🏜 아르칼 사막지대",
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"key": "아르칼, 사막 지역, 아르칼 사막지대, Arqal Sandveil, 아르칼 사막, 비마나 지대, Arqal, Desert of Blades, Mana-Dead Dunes바즈 렉툼, Baz Lectum, 제르하, 오아시스 상인, Zerham, Oasis, 쿠랄, Kural, 타르미르, Thar-Mir, 사르네트, Sarnet, 에젤의 목구멍, Ezel Throat, 달 나흐라, Dal-Nahra, 니르카트 셸, Nirkat Shell, 새겨진 바람, Graven Wind, 잿빛 틈, Ashen Maw, 듄워드, Duneward, 시버 듄, 약탈단, Shiver Dune, 아이언팽, 용병단, Ironfang, 골든 미라주, 유랑도시, Golden Mirage, Caravan City, Sarvak, 사르바크, 아르칼 지부, 사막지부",
"comment": "🏜🌐 아르칼 개요",
"content": "---\n\n## Region Name: Arqal Sandveil Expanse\n\nLocation: Southwestern basin of Lumispara\nClassification: Mana-dead desert / Endurance-based survival zone\nDanger Level: ★★★~★★★★\nKeywords: No mana, Sandships, Dueling culture, Relic ruins, Survival\n\n### 1. Environmental Overview\nTerrain/Climate: Vast dunes, borax flats, dried basins; extreme heat-cold shifts, quicksand, vertical sandstorms\nEcosystem: Life limited to oases; nocturnal, heat-tolerant fauna; survival through mechanics, not magic\nMana Traits: Mana erased by past detonation; spells fail, summoning impossible; relic ruins trigger rare surges; mana storage gear vital\nThreats: Desert predators, burrowers, statue-walkers, unstable relic machines\nSettlement: Permanent homes only at oases; nomads with skiffs and landships; relic digs and survival training common\n\n### 2. Summary\nGeography: Dunes, plains, quicksand, dried ruins\nClimate: Harsh shifts, frequent storms\nDanger: Mana-null, predators, relic hazards\nCreatures: Nocturnal beasts, burrowers, statues\nProduction: Borax, relic scraps, desert leather\nUtility: Oasis outposts, relic hubs, tech research, mana storage gear\n",
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"key": "아르칼, 사막 지역, 아르칼 사막지대, Arqal Sandveil, 아르칼 사막, 비마나 지대, Arqal, Desert of Blades, Mana-Dead Dunes",
"comment": "🏜🏛️ 아르칼 세력",
"content": "---\n\n## Faction Overview – Arqal Sandveil Expanse (Condensed)\n\n1. Zerham Oasis Trade Alliance (제르함 오아시스 상인연합)\nMerchant alliance at central oasis\nControls economy with sandship fleets, trade goods, relics, info network\n\n2. Shiver Dune Raiders (시버 듄 약탈단)\nRaider clan in quicksand shark zone\nStrike with sail-skiffs, sell loot in black markets\n\n3. Ironfang Mercenaries (아이언팽 용병단)\nMercenaries from northern border\nLight armor melee fighters, ride Basilisks\n\n4. Golden Mirage Caravan City (골든 미라주 유랑도시)\nMobile city on ancient sandship\nCircuit hub for gambling, luxury trade, shadow economy\n",
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"key": "아르칼, 사막 지역, 아르칼 사막지대, Arqal Sandveil, 아르칼 사막, 비마나 지대, Arqal, Desert of Blades, Mana-Dead Dunes바즈 렉툼, Baz Lectum, 제르하, 오아시스 상인, Zerham, Oasis, 쿠랄, Kural, 타르미르, Thar-Mir, 사르네트, Sarnet, 에젤의 목구멍, Ezel Throat, 달 나흐라, Dal-Nahra, 니르카트 셸, Nirkat Shell, 새겨진 바람, Graven Wind, 잿빛 틈, Ashen Maw, 듄워드, Duneward, 시버 듄, 약탈단, Shiver Dune, 아이언팽, 용병단, Ironfang, 골든 미라주, 유랑도시, Golden Mirage, Caravan City, Sarvak, 사르바크, 아르칼 지부, 사막지부",
"comment": "🏜🧬 아르칼 생태",
"content": "---\n\n## Ecosystem and Monster Distribution of the Arqal Sandveil Expanse\n\n### Regional Overview\nMana-dead desert where survival depends on endurance.\nMagic fails; only heat- and drought-adapted species survive.\nEcosystem includes ground dwellers, sand fish, scavenger birds, and rare flora.\nPredators hide under dunes or soar above.\nNomads rely on limited resources for tools, food, and shelter.\n\n### Desert-Dwelling Fauna\nDune-Skip Lizard: Small, heat-shielded, leaps dunes, buries to hide\nWhiptail Sandmouse: Nocturnal, tail for steering, reflective fur\nShaleback Beetle: Stone-like, nests in relic shells\nGravetreader Basilisk: Large mount lizard, quicksand travel, loyal if raised\n\n### Subsurface Sand-Fish\nDustray: Manta-like, heat-resistant, hides light\nGlassfin Drifter: Transparent fins, vibration sensor, cooling agent source\nSunfang Shiver: Golden sand sharks, pack hunters, skiff threat\n\n### Skyborne Desert Birds\nSunstroke Falcon: Blinds with sunlight dive, feathers mark honor\nAshveil Kite: Thermal-gliding scavenger, locates carcasses and relic spills\n\n### Heat-Resistant and Functional Flora\nSpinebloom Cactus: Red-blossomed, hydration gel, detox use\nMirage Bulb: Root creates mirages, powder extracts moisture\nThalune Tree: Stores water, edible leaves, aromatic fruit, hard to harvest\n\n### Monster-Class Guardians\nGreat Sandwurm: Colossal, vibration-sensing, devours prey and convoys\n\n### Environmental Note\nMana nullified; no magic functions.\nSurvival depends on mechanics, biology, and tradition.\nCreatures mostly nocturnal, water-efficient, heat-dissipating.\n\n### Summary\nMana-dead desert ecosystem.\nFauna includes mammals, mounts, sand predators, scavenger birds.\nFlora vital for water and nutrients.\nSandwurm is primary hazard.\nAdaptation and tribal survival replace magic.\n",
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"key": "제르하, 오아시스 상인, Zerham, Oasis",
"comment": "🏝️ 제르함 상인 연합",
"content": "---\n\n## Zerham Oasis Trade Alliance (제르함 오아시스 상인연합)\n\n> Largest merchant alliance of Arqal, hub of trade and intel.\n\n### 1. Overview\nLocation: Baz Lectum Oasis, Arqal Sandveil\nOrigin: Oasis clans united vs invaders/pirates, became desert’s main hub\nIdentity: Stable supply, desert trade net, relic/gear market, intel center\nExternal Perception: Called “Heart of the Desert,” “Words pricier than gold”\n\n### 2. Politics & Society\nPolitical Structure: Council of top clans, each monopolizes goods\nKey Groups: Merchant clans, transport crews, brokers, appraisers, maintenance\nLaw & Rules: Contracts mandatory, violators banned\nInfluence: Controls economy/intel, hires mercs for force\n\n### 3. Geography & Environment\nTerrain/Climate: Large oasis, mild dunes\nResources: Fresh water, herbs, heat-proof foods, imports\nDefense/Borders: Outposts, mobile barricades, warning net\n\n### 4. Culture & Lifestyle\nCulture: Markets, auctions, shows\nCuisine: Rich desert dishes with water, solar cooking, spices, dried fruits\nArchitecture: Semi-circular walls, domes, canals, shaded zones\n\n### 5. Key Locations\nCapital/Center: Baz Lectum\nSpecial Facilities: Info archive, relic center, solar cooking lab\nStrategic Outposts: Trade posts, relays on routes\n\n### 6. Notable Elements\nCollects desert-wide intel in a day\nMandatory stop for relic expeditions\n“Cauldron of the Sun” solar facility as landmark\n",
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"key": "시버 듄, 약탈단, Shiver Dune",
"comment": "🏴☠️ 시버 듄 약탈단",
"content": "---\n\n## Shiver Dune Raiders (시버 듄 약탈단)\n\n> Quicksand-zone pirate clan with fast sail-skiffs.\n\n### 1. Overview\nLocation: Central quicksand of Arqal Sandveil, Sunfang Shiver shark zone\nScale: 50–100, numbers shift with losses/recruits\nOrigin: Small pirate groups evolved into fast skiff raiders\nExternal Perception: Rough, unreliable, frequent capsizes/drownings\n\n### 2. Structure & Lifestyle\nLeadership: Nominal chief, real control by skiff captains\nMain Activities: Merchant/adventurer raids, loot fencing via black market\nSocial Atmosphere: Individualistic, betrayal for profit common\n\n### 3. Environment & Resources\nNatural Environment: Sand shark quicksand zone, inaccessible to big ships\nSettlement Features: Concealed portable sand docks for skiffs\n\n### 4. Notable Aspects\nHigh-speed sail-skiffs built light for quicksand runs\nCapsizes frequent, main cause of deaths\nDistrusted even by pirates; escorts required for dealings\n",
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"key": "아이언팽, 용병단, Ironfang",
"comment": "⚔️ 아이언팽 용병단",
"content": "---\n\n## Ironfang Mercenaries (아이언팽 용병단)\n\n> Veteran desert fighters, pragmatic in combat.\n\n### 1. Overview\nLocation: Northern rocky–quicksand border of Arqal Sandveil\nScale: ~50–100 veterans\nOrigin: Ex-tribal war/relic dispute fighters, later took escort/relic jobs\nExternal Perception: Claim honor, but rely on poison, smoke, and thrown arms\n\n### 2. Structure & Lifestyle\nLeadership: One commander with squad leaders\nMain Activities: Escort, relic security, scouting, eliminations\nSocial Atmosphere: Respect via merit, light/agile combat style, no shields\n\n### 3. Environment & Resources\nNatural Environment: Rocky high ground, good for watch and movement\nBase Features: Mobile sand–stone forts with armories/training zones\nGear: Light armor, blades, spears, throwing arms, poison, smoke tools\n\n### 4. Notable Aspects\nDeadly sword/spear CQC reputation\nMotto: “Shields are for cowards,” none use them\nHonor image hides assassin tactics\nFrequent merchant contracts, seen on trade routes\n",
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"key": "골든 미라주, 유랑도시, Golden Mirage, Caravan City",
"comment": "🎪 골든 미라주 유랑도시",
"content": "---\n\n## Golden Mirage Caravan City (골든 미라주 유랑도시)\n\n> Ancient dreadnought landship relic turned roaming luxury city.\n\n### 1. Overview\nLocation: Arqal Sandveil, travels major trade/nomad routes\nOrigin: Restored decades ago, grew from hub to symbol of desert luxury\nIdentity: Mobile city with gold canopies, flaunting wealth and prestige\nExternal Perception: Called “Golden Oasis,” raiders avoid due to merc force\n\n### 2. Politics & Society\nPolitical Structure: Ruled by reps, merchants, merc commander; order via arms\nKey Groups: Merchants, entertainers, mercs, liquor/gold dust traders\nLaws: Weapons banned; disputes by gamble/duel\nInfluence: Core of nomad culture, luxury goods, liquor, black/gray markets\n\n### 3. Geography & Environment\nTerrain/Climate: Crosses dunes/quicksand with massive wheels and propulsion\nResources: Water stores, premium liquor, gold dust, spices, imported foods\nDefense: Steel hull fortress, constant merc patrols\n\n### 4. Culture & Lifestyle\nCulture: Music, dance, gambling, liquor, prostitution; haven for travelers\nCuisine: Gold-dusted dishes, premium liquor and spice recipes\nArchitecture: Gold canopy decks; casinos, theaters, markets, suites inside\n\n### 5. Key Locations\nCapital/Center: Central deck with admin, elite housing, entertainment\nSpecial Facilities: Grand casino, distillery, dancer theater, gold-dust kitchens\nStrategic Outposts: Lower armories, merc barracks, mobile trade docks\n\n### 6. Notable Elements\nRestored from dreadnought landship\nMerc force deters raids\nGold canopy and cuisine as emblems\nTravels desert circuit attracting merchants, adventurers, seekers\n",
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"key": "바즈 렉툼, Baz Lectum, 제르하, 오아시스 상인, Zerham, Oasis",
"comment": "🏜️ 바즈 렉툼",
"content": "---\n\n## Baz Lectum (바즈 렉툼)\n\n> Arqal’s largest hub city, built on a pristine oasis.\n\n### 1. Location & Environment\nLocation: Deep oasis core of Arqal Sandveil, ringed by dunes\nEnvironment: Permanent oasis with clean water, cooler microclimate supports settlement and trade\n\n### 2. Features\nMain hub with landship repair yards and relic markets\nPrimary departure/arrival point for expeditions and caravans, full of trade and adventurers\n\n### 3. Notable Points\nOasis Core Market: Trade in relics, food, gear, intel\nLandship Dockyards: Construct and repair landships/skiffs\nWater Preservation District: Protects and maintains oasis water source\n",
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"key": "쿠랄, Kural",
"comment": "⛵ 쿠랄 애쉬",
"content": "---\n\n## Kural Ash (쿠랄 애쉬)\n\n> Floating desert hub of anchored sandships powered by relic-like generators.\n\n### 1. Location & Environment\nLocation: Western shifting dunes of Arqal Sandveil\nEnvironment: Formed by traveler consensus; sustained by relic-tier wind turbines and solar shields. Dozens of sandships linked like an island.\n\n### 2. Features\nNeutral recurring hub for merchants, adventurers, nomads\nSize shifts with anchored ships and visitor flow\nServes for trade, repair, and rest away from oases\n\n### 3. Notable Points\nRelic Power Hub: Central turbines and solar collectors, seen as ancient-tech remnants\nAnchored Vessel Network: Linked ships forming walkways, platforms, communal zones\nNomad’s Bazaar: Expands or contracts with traders and guests\n",
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"key": "타르미르, Thar-Mir",
"comment": "⚒️ 타르미르",
"content": "---\n\n## Thar-Mir Pit (타르미르)\n\n> Southern basin mine of borax and heat-resistant ore.\n\n### 1. Location & Environment\nLocation: Southern collapsing basin of Arqal Sandveil\nEnvironment: White sands from borax, unstable terrain with frequent collapses, high danger\n\n### 2. Features\nMain source of borax/ores for heat-resistant gear\nOperated from temporary outposts, reliant on skilled miners and guards\nAirborne borax dust hazardous for long stays\n\n### 3. Notable Points\nBorax Mining Tunnels: Deep narrow extraction paths\nMineral Refinery: Initial ore/borax processing\nGuard Outposts: Watch for monsters and terrain collapse\n",
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"key": "사르네트, Sarnet",
"comment": "🪦 사르네트",
"content": "---\n\n## Sarnet Tombs (사르네트)\n\n> Ancient burial ground of warriors in Arqal’s eastern flats.\n\n### 1. Location & Environment\nLocation: Eastern windblown flats of Arqal Sandveil\nEnvironment: Shifting dunes bury countless warrior statues and tombs; some statues animate to repel intruders\n\n### 2. Features\nHolds sealed golden arms/armor of ancient tech, guarded by statue sentinels\nTraining ground for warriors seeking extreme combat, with high mortality risk\nLabyrinthine tomb interiors filled with sand, hard for prolonged stays\n\n### 3. Notable Points\nGolden Armory Chamber: Vault of legendary relic weapons/armor\nWarrior Statue Guards: Autonomous statues that attack intruders\nTraining Battleground: Used by warriors to hone skills\n",
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"key": "에젤의 목구멍, Ezel Throat",
"comment": "🌬️ 에젤의 목구멍",
"content": "---\n\n## Ezel Throat (에젤 스로트)\n\n> Canyon zone where razor winds create endless resonance.\n\n### 1. Location & Environment\nLocation: Northern canyon wind channel of Arqal Sandveil\nEnvironment: Narrow, long canyon where strong winds echo continuously; resonance carries far along cliffs\n\n### 2. Features\nResearch hub for wind–resonance communication technology\nDwarves, elves, alchemists, scholars each pursuing studies\nObservations from temporary tents and work areas\n\n### 3. Notable Points\nResonance Observatory: Devices measuring amplitude/frequency\nResearch Camp: Mixed-race living and experiment tents\nWind Channel Post: Facilities for wind direction/speed analysis\n",
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"key": "달 나흐라, Dal-Nahra",
"comment": "🚂 달 나흐라",
"content": "---\n\n## Dal-Nahra Tracks (달 나흐라)\n\n> Ancient buried transport rails and trains in Arqal’s southwest ridge.\n\n### 1. Location & Environment\nLocation: Southwestern ridge of Arqal Sandveil\nEnvironment: Long-buried railways and rusted trains, half-covered by wind and drifting sand\n\n### 2. Features\nRelic of a fallen civilization, used for large relic transport\nInactive but devices/lights sometimes reactivate\nCarriages repurposed as inns and shops by travelers\n\n### 3. Notable Points\nAncient Transport Tracks: Rails and pillars stretching across desert\nAbandoned Train Remains: Passenger/freight cars with gear and furniture\nTemporary Outpost: Informal rest/trade hub for adventurers and merchants\n",
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"key": "니르카트 셸, Nirkat Shell",
"comment": "🌳 니르카트 셸",
"content": "---\n\n## Nirkat Shell (니르카트 셸)\n\n> The “Green Port” of the desert, sustained by Thalune Trees.\n\n### 1. Overview\nLocation: Central rocky outcrop of Arqal Sandveil\nScale: Mid-sized hub with residents, merchants, adventurers\nOrigin: Formed over centuries as a stable outpost, valued for water and timber\nExternal Perception: Seen as reliable trade and living hub thanks to Thalune Trees\n\n### 2. Structure & Lifestyle\nGovernance: Run by port council and timber guild\nMain Activities: Harvest/process Thalune wood, build/repair landships, caravan trade\nSocial Atmosphere: Active port/shipyards, open community of adventurers and craftsmen\n\n### 3. Environment & Resources\nNatural Environment: Solid rock base safer than surrounding quicksand\nSettlement Features: Rare site with consistent timber production\nResources: Thalune wood, groundwater, ship components\n\n### 4. Notable Aspects\nThalune Tree Forest: Enables sustainable living\nLandship Shipyard: Builds/repairs desert vessels\nAdventurer Outpost: Base for long-term missions\n",
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"key": "새겨진 바람, Graven Wind",
"comment": "🗡️ 새겨진 바람",
"content": "---\n\n## The Graven Wind (새겨진 바람)\n\n> Sacred dueling ground for resolving tribal disputes.\n\n### 1. Location & Environment\nLocation: Eastern Crescent Rock, Arqal Sandveil\nEnvironment: Crescent rock shaped by wind and time, surface etched with duel marks and tribal emblems\n\n### 2. Features\nChampions duel here to settle disputes or honor\nOnly sword duels allowed, fought to the death\nVictory grants advantage, defeat accepted as honor-bound outcome\n\n### 3. Notable Points\nOriginal Dueling Ground: Sandy flat at rock’s base\nSymbols & Records: Carved emblems and victor names on walls\nDay of Ceremony: Tribes gather with music, rituals, shared witness\n",
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"key": "잿빛 틈, Ashen Maw",
"comment": "💎 잿빛 틈",
"content": "---\n\n## Ashen Maw (잿빛 틈)\n\n> Suspected origin of Arqal’s ancient mana disaster.\n\n### 1. Location & Environment\nLocation: Southeastern collapse basin of Arqal Sandveil\nEnvironment: Only desert site with lingering faint mana; residue distorts vision and senses\n\n### 2. Features\nExtremely hazardous without mana skill\nTerrain uncharted, no official mapping\nSource of rare mana stones, vital for mage recovery\n\n### 3. Notable Points\nMana Residue Zone: Irregular flows disrupt body and mind\nUncharted Terrain: Distortion causes disorientation\nMana Stone Source: Draws mages despite high risk\n",
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"key": "듄워드, Duneward",
"comment": "🛠️ 유물 듄워드",
"content": "---\n\n## Relic Duneward (유물 듄워드)\n\n> Partially unearthed relic structures in Arqal’s western sands.\n\n### 1. Location & Environment\nLocation: Western border sands of Arqal Sandveil\nEnvironment: Ancient structures buried under desert, partly exposed by erosion; mechanisms sometimes reactivate\n\n### 2. Features\nOriginal function unknown, only fragments remain\nUnpredictable activations pose high risk, entry limited to skilled adventurers\nSealed interiors, but valuable relic parts found outside\n\n### 3. Notable Points\nExposed Relic Fragments: Metal/stone structures jutting from sand\nIrregular Reactivation: Sudden lights, sounds, tremors\nPotential Treasure: High-grade relic parts, rare resources\n",
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"key": "folder:723f8919-62f0-47c9-abfc-6a273082b4f8",
"comment": "🕊️ 에이라노트 부유권",
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"key": "에이라노트, 부유섬, 에이라노트 부유권, Airanote Skyway, 하늘 항로, 공중 도시, Airanote, Floating Isles, Sky Network, 네브렌, 응축소, Nebren, 엘브아, 층농단지, Elbua, 카이라, 둥지절벽, Caira, 렘노, 수직창고탑, 창고탑, Remno, 아르미엘, 상인연합항, Armiel, 에이라노트, 중심광장, Airanote, 스트롬 리지, Strom Ridge, 실렌, 유물거래소, Sillen, 루안, 쉼터섬, Luan, 제렌, 부유선 항구도시, Zeren, Skyport District, 스카이 트레이드, Sky Trade, 바일브, 회전기류탑, Vailb, Spiral Current, 공중 정거장, Airborne Station, Velian, 벨리안, 에이라노트 지부, 하늘지부",
"comment": "🕊️🌐 에이라노트 개요",
"content": "---\n\n## Region Name: Airanote Skyway Domain\n\nLocation: Central-western upper atmosphere of Lumispara\nClassification: Floating islands / Levium aerial civilization\nDanger Level: ★★~★★★\nKeywords: Levium isles, Floating cities, Gondolas, Avian-folk, Wind festivals\n\n### 1. Environmental Overview\nTerrain/Climate: Above-cloud islands bound by Levium cores and chains; thin air, bright days, cold nights\nEcosystem: Flying/light species thrive; gondolas, airships, flight gear aid non-flyers\nMana Traits: Wind mana enables levitation/navigation; unstable in outer isles\nEconomy: Limited self-sufficiency; imports vital goods; storage and trade hubs on islands\nThreats: Core safe; outskirts host drakes, rogue spirits, collapses\n\n### 2. Summary\nGeography: Floating archipelago, gravity-linked\nClimate: Strong sun, thin air, frosty nights\nDanger: Mana surges, spirits, collapse risk\nCreatures: Sky drakes, sprites, cloud birds, gliders\nProduction: Levium, dew, wind herbs, cloud honey\nUtility: Gondola transit, aerial trade, cuisine, research\n",
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"key": "에이라노트, 부유섬, 에이라노트 부유권, Airanote Skyway, 하늘 항로, 공중 도시, Airanote, Floating Isles, Sky Network",
"comment": " 🕊️🏛️ 아이라노트 세력",
"content": "---\n\n## Airanote Skyway – Faction Summary\n\n1. Strom Ridge (스트롬 리지)\nBase: Airanote Central Plaza\nRuns gondolas on danger 4↓ lines, key transit for non-flyers\n\n2. Sky Trade Guild (스카이 트레이드 길드)\nBase: Zeren Skyport District\nLevium ship fleets for imports, trade, rentals; dwarves/elves handle vessels\n\n3. Airborne Station Alliance (공중 정거장 연합)\nBase: Vailb Spiral Current Spire, branches at hubs\nManages routes, stations, Levium upkeep, strict safety\n",
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"key": "에이라노트, 부유섬, 에이라노트 부유권, Airanote Skyway, 하늘 항로, 공중 도시, Airanote, Floating Isles, Sky Network, 네브렌, 응축소, Nebren, 엘브아, 층농단지, Elbua, 카이라, 둥지절벽, Caira, 렘노, 수직창고탑, 창고탑, Remno, 아르미엘, 상인연합항, Armiel, 에이라노트, 중심광장, Airanote, 스트롬 리지, Strom Ridge, 실렌, 유물거래소, Sillen, 루안, 쉼터섬, Luan, 제렌, 부유선 항구도시, Zeren, Skyport District, 스카이 트레이드, Sky Trade, 바일브, 회전기류탑, Vailb, Spiral Current, 공중 정거장, Airborne Station, Velian, 벨리안, 에이라노트 지부, 하늘지부",
"comment": "🕊️🧬 에이라노트 생태",
"content": "---\n\n## Ecosystem and Monster Distribution of the Airanote Skyway Domain\n\n### Regional Overview\nLevium-floating islands above Lumispara.\nLife adapted to air currents, mist, and low pressure.\nPlants absorb or store moisture; animals glide, fly, or hover.\nTransport beasts carry gondolas between islands.\nA skywhale maintains domain balance.\n\n### Skyborne Fauna\nShelfglider: Gliding rodent, rides wind near gondola routes\nAerring: Multi-winged pollinator, wing color shifts with pressure\nStormbeat Condor: Large raptor, patrol/domesticated, wild ones attack gondolas\n\n### Nest-Dwelling Species\nPearlwing Brushbird: Pearl-feathered, cliffside nests, ritual/medicine use\nGlidepanther: Wingless glider predator, ambushes prey and cargo\n\n### Flight-borne Transport Beasts\nGraven Wyvern: Gondola-carrying reptile, levitation harness and contracts\nPlumroc Giantwing: Four-winged bird, stable gliding, tourist gondolas, relic feathers\n\n### Aerial Flora\nMistcatcher Netleaf: Traps cloud moisture, main water source\nFrostcore Bulbweed: Stores ice-crystal water, thaws cyclically\nSkylichen: Mana-absorbing lichen on Levium, supports insects, air gauge\n\n### Guardian-Class Entity\nLevius, the Skywhale: Mana whale in upper air, hosts wind spirits, songs stabilize islands, called “Ring that Holds the Sky”\n\n### Environmental Notes\nNo ground species; all fly, glide, or hover.\nPlants depend on condensation or ice storage.\nRogue wind spirits disrupt routes.\nBonded handlers guide transport beasts.\nFlight paths avoid sensitive zones.\n\n### Summary\nHigh-altitude, current- and mist-based ecosystem.\nFlora store water and absorb mana.\nFauna include gliders, flyers, transports, predators.\nTransport beasts key to logistics and tourism.\nLevius the Skywhale preserves balance.\n",
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"key": "스트롬 리지, Strom Ridge",
"comment": "✈️ 스트롬 리지",
"content": "---\n\n## Strom Ridge (스트롬 리지)\n\n> Airanote’s premier gondola guild, symbol of safe sky travel\n\n### 1. Overview\nLocation: HQ at Airanote Plaza, outposts at hubs\nScale: Avian guild with dozens of gondolas\nOrigin: Formed from floating-island travel boom\nPerception: Most trusted transport, costly fares\n\n### 2. Structure & Lifestyle\nLeadership: Guildmaster, route supervisors\nMain Ops: Gondola service, route upkeep, safe transport in low-risk zones, cross-region travel\nAtmosphere: Safety-focused, strict checks\n\n### 3. Environment & Resources\nEnvironment: Uses wind lanes & altitude gaps\nBases: Gondola stations, Levium docks, towers\nResources: Levium, safety enchants, weather trackers\n\n### 4. Notable Aspects\nFavored by non-fliers, rental common\nNo service in high-risk zones or underground\nStops in bad weather; night runs use beacons\n",
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"key": "하늘 곤돌라",
"comment": "하늘 곤돌라",
"content": "---\n\n### Sky Gondola – Operated by Strom Ridge\n\nExterior: Oval cabin with roof rings for avian grip\nStability: Shock absorbers + mana panels\nInterior: Wide front view, sofa seating, storage\nOperation: Long-haul isle routes, can hitch to wyverns or large flyers\nExtras: Night lights, beacons, rescue-use roof rings\n\nSummon Method: Hand signal or signal flare (blocked in danger 4↑ zones)\n",
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"key": "스카이 트레이드, Sky Trade",
"comment": "🚢 스카이 트레이드 길드",
"content": "---\n\n## Sky Trade Guild (스카이 트레이드 길드)\n\n> Airanote’s main broker for Levium ship trade & imports\n\n### 1. Overview\nLocation: Zeren Skyport HQ with private harbor\nScale: Hundreds + Levium fleet\nOrigin: Formed by merchants & tech crews\nPerception: Major trade power, costly but trusted\n\n### 2. Structure & Lifestyle\nLeadership: Merchant guildmaster + chief engineer\nMain Ops: Levium ship service, bulk trade, mediation, cargo/passenger rental\nAtmosphere: Profit-focused, tech & reliability valued\n\n### 3. Environment & Resources\nEnvironment: Artificial Levium isle harbor\nFacilities: Docks, refining/storage, workshops, trade hall\nResources: Pure Levium, nav gear, reinforced bays, windstones\n\n### 4. Notable Aspects\nEmploys dwarf/elf engineers\nControls imports as broker, not producer\nHarbor limited to guild, cleared merchants, VIPs\nLarge deals get escort teams for security & deadlines\n",
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"comment": "부유함",
"content": "---\n\n### Floating Ship – Operated by the Sky Trade Guild\n\nExterior: Large Levium hull with rings & lift plates, streamlined wood-metal build\nCargo: Multi-deck holds, cooling/shock bays\nCrew: Pilots, navs, engineers, cargo staff, guards; long routes add cooks & medics\nOperation: Bulk logistics, rentals, some faction-locked routes\nNavigation: Windstone drive, mana nav, altitude control, weather shield\nExtras: Guards on deck, emergency stabilizers, docks only at guild harbors\n\nSummon Method: Reserve via mana signal at harbors/towers (blocked in danger 4↑ zones, canceled in bad weather)\n",
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"key": "공중 정거장, Airborne Station",
"comment": "🛡️ 공중 정거장 연합",
"content": "---\n\n## Airborne Station Alliance (공중 정거장 연합)\n\n> Oversees Airanote’s stations, Levium upkeep, and partial security\n\n### 1. Overview\nLocation: HQ at Vailb Spiral Spire, branches at terminals\nScale: Hundreds of ops, monitors, techs\nOrigin: Indie managers merged for unified safety\nPerception: Strict station authority, trusted\n\n### 2. Structure & Lifestyle\nLeadership: HQ sets policy, station/regional managers run ops\nMain Ops: Station handling, route allocation, Levium maintenance, security/response\nAtmosphere: Order & safety culture, fast on violations\n\n### 3. Environment & Resources\nEnvironment: High/central isles for route view\nFacilities: Station towers, comm hubs, stabilizers\nResources: Route net, air analyzers, mana comm, rescue gear\n\n### 4. Notable Aspects\nStations have lounges, cargo, med units\nRoute teams track weather & air shifts live\n“Golden Route Protocol” sets safest routes with guilds\nStations double as emergency shelters\n",
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"key": "네브렌, 응축소, Nebren",
"comment": "💧 네브렌 응축소",
"content": "---\n\n## Nebren Condensation Spire (네브렌 응축소)\n\n> High-alt plant supplying Airanote’s fresh water\n\n### 1. Location & Environment\nLocation: Upper mist zone, anchored by Levium floats\nEnvironment: Cloud-heavy altitude\n\n### 2. Features\nMesh nets capture mist, stored in tanks, mana-filtered\nCalled “Sky Spring,” main water source for stations & residents\n\n### 3. Notable Aspects\nSkyline of net-strung towers\nPurifier use limited to trained techs\nSurplus stored in reserves during heavy days\n",
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"key": "엘브아, 층농단지, Elbua",
"comment": "🌿 엘브아 층농단지",
"content": "---\n\n## Elbua Terraced Farms (엘브아 층농단지)\n\n> Spiral tower farms adapted to floating isles\n\n### 1. Location & Environment\nLocation: Mid-alt isle cliffs\nEnvironment: Vertical spiral plots maximize land\n\n### 2. Features\nLevium pillar supports spiral tiers\nEach tier tuned for sun/airflow\nCrops: wind herbs, aromatic plants, condensation moss, spirit drones maintain\n\n### 3. Notable Aspects\nMultiple towers form aerial patterns\nSome open with view decks\nSeasonal crops create vivid color shifts visible from routes\n",
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"key": "카이라, 둥지절벽, Caira",
"comment": "🪶 카이라 둥지절벽",
"content": "---\n\n## Caira Nestcliffs (카이라 둥지절벽)\n\n> Avian sanctuary cliffs on floating isle\n\n### 1. Location & Environment\nLocation: NW floating isle cliffs\nEnvironment: Sheer cliffs with dense nests, strong winds\n\n### 2. Features\nCliffside bird habitat, nests cycle naturally\nBreeding, hatching, rearing hub\nAvian-folk manage with egg harvest limits\n\n### 3. Notable Aspects\nClosed to outsiders except ceremonies/festivals\nLower cliffs built with windbreaks for nest safety\nRare birds gather, feathers/calls used in rituals\n",
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"key": "렘노, 수직창고탑, 창고탑, Remno",
"comment": "📦 렘노 수직창고탑",
"content": "---\n\n## Remno Vertical Silotower (렘노 수직창고탑)\n\n> Giant vertical warehouse sustaining Airanote\n\n### 1. Location & Environment\nLocation: Southern trade descent route\nEnvironment: Built into isle, uses gravity inversion & tiered stacks\n\n### 2. Features\nKey hub for imports vs. limited local output\nStores food, spices, mats, goods, relic shards\nVertical design sorts tiers by type/preservation\n\n### 3. Notable Aspects\nKnown as isle’s “lifeline”\nGravity inversion speeds load/move, restricted sectors\nEmergency stock released free to locals\n",
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"key": "아르미엘, 상인연합항, Armiel",
"comment": "🛍️ 아르미엘 상인연합항",
"content": "---\n\n## Armiel Merchant Concourse (아르미엘 상인연합항)\n\n> Airanote’s main merchant hub & trade core\n\n### 1. Location & Environment\nLocation: Mid-alt gondola circuit center\nEnvironment: Dense shops, trade houses, gondola access\n\n### 2. Features\nSells local/rare/import goods\nHas contract halls, auctions, merchant HQs\nFood stalls offer continent-wide cuisine\n\n### 3. Notable Aspects\nCrowded with travelers, seasonal fests\nSome shops guild-only; relics/gear via special deals\nMerchant association controls prices & disputes\n",
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"key": "에이라노트, 중심광장, Airanote, 스트롬 리지, Strom Ridge",
"comment": "🎉 에이라노트 중심광장",
"content": "---\n\n## Airanote Central Plaza (에이라노트 중심광장)\n\n> Airanote’s cultural hub & main gondola junction\n\n### 1. Overview\nLocation: Highest stable isle center\nOrigin: Planned as “center of the sky,” main hub for life & transit\nIdentity: Largest residential/tourist zone, cuisine & commerce mix\nPerception: “Sky Plaza,” top tourist stop\n\n### 2. Politics & Society\nCouncil manages shops, housing, tourism\nKey: Merchants, tourism staff, food/lodging, locals\nLaws: Weapon/plant damage ban\nInfluence: Shapes culture & commerce\n\n### 3. Geography & Environment\nTerrain: Sunny stable air currents\nResources: Imports + native plants\nDefense: Gondola stations, watchtowers, guards\n\n### 4. Culture & Lifestyle\nCulture: Wind’s Taste festival, street shows\nCuisine: Imports-based gastronomy\nArchitecture: High-rises, floating gardens, districts\n\n### 5. Key Locations\nPlaza: Gardens, fountains, stages\nRestaurant District: Continental cuisine\nCommercial Street: Souvenirs, crafts, cafes\nGondola Terminal: Main link hub\n\n### 6. Notable Elements\nFloating gardens change seasonally\nCalled “gastronomic heart of skies”\nNight light festivals iconic\n",
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"key": "실렌, 유물거래소, Sillen",
"comment": "🪙 실렌 유물거래소",
"content": "---\n\n## Sillen Relic Exchange (실렌 유물거래소)\n\n> Official high-grade relic market\n\n### 1. Location & Environment\nLocation: East of Central Plaza\nEnvironment: High-end appraisal/shopping district, easy access\n\n### 2. Features\nTrades relics, spirit shards, enchanted gear\nStrict selection, mostly high-grade\nOn-site appraisers & contract magi for instant deals\n\n### 3. Notable Aspects\nVisited by top adventurers/collectors\nSome relics displayed before sale\nHeavy guard presence, layered wards\n",
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"key": "루안, 쉼터섬, Luan",
"comment": "🪷 루안 쉼터섬",
"content": "---\n\n## Luan Resting Isle (루안 쉼터섬)\n\n> Peaceful float isle for travelers & spirits\n\n### 1. Location & Environment\nLocation: SE gondola pass\nEnvironment: Small isle, gardens, wood buildings, mild breeze\n\n### 2. Features\nRest stop for quiet travel breaks\nChat allowed, loud noise discouraged\nWood pavilions, benches, ponds\n\n### 3. Notable Aspects\nHome to playful wind spirits giving ornaments/pranks\nVisited to meet spirits\nKept clean by avian-folk & spirit nomads\n",
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"key": "바일브, 회전기류탑, Vailb, Spiral Current, 공중 정거장, Airborne Station",
"comment": "🌪️ 바일브 회전기류탑",
"content": "---\n\n## Vailb Spiral Current Spire (바일브 회전기류탑)\n\n> Tower regulating wind mana & currents to protect routes & isles\n\n### 1. Location & Environment\nLocation: Western mana-cross zone\nEnvironment: Tall spire stabilizing strong winds & mana flows\n\n### 2. Features\nControls currents to secure sky routes & prevent isle collisions\nMonitors wind/mana shifts, adjusts paths in real time\nSupports gondola & ship navigation\n\n### 3. Notable Aspects\nCalled “wind compass” of Airanote\nRestricted to certified wind-magi & engineers\nBackup systems activate during storms\n",
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"key": "제렌, 부유선 항구도시, Zeren, Skyport District, 스카이 트레이드, Sky Trade",
"comment": "⚓ 제렌 부유선 항구도시",
"content": "---\n\n## Zeren Skyport District (제렌 부유선 항구도시)\n\n> Airanote’s main trade gateway & ship hub\n\n### 1. Location & Environment\nLocation: Lower outer docking isles\nEnvironment: Busy port with Levium ship traffic, pads, guide towers\n\n### 2. Features\nPrimary trade port to outside, constant ships\nEngineers provide maint/repair\nHosts big auctions & merchant trades\n\n### 3. Notable Aspects\nAuction days crowded with goods from basics to relics\nDirect gondola links to central/upper districts\nInns, eateries, customs for long-term stays\n",
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"comment": "🕷️ 모르카인 무법지대",
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"key": "모르카인, 무법지대, Morcain Lawless Reach, 모르카인 무법지, 그림자의 도시, Morcain, Shadow Haven, Black Market Zone, 블랙리지, 암시장, 검은 비늘, Blackridge, Blackscale, 체인 부두, Chain Wharf, 러스트베일, 홍등로, 매춘구역, 붉은 장막, 불법 매춘소, Rustveil, 붉은 장막, House of Crimson Veil, 셰크타운, 빈민촌, 안식의 불씨, 생존자, 도망자, Shacktown, 스파이더넷, 지하수로, Spidernet, Sewers, 검은 칼날, 검은 칼날, 암살조직, Black Blade, BlackBlade, 아이언모, 투기장, 블러드 울프, 범죄 용병단, Iron Maw, Blood Wolf, 스몰더, 사교회당, 광신교, 이계, Smolder, 브로큰게이트, 제르하라, 폐기지대, Broken Gate, 샤드라이트, Shardlight, 세 개의 머리, 세개의 머리, Three Heads, Drakern, 드라케른, 모르카인 지부, 무법지 지부, 리치지부",
"comment": "🕷️🌐 모르카인 개요",
"content": "---\n\n## Region Name: Morcain Lawless Reach\n\nLocation: Southwest Lumispara, near Jer-Hara Wastes\nClassification: Ruined urban wasteland / Criminal zone\nDanger Level: ★★★★\nKeywords: Collapsed city, Black market, Assassin guilds, Relic smuggling, Harbor\n\n### 1. Environmental Overview\nTerrain/Climate: Ruined imperial city, flooded zones, maze streets, red mana haze, dust/ash storms\nEcosystem: Original life gone; now rodents, war beasts, ruin predators; food/water imported\nMana Traits: Contaminated by imperial experiments; distortions, hallucinations, relic surges\nResources/Trade: No legal supply; black markets deal in relics, enhancers, toxins, beasts\nThreats: Collapsing ruins, raids, mana anomalies, monsters; hubs controlled by factions\n\n### 2. Summary\nGeography: Imperial ruins, wreckage layers, sewer maze\nClimate: Dry, dusty, ash storms\nDanger: Raids, anomalies, predators, collapses\nCreatures: Mutants, rodents, war beasts\nProduction: Black relics, toxins, arena beasts\nUtility: Smuggler harbor, markets, assassin guilds, fighting pits\n",
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"key": "모르카인, 무법지대, Morcain Lawless Reach, 모르카인 무법지, 그림자의 도시, Morcain, Shadow Haven, Black Market Zone",
"comment": "🕷 🏴 모르카인 세력",
"content": "---\n\n## Major Factions of the Morcain Lawless Reach\n\n1. Three Heads (세 개의 머리)\nBase: Shardlight Hideout\nAlliance of three groups:\nBlackscale Syndicate – Slaves, narcotics, relics\nHouse of Crimson Veil – Prostitution, liquor, drugs\nBlood Wolf Mercenaries – Combat contracts\nProfit-driven, rivalry constant\n\n2. Black Blades (검은 칼날)\nBase: Western Underground Sector\nAssassin cells of 3–4\nRule: marked targets always die\n\n3. Embers of Refuge (안식의 불씨)\nBase: Shacktown Slums\nSurvivor community of escaped slaves\nLeaderless, mutual aid, distrusts outsiders\n",
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"key": "모르카인, 무법지대, Morcain Lawless Reach, 모르카인 무법지, 그림자의 도시, Morcain, Shadow Haven, Black Market Zone, 블랙리지, 암시장, 검은 비늘, Blackridge, Blackscale, 체인 부두, Chain Wharf, 러스트베일, 홍등로, 매춘구역, 붉은 장막, 불법 매춘소, Rustveil, 붉은 장막, House of Crimson Veil, 셰크타운, 빈민촌, 안식의 불씨, 생존자, 도망자, Shacktown, 스파이더넷, 지하수로, Spidernet, Sewers, 검은 칼날, 검은 칼날, 암살조직, Black Blade, BlackBlade, 아이언모, 투기장, 블러드 울프, 범죄 용병단, Iron Maw, Blood Wolf, 스몰더, 사교회당, 광신교, 이계, Smolder, 브로큰게이트, 제르하라, 폐기지대, Broken Gate, 샤드라이트, Shardlight, 세 개의 머리, 세개의 머리, Three Heads, Drakern, 드라케른, 모르카인 지부, 무법지 지부, 리치지부",
"comment": "🕷️🧬 모르카인 생태",
"content": "---\n\n## Ecosystem and Monster Distribution of the Morcain Lawless Reach\n\n### Regional Overview\nRuins with mana pollution and human disruption.\nWildlife survives in sewers and shaded crevices.\nNo large fauna; snakes, rodents, insects dominate.\nFlora limited to mosses, fungi, vines in damp, mana-tainted areas.\n\n### Subterranean Fauna\nRustback Rat: Iron-red fur sewer rodent, eats refuse/fungi, meat foul, raw causes mana sickness\nGutter Snake: Small sewer snake, venom non-lethal, bred by gangs\nCarrion Beetle: Feeds on corpses/waste, larvae eaten, shells for crude armor\n\n### Insect and Arthropod Species\nSewer Mite: Parasite on damp skin, causes itching/infections\nIronroach: Metal-sheened cockroach, powdered as foul ration\nBloodgnat: Blood-feeding gnat in stagnant water, pest in slums\n\n### Urban Flora\nAshmoss: Grey moss on rubble, absorbs mana, weak medicine\nChainvine: Creeping vine on ruins, tough, edible when boiled\nFesterfungus: Pale sewer fungus, fibrous, sour, toxic when overripe\n\n### Environmental Notes\nMost life underground or in crevices.\nAdapted to polluted water, low light, mana-tainted air.\nLow nutrition, foraging dangerous.\nNo guardians; scavengers and pests rule cycle.\n\n### Summary\nSewer/ruin ecosystem dominated by rodents, snakes, insects.\nFlora sparse and mana-polluted.\nForaging essential but risky.\nBalance maintained through scavenging and human use.\n",
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"key": "세 개의 머리, 세개의 머리, Three Heads, 검은 비늘, 장정단, Blackscale, 붉은 장막, 불법 매춘소, House of Crimson Veil, 블러드 울프, 범죄 용병단, Blood Wolf",
"comment": "🐺🐺🐺 세 개의 머리",
"content": "---\n\n## Three Heads (세 개의 머리)\n\n> Cerberus-marked gang alliance, cash-driven ruler of Morcain’s Lawless Reach\n\n### 1. Overview\nLocation: Morcain Lawless Reach, HQ Shardlight Hideout\nScale: Hundreds each, zone’s top power\nOrigin: Rival gangs united vs outside threats\nPerception: Ruthless, money-first, reliable but draining\n\n### 2. Politics & Society\nStructure: 3 crews, council only\n- Blackscale Syndicate – Aspel\n- Crimson Veil – Seraphine\n- Blood Wolf Mercs – Wolfbane\nMain Ops: Black market, hits, fight pits, red-light trade\nSocial: Contract rules, no loyalty\n\n### 3. Geography & Environment\nTurf: Urban ruins, sewers\nBases:\n1. Blackscale – Blackridge Market / Slaves, drugs, relics\n2. Crimson Veil – Rustveil Alley / Flesh, booze, intel\n3. Blood Wolf – Iron Maw Arena / Merc jobs, fight pits\n\n### 4. Notable\nCerberus emblem\nInternal balance, unite vs outsiders\nCollapses if profit fails\n",
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"key": "검은 비늘, 장정단, Blackscale",
"comment": " 🐺 검은 비늘 장정단",
"content": "---\n\n## Blackscale Syndicate (검은 비늘 장정단)\n\n> Largest black market cartel, thrives on slaves, drugs, relics\n\n### 1. Overview\nLocation: Blackridge Market, Morcain\nScale: Hundreds, wide sub-networks\nOrigin: Early crews united vs outsiders\nPerception: Feared, immoral, no trust\n\n### 2. Politics & Society\nLeader: Aspel, trade branches under him\nOps: Slavery, narcotics, relic sales\nVibe: Profit first, people as stock\n\n### 3. Geography & Environment\nSetting: Ruined core’s hidden market\nBase: Blackridge Market, vast underground hub\nResources: Slaves, drugs, unsealed relics\n\n### 4. Notable\nPrice tag on everything\nBetrayal = execution\nCash pump of Three Heads\n",
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"key": "붉은 장막, House of Crimson Veil",
"comment": "🐺 붉은 장막의 집",
"content": "---\n\n## House of Crimson Veil (붉은 장막의 집)\n\n> Major pleasure cartel, mixing lust, drugs, and blood\n\n### 1. Overview\nLocation: Rustveil Redlight Alley, Morcain\nScale: Hundreds incl. bosses, muscle, intel\nOrigin: Small brothel–distillery alliance\nPerception: Vice zone, pay = anything\n\n### 2. Politics & Society\nLeader: Seraphine, local bosses under her\nOps: Liquor, aphrodisiacs, hallucinogens, brothel slaves\nVibe: Violence/torture sold, slaves as toys\n\n### 3. Geography & Environment\nSetting: Eastern ruins, ornate red-light district\nBase: Rustveil Alley, vast underground hub\nResources: Drugs, aphrodisiacs, liquor, slaves\n\n### 4. Notable\nProfit funds intel & bribes\nPleasure/intel arm of Three Heads\nInternal loyalty, outward cruelty\n",
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"key": "블러드 울프, 범죄 용병단, Blood Wolf",
"comment": "🐺 블러드 울프 용병단",
"content": "---\n\n## Blood Wolf Mercenaries (블러드 울프 용병단)\n\n> Criminal merc crew, any job for blood pay\n\n### 1. Overview\nLocation: Iron Maw Arena, Morcain\nScale: Dozens–hundreds, fighters & support\nOrigin: Exiles, war criminals, deserters\nPerception: Brutal, results guaranteed\n\n### 2. Politics & Society\nLeader: Wolfbane, total authority\nOps: Merc work, assassinations, fight pits\nVibe: Violence = norm, slaves as livestock\n\n### 3. Geography & Environment\nSetting: SW ruins, half-collapsed arena\nBase: Iron Maw Arena, slave/monster death matches\nResources: Combat slaves, beasts, arms, gambling\n\n### 4. Notable\nForce arm of Three Heads\nNever refuses contracts\nPit fights = prime entertainment\n",
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"key": "검은 칼날, 암살조직, Black Blades",
"comment": "🗡️ 검은 칼날",
"content": "---\n\n## Black Blades (검은 칼날)\n\n> Cell-based assassin crew, mark = death\n\n### 1. Overview\nLocation: Western underground, Morcain\nScale: 3–4 per cell, total unknown\nOrigin: No history, only confirmed kills\nPerception: Feared, inevitable death once marked\n\n### 2. Politics & Society\nLeadership: Unknown, orders via encrypted channels\nOps: Assassinations, infiltration, intel, trace wipe\nVibe: No trust, cells kept isolated\n\n### 3. Geography & Environment\nSetting: Hidden underground safehouses\nBase: Black Blade Safehouse, outsider access = death\nResources: Weapons, poisons, stealth/disguise gear\n\n### 4. Notable\nNo warnings before kills\nLeadership and scale unknown\nIndependent “shadow power,” not Three Heads\n",
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"key": "안식의 불씨, 생존자, 도망자, Embers of Refuge",
"comment": "🔥 안식의 불씨",
"content": "---\n\n## Embers of Refuge (안식의 불씨)\n\n> Exiles banded for survival, wary but loyal\n\n### 1. Overview\nLocation: Northern Morcain, Shacktown slums\nScale: Dozens–hundreds in groups\nOrigin: Freed slaves, workers, laborers\nPerception: Weak but tightly trusting, cautious\n\n### 2. Politics & Society\nLeader: None, decisions by consensus\nOps: Share resources, teach survival, mutual defense\nVibe: Unspoken pact—help our own\n\n### 3. Geography & Environment\nSetting: Ruins, shacks, old sewers\nBase: Shacktown Slums, largest refugee quarter\nResources: Gardens, rain collectors, makeshift weapons\n\n### 4. Notable\nCautious of outsiders, accept proven escapees\nAvoid fights, focus on bonds\nRare trust-based community in the Reach\n",
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"key": "블랙리지, 암시장, 검은 비늘, Blackridge, Blackscale",
"comment": "💰 블랙리지 암시장",
"content": "---\n\n## Blackridge Market (블랙리지 암시장)\n\n> Largest black-market hub, center of forbidden trade\n\n### 1. Location & Environment\nLocation: Central sewers, Morcain\nEnvironment: Vast underground hall linked to tunnels, covert paths everywhere\n\n### 2. Features\nTrades: Weapons, relics, mana enhancers, beasts\nAlso narcotics, loot, contraband\nAccess only via pre-arranged deal & ID\n\n### 3. Notable Points\nRun by Blackscale Syndicate\nNo records, all verbal\nMany exits, hard to trace\n",
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"key": "체인 부두, Chain Wharf, 검은 비늘, 장정단, Blackscale",
"comment": "⚓ 체인 부두",
"content": "---\n\n## Chain Wharf (체인 부두)\n\n> Smuggling & slave sea gate hidden in ruined harbor\n\n### 1. Location & Environment\nLocation: Southern harbor ruins, Morcain\nEnvironment: Broken piers, rusted chains; empty by day, smugglers at night\n\n### 2. Features\nHub for smuggled goods, loot, slaves\nKey link from wasteland to coast\nSecret landing for fugitives & stowaways\n\n### 3. Notable Points\nRun by select Three Heads crews\nEntry only at set times with signals\nHidden warehouses & lookouts conceal site\n",
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"key": "러스트베일, 홍등로, 매춘구역, 붉은 장막, 불법 매춘소, Rustveil, 붉은 장막, House of Crimson Veil",
"comment": "🎭 러스트베일 홍등로",
"content": "---\n\n## Rustveil Redlight Alley (러스트베일 홍등로)\n\n> Vice maze of prostitution, aphrodisiacs, and bootleg liquor\n\n### 1. Location & Environment\nLocation: Eastern collapse district, Morcain\nEnvironment: Narrow winding alleys, old red-lit buildings; maze-like, easy to get lost\n\n### 2. Features\nTrades: Prostitution, aphrodisiacs, illicit liquor\nWorkers are slaves, interior blocks escape\nVisitors need escort or risk vanishing\n\n### 3. Notable Points\nRun by Crimson Veil\nAt night: red lights, music, booze scent\nGuards & passages enforce strict control\n",
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"key": "셰크타운, 빈민촌, 안식의 불씨, 생존자, 도망자, Shacktown",
"comment": "🛖 셰크타운 빈민촌",
"content": "---\n\n## Shacktown (셰크타운 빈민촌)\n\n> Trust-based slum sheltering fugitives & survivors\n\n### 1. Location & Environment\nLocation: Northern ruins, Morcain\nEnvironment: Scrap shacks outside gang control, ringed by ruins\n\n### 2. Features\nFormed by escapees from slavery & gangs\nBasic survival: gardens, rain collectors, storage\nOrder by trust, little crime\n\n### 3. Notable Points\nOnly mutual-reliance community in the Reach\nWary of strangers, welcome escapees\nBase of Embers of Refuge\n",
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"key": "스파이더넷, 지하수로, Spidernet, Sewers",
"comment": "🕸️ 스파이더넷 지하수로",
"content": "---\n\n## Spidernet Sewers (스파이더넷 지하수로)\n\n> Vast inactive sewer web, covert link across Morcain\n\n### 1. Location & Environment\nLocation: Beneath all of Morcain\nEnvironment: Massive decommissioned sewers, foul pools, connected ruins\n\n### 2. Features\nSpiderweb tunnels, many collapsed\nTransit for fugitives, gangs, assassins, traders\nSome areas faction hideouts & armories\n\n### 3. Notable Points\nAssassination routes & secret meets\nHigh collapse risk, easy to get lost\nUsed by Three Heads & Black Blades\n",
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"key": "검은 칼날, 검은 칼날, 암살조직, Black Blade, BlackBlade",
"comment": "🗡️ 검은 칼날 본부",
"content": "---\n\n## Black Blade Safehouse (검은 칼날 본부)\n\n> Hidden HQ of Black Blades, location unknown\n\n### 1. Location & Environment\nLocation: Western underground, Morcain\nEnvironment: Rumored secret site, hidden routes, scale/layout unrevealed\n\n### 2. Features\nHQ of Black Blades assassins\nContracts via drop points; acceptance = guaranteed kill\nNo target escapes once taken\n\n### 3. Notable Points\nThose who know location rarely survive\nCentral hub linking isolated cells\nAcceptance criteria fully secret\n",
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"key": "아이언모, 투기장, 블러드 울프, 범죄 용병단, Iron Maw, Blood Wolf",
"comment": "🩸 아이언모 투기장",
"content": "---\n\n## Iron Maw Arena (아이언모 투기장)\n\n> Blood pit of beasts & slaves, core of illegal betting\n\n### 1. Location & Environment\nLocation: SW collapsed stadium, Morcain \nEnvironment: Ruined arena, cracked grounds, ringed by gambling dens & taverns \n\n### 2. Features\nDeath matches: monsters, slaves, gladiators \nWinners rewarded, losers die \nHeavy betting, spectator pleasure spots \n\n### 3. Notable Points\nClose view of caged beasts \nRun by Blood Wolf Mercenaries \nProfits fund merc ops & gang deals\n",
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"key": "스몰더, 사교회당, 광신교, 이계, Smolder",
"comment": "⛪ 스몰더 사교회당",
"content": "---\n\n## Smolder Chapel (스몰더 사교회당)\n\n> Relic-worship cult serving an otherworldly god\n\n### 1. Overview\nLocation: Central ruins underground, Morcain\nScale: Few dozen\nOrigin: Formed by “revelations” from relics/god\nPerception: Calm outside, madness inside; even gangs avoid\n\n### 2. Politics & Society\nLeader: High Priest with priests & devotees\nOps: Secure relics, rituals, sacrifices (abduction/trade)\nVibe: Isolated, strict obedience, fanatical unity\n\n### 3. Geography & Environment\nSetting: Dark damp underground halls & sealed rooms\nBase: Smolder Chapel with blood marks, metal altars, relic chamber\nResources: Forbidden relics, sacrifices, ritual gear\n\n### 4. Notable\nEntry via blood oath, outsiders risk death\nAll acts seen as god’s will\nNever retreat, extreme loyalty\n",
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"key": "브로큰게이트, 브로큰 게이트, 폐기지대, Broken Gate, 제르하라, 제르하라 황무지, Jer-Hara Wastes, 제르하라 폐허, 황혼 격전지, Jerhara, Wreckfield, Arcane Wastes",
"comment": "🏰 브로큰게이트 광장",
"content": "---\n\n## Broken Gate Plaza (브로큰게이트 광장)\n\n> Only gateway to Jer-Hara Wastes, adventurer crossroads\n\n### 1. Overview\nLocation: NE collapsed strongpoint, Morcain\nScale: Dozens–hundreds daily\nOrigin: Old city gate turned auction & merc hub\nPerception: One of few safer zones\n\n### 2. Politics & Society\nManagement: Directly run by Adventurer’s Guild\nOps: Wastes staging ground, illegal auctions, merc/ intel deals, gondola ops\nVibe: Adventurers mix, criminals watch\n\n### 3. Geography & Environment\nSetting: Around ruined gate, ringed by temp shops\nKey: Guild Hall (contracts), Gondola Station, Survivor’s Quarter\nResources: Gondola transit, gear trade, intel\n\n### 4. Notable\nOnly official Wastes entry\nDraws top adventurers & merchants\nAmong more orderly Reach zones\n",
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"key": "샤드라이트, Shardlight, 세 개의 머리, 세개의 머리, Three Heads",
"comment": "💎 샤드라이트 은신처",
"content": "---\n\n## Shardlight Hideout (샤드라이트 은신처)\n\n> Hidden HQ of the Three Heads, core of illicit wealth\n\n### 1. Location & Environment\nLocation: NW collapsed fortress underground, Morcain \nEnvironment: Mana shard-lit cavern, off maps, outsiders banned \n\n### 2. Features\nCenter of Three Heads alliance, wealth converges \nRegular leader summits held here \nRare intact site, luxury interiors & staff \n\n### 3. Notable Points\nNo outsider access \nLinked to smuggler & intel routes \nCalled “safest yet most dangerous” spot\n",
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"key": "folder:c71342b4-85a4-4d5b-9991-23831567a0d1",
"comment": "🐚 이레브 심해구역",
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"key": "이레브, 심해구역, 이레브 심해구역, Ireb Abyssal Zone, 이레브 해저, 심연도시, Ireb, Deepsea Tech Zone, Abyss Core, 네레우스, 돔시티, Nereus, Domecity, 블랙핀, 다이브 크루, Blackfin, Dive Crew, 아비소, 타워필드, 심해의 숲, 심해 도시, Abysso, Towerfield, 드라노트, 침묵지, Dranot, Silent Relic, 레비아, 연구단지, Levia, Research Complex, 레비안, 아카이브 서클, Levian, Archive Circle, 마레, 담수화, Mare, Desalination, 알게하베, 심해 농경지, Algehave, 펠리오, 양식구역, Pellio, 카르나, 게이트웨이, 심해의 입구, Carna, 드라바르, 함대연합, Dravar, Nerus, 네루스, 이레브 지부, 심해지부",
"comment": "🐚🌐 이레브 개요",
"content": "---\n\n## Region Name: Ireb Abyssal Zone\n\nLocation: Deep western offshore seabed near Jer-Hara coast\nClassification: Deep-sea basin / Submarine civilization zone\nDanger Level: ★★★★\nKeywords: Abyss cities, Lost tech, Bioluminescent life, Pressure crystals\n\n### 1. Environmental Overview\nTerrain/Climate: Vast deep basin, little sunlight, geothermal vents, extreme pressure, shifting seabed\nEcosystem: Life uses vibration and sonic senses; communities built on bioluminescent and vent systems; minimal artificial light\nMana Traits: Low density overall; rare “Abyssal Awakening” triggers relic reactivation or new species\nResources: Abyssal relics, pressure crystals, luminous algae\nThreats: Inner zones relatively safe; outer zones with strong currents, defense machines, predators\n\n### 2. Summary\nGeography: Submarine basin, city clusters, vents, fissures\nEnvironment: Dark, pressured, bioluminescent ecology\nDanger: Awakenings, defense machines, predators, currents\nCreatures: Glow fish, fluid machines, abyss predators, wraiths\nProduction: Relics, crystals, algae, deep-sea medicines\nUtility: Undersea trade, relic research, abyss exploration, current energy\n",
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"key": "이레브, 심해구역, 이레브 심해구역, Ireb Abyssal Zone, 이레브 해저, 심연도시, Ireb, Deepsea Tech Zone, Abyss Core, 네레우스, 돔시티, Nereus, Domecity, 블랙핀, 다이브 크루, Blackfin, Dive Crew, 아비소, 타워필드, 심해의 숲, 심해 도시, Abysso, Towerfield, 드라노트, 침묵지, Dranot, Silent Relic, 레비아, 연구단지, Levia, Research Complex, 레비안, 아카이브 서클, Levian, Archive Circle, 마레, 담수화, Mare, Desalination, 알게하베, 심해 농경지, Algehave, 펠리오, 양식구역, Pellio, 카르나, 게이트웨이, 심해의 입구, Carna, 드라바르, 함대연합, Dravar",
"comment": "🐚 이레브 세력",
"content": "---\n\n## Ireb Abyssal Zone – Faction Overview\n\n1. Dravar Fleet Union (드라바르 함대연합)\nBase: Carna Gateway military port\nRuns deep-sea dreadnoughts with restored Golden Age tech\nStrongest naval force, rarely deployed\n\n2. Levian Archive Circle (레비안 아카이브 서클)\nBase: Levia Research Complex\nRestores/analyzes Golden Age relics\nHires explorers, research kept secret\n\n3. Blackfin Dive Crew (블랙핀 다이브 크루)\nBase: Nereus Domecity Dock\nDeep-sea team in forbidden zones\nSurvival aided by Archive Circle gear\n",
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"key": "이레브, 심해구역, 이레브 심해구역, Ireb Abyssal Zone, 이레브 해저, 심연도시, Ireb, Deepsea Tech Zone, Abyss Core, Nerus, 네루스, 이레브 지부, 심해지부",
"comment": "🐚🧬 이레브 생태",
"content": "---\n\n## Ecosystem and Monster Distribution of the Ireb Abyssal Zone\n\n### Regional Overview\nCold, lightless depths sustained by geothermal vents and bioluminescence.\nSpecies rely on vibration, sonar, and pressure; some refine minerals and metals.\nKnown as Erav Yŏnmyŏng (Abyssal Life), source of food, fuel, and materials.\nA colossal guardian jellyfish shields and symbolizes the city.\n\n### Deep-Sea Fauna\nLuminera Coral: Vast light-emitting colonies, navigation aid\nGlowdrift Jelly: Giant blue-light jellyfish, lures prey, overharvest banned\nIronshell Snail: Rock/metal-eating, iron shell, valued for construction\nDarvan Reefshark: Pack-hunting predator near luminous reefs, diver threat\n\n### Deep-Sea Shellfish & Crustaceans\nSteelclam: Giant steel-hard clam, valuable but risky to harvest\nGlowcrab: Coral-dwelling crab, grows light-crystals, jewelry use\nSpikelobster: Large spiny lobster, meat delicacy, exoskeleton weapon-grade\n\n### Deep-Sea Flora\nPearlbread Kelp: Over 30m tall, fizzy pearl-like pods, nutritious\nSubglow Vine: Light-tipped cliff vine, attracts crustaceans\nBrimrock Sporecap: Vent mushroom storing hot water, medicinal spores\n\n### Guardian-Class Entity\nNereus, the Abyssal Colossus Jellyfish: Dome shelters city, tentacles absorb pressure, circulates air and humidity\n\n### Environmental Notes\nLife communicates with light and pressure.\nLow mana density; pressure-tech replaces magic.\nHabitats: vents, luminous reefs, calm zones.\nNereus functions as natural wall and protector.\n\n### Summary\nEcosystem powered by vents and bioluminescence.\nIncludes luminous coral, metal-processing mollusks, sharks, armored crustaceans.\nFlora includes kelp, light-vines, vent fungi.\nNereus is living base and shield of the city.\nSpecies supply food, materials, light, and navigation.\n",
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"key": "드라바르, 함대연합, Dravar",
"comment": "🚢 드라바르 함대연합",
"content": "---\n\n## Dravar Fleet Union (드라바르 함대연합)\n\n> Golden Age dreadnought subs restored, unmatched sea firepower.\n\n### 1. Overview\nLocation: Carna Gateway offshore base\nSize: ~600 crew\nOrigin: Formed to operate rebuilt Golden Age dreadnoughts\nExternal View: Overpowered but rarely engaged\n\n### 2. Structure & Lifestyle\nCommand: Commander, captains, officers\nOps: Patrols, drills, relic weapon tests\nCulture: Strict regs, ceremonial, low combat record\nShips: Huge subs with relic arms\n\n### 3. Environment & Resources\nZone: Open ocean and abyss\nFacilities: Docks, deep-sea piers, relic depots\nResources: Relic parts, abyss fuel, alloy plating\n\n### 4. Notable Aspects\nOperates dreadnought-class subs\nNo real battles, yet strongest naval guns\nMaintains old navy traditions\nMaritime-only force\n",
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"key": "레비안, 아카이브 서클, Levian, Archive Circle",
"comment": "📜 레비안 아카이브 서클",
"content": "---\n\n## Levian Archive Circle (레비안 아카이브 서클)\n\n> Elite relic lab, deep-sea Golden Age research.\n\n### 1. Overview\nLocation: Levia Research Complex\nSize: Few dozen experts\nOrigin: Formed to study deep relics from Ireb\nExternal View: Top relic authority, secretive\n\n### 2. Structure & Lifestyle\nLeadership: Senior Council, field heads\nOps: Relic restoration, analysis, expeditions\nCulture: Rule-heavy, archive-focused\nTrait: Assigns relic retrieval to explorers\n\n### 3. Environment & Resources\nEnvironment: Pressure-sealed lab complex\nFacilities: Archive hall, sim labs, relic vaults\nResources: Relic shards, records, alloys, special mats\n\n### 4. Notable Aspects\nBest relic restoration skills\nCore labs closed to outsiders\nHybrid relic–bio projects\nProvides custom dive gear\n",
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"key": "블랙핀, 다이브 크루, Blackfin, Dive Crew",
"comment": "🤿 블랙핀 다이브 크루",
"content": "---\n\n## Blackfin Dive Crew (블랙핀 다이브 크루)\n\n> Hardcore divers tackling depths avoided by fishfolk.\n\n### 1. Overview\nLocation: Nereus Domecity Dock\nSize: 20–30 divers\nOrigin: Formed from merged indie guilds\nExternal View: Fearless, trusted for risk jobs\n\n### 2. Structure & Lifestyle\nCommand: Veteran leads, gear officers, medics\nOps: Relic hunts, surveys, rescue, bio logging\nCulture: Strong bonds, rituals\nTrait: Levian rigs boost survival\n\n### 3. Environment & Resources\nEnvironment: High-pressure, dark deep zones\nBase: Dockside storage and support\nResources: Deep suits, scanners, life-support rigs\n\n### 4. Notable Aspects\nOnce heavy deaths from “Sniper of the Deep”\nSurvival rose after its disappearance\nHigh relic recovery, Levian’s top partner\nActively charts abyss life\n",
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"key": "네레우스, 돔시티, Nereus, Domecity, 블랙핀, 다이브 크루, Blackfin, Dive Crew",
"comment": "🪼 네레우스 돔시티",
"content": "---\n\n## Nereus Domecity (네레우스 돔시티)\n\n> Deep-sea capital built inside a giant jellyfish air chamber.\n\n### 1. Overview\nLocation: Central Ireb abyss\nOrigin: Post-Golden Age, air pocket found, platform built\nIdentity: Hub of deep-sea politics, trade, culture\nExternal View: “Land in the sea,” safe and exotic tourist city\n\n### 2. Politics & Society\nSystem: Council + governor, rep consensus\nGroups: Natives, merchants, engineers, migrants, forces\nRules: Preserve jellyfish ecology, air quality control, gear import limits\nInfluence: Political/economic core, HQs of major groups\n\n### 3. Geography & Environment\nEnv: Stable, insulated from pressure/currents\nResources: No production, depends on trade/farms\nDefense: Jellyfish membrane barrier + fleet\n\n### 4. Culture & Lifestyle\nCulture: Mix of abyssal, oceanic, continental\nFood: Seafood, imported grains, fermented seaweed, farmed shellfish\nArchitecture: Central platform, multi-layer, glowing membrane lighting\n\n### 5. Key Locations\nAdmin District: City hall, council, agencies\nTrade Port: Commerce and tourism gate\nResidential: Mixed natives/migrants\nTourist Sites: Membrane observatory, coral garden, relic museum\n\n### 6. Notable Elements\nOnly deep-sea air zone\nJellyfish cleans air, regulates climate\nHQ of Dravar Fleet, Levian Circle, Blackfin Crew\n",
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"key": "아비소, 타워필드, 심해의 숲, 심해 도시, Abysso, Towerfield",
"comment": "🏙️ 아비소 타워필드",
"content": "---\n\n## Abysso Towerfield (아비소 타워필드)\n\n> Deep-basin high-rise hub of finance, admin, and residence.\n\n### 1. Overview\nLocation: SW Ireb basin\nOrigin: Built on stable seabed to centralize city functions\nIdentity: Dense high-rise city of commerce, gov, housing\nExternal View: “Forest of the Deep,” mana-tech flagship\n\n### 2. Politics & Society\nSystem: Admin office + merchants’ consortium\nGroups: Traders, financiers, officials, engineers, middle class\nLaws: Mana flow control, light use, tower safety\nInfluence: Finance/admin core of Ireb\n\n### 3. Geography & Environment\nEnv: Stable basin, low currents\nResources: Imports food, powers via mana loop\nDefense: Pressure shields, walls, drones\n\n### 4. Culture & Lifestyle\nCulture: Mix of deep-sea life and commerce\nFood: Farmed seafood, imported crops, processed goods\nArchitecture: Mana-lit high-rises with biolume panels\nTech: Earth-like level, fully mana-powered\n\n### 5. Key Locations\nFinance District: Banks, trade HQs\nAdmin District: Gov offices\nResidential Towers: Mid/high-class housing\nMana Power Center: District power supply\n\n### 6. Notable Elements\nFirst fully mana-run city\nSeasonal lighting shifts on towers\nOne of densest deep-sea mixed-use zones\n",
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"key": "드라노트, 침묵지, Dranot, Silent Relic",
"comment": "🪦 드라노트 – 침묵지",
"content": "---\n\n## Dranot – Silent Relic Grounds (드라노트 – 침묵지)\n\n> Ancient abyss city ruins frozen in silence.\n\n### 1. Location & Environment\nLocation: Closed basin, Ireb Abyss\nEnv: No currents, stable pressure, clear view\nCaution: Silence causes mental strain\n\n### 2. Features\nFormer abyss civilization hub, ended by unknown disaster\nStructures and machines intact, some frozen in static\nBlackfin Dive Crew relic hunt base\nOnce territory of “Sniper of the Deep”\n\n### 3. Notable Points\nStatic zones cut comms/sonar\nMost fear-inducing dive site\nRelics well-preserved for study\n",
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"key": "레비아, 연구단지, Levia, Research Complex, 레비안, 아카이브 서클, Levian, Archive Circle",
"comment": "🔬 레비아 연구단지",
"content": "---\n\n## Levia Research Complex (레비아 연구단지)\n\n> Main hub for deep-sea relic study and storage.\n\n### 1. Location & Environment\nLocation: NE rocky sector, Ireb Abyss\nEnv: Stable rock base, pressure/low-temp sealed\nTrait: Multi-layer security, ultra-restricted\n\n### 2. Features\nHosts relic decoding and preservation stock\n24/7 research/engineering ops\nCalled “Lighthouse That Never Sleeps”\nFeeds Ireb’s tech with no leaks\n\n### 3. Notable Points\nPressure-proof labs, sonar rooms, fluid halls\nStores from broken relics to prototypes\nTransfers need multi-stage clearance\n",
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"key": "마레, 담수화, Mare, Desalination",
"comment": "💧 마레 담수화 플랜트",
"content": "---\n\n## Mare Desalination Plant (마레 담수화 플랜트)\n\n> Core desalination hub supplying Ireb.\n\n### 1. Location & Environment\nLocation: Current junction, Ireb Abyss\nEnv: Steady inflow, pressure/low-temp proof\nTrait: Stable, immune to outside shifts\n\n### 2. Features\nProvides water for all Ireb, esp. Nereus\nMana-circulator + modern filter system\nCovers 70% of Nereus supply\nRuns nonstop\n\n### 3. Notable Points\nProcess: Intake → filter → mana purify → storage\nEmergency cutoff for toxins/contamination\nR&D zones for water quality\n",
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"key": "알게하베, 심해 농경지, Algehave",
"comment": "🌿 알게하베 농경지",
"content": "---\n\n## Algehave Farms (알게하베 농경지)\n\n> Deep-sea farms powered by vents and glow algae.\n\n### 1. Location & Environment\nLocation: Thermal vent clusters, Ireb Abyss\nEnv: Geoheat + glow algae light system\nTrait: Enables stable deep farming\n\n### 2. Features\nProduces high-nutrition seaweed crops\nBoosts food independence year-round\nSome for medicine and fuel\nUses geo temp + mana circulation\n\n### 3. Notable Points\nSupplies Nereus Domecity & Abysso Towerfield\nPearlbread Kelp is dining staple\nFarms sealed off to protect ecosystem\n",
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"key": "펠리오, 양식구역, Pellio",
"comment": "🐟 펠리오 양식구역",
"content": "---\n\n## Pellio Aquafarms (펠리오 양식구역)\n\n> Large-scale deep-sea seafood farms.\n\n### 1. Location & Environment\nLocation: Outer Ireb buffer zone\nEnv: Mild currents, steady temps, predator-proof nets/walls\nTrait: Mana flow for O2/nutrient balance\n\n### 2. Features\nBreeds fish, crustaceans, rare abyss species\nMain seafood source for Nereus & Abysso\nAlso for medicine, decor, research\nStrict QC and disease prevention\n\n### 3. Notable Points\nGrid layout by species/growth stage\nPremium zones for gourmet produce\nControlled water exchange for ecosystem safety\n",
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"key": "카르나, 게이트웨이, 심해의 입구, Carna, 드라바르, 함대연합, Dravar",
"comment": "⚓ 카르나 게이트웨이",
"content": "---\n\n## Carna Gateway (카르나 게이트웨이)\n\n> Only surface–deep link of Ireb.\n\n### 1. Overview\nLocation: Outer Ireb waters\nSize: Few hundred residents\nOrigin: Built as joint port for ships and subs\nExternal View: “Door to the Deep,” hub for adventurers/traders\n\n### 2. Structure & Lifestyle\nLeadership: Port Authority + Guild\nOps: Sub runs, cargo, adventurer reg/contracts\nCulture: Surface–deep mix, busy\nTrait: Direct sub line to Nereus\n\n### 3. Environment & Resources\nEnv: Calm seas, easy access\nFacilities: Ancient tunnels + sub docks\nResources: Imports, gear, ship/sub repair\n\n### 4. Notable Aspects\nStrict entry security\nOnly surface route into Ireb\nGuild branch handles expeditions\nStrategic ocean–abyss link\n",
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"key": "folder:c2b12ac0-2dd7-4feb-8893-4be794dce4ae",
"comment": "🐍 벨카다 밀림권",
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"key": "벨카다, 밀림 지역, 벨카다 밀림권, Velcada Wilds, 벨카다 정글, 금향 정글, Velcada, Wild Jungle, Golden Spice Zone, 하르켄, 고지마을, Harken, 그로안, 지하창고망, Groan, 루카르나, 수목주점, Rukar’na, 바스칼, 부유구조팀, 부유 구조팀, 부유구조단, 부유 구조단, 항공 구조, Vaskal, Aerial Rescue, 페나르, 균계채취지, Penar, Mycofield, 카르노흐, 뿌리성소, Karnohh, Root Sanctum, 트라벨로, 수액거점, Travello, Sap Station, 그린바인, 탐험전초지, Greenvine, Expedition, 그로카쉬, 전사부락, 오크부락, Grokash, Wartribe Village, Jorak, 조라크, 아르칼 지부, 밀림 지부, 정글지부",
"comment": "🐍🌐 벨카다 개요",
"content": "---\n\n## Region Name: Velcada Wilds\n\nLocation: Southern heartlands of Lumispara\nClassification: Tropical rainforest / High-risk survival zone\nDanger Level: ★★★★\nKeywords: Giant trees, Swamps, Jungle, Mutations, Hybrid ecology\n\n### 1. Environmental Overview\nTerrain/Climate: Colossal trees, swamps, vine forests; hot, humid, heavy rain; shifting terrain; misted forest floor\nEcosystem: Dense interlinked life; muddy ground, canopy tribes and fauna; constant toxins and predators\nMana Traits: Life-saturated, accelerates growth, mutates plants and beasts\nResources: Medicinal herbs, fungi, poisons, rare saps, vines, mutant materials\nThreats: Canopy predators, giant insects, venomous reptiles, marsh “living terrain”\n\n### 2. Summary\nGeography: Jungle, swamps, giant trees, seasonal shifts\nClimate: Hot, humid, rainy, mist-shrouded\nDanger: Mutants, toxins, unstable terrain\nCreatures: Birds, predators, reptiles, insects\nProduction: Herbs, saps, vines, toxic goods\nUtility: Exploration, hunting, research, rare trade\n",
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"key": "벨카다, 밀림 지역, 벨카다 밀림권, Velcada Wilds, 벨카다 정글, 금향 정글, Velcada, Wild Jungle, Golden Spice Zone, 하르켄, 고지마을, Harken, 그로안, 지하창고망, Groan, 루카르나, 수목주점, Rukar’na, 바스칼, 부유구조팀, 부유 구조팀, 부유구조단, 부유 구조단, 항공 구조, Vaskal, Aerial Rescue, 페나르, 균계채취지, Penar, Mycofield, 카르노흐, 뿌리성소, Karnohh, Root Sanctum, 트라벨로, 수액거점, Travello, Sap Station, 그린바인, 탐험전초지, Greenvine, Expedition, 그로카쉬, 전사부락, 오크부락, Grokash, Wartribe Village, Jorak, 조라크, 아르칼 지부, 밀림 지부, 정글지부",
"comment": "🐍🧬 벨카다 생태",
"content": "---\n\n## Ecosystem and Monster Distribution of the Velcada Wilds\n\n### Regional Overview\nUltra-dense southern rainforest.\nColossal trees, swamps, toxic plants, predators, mutated insects.\nLower layer: dark, spore-filled, insect-dominated.\nUpper canopy: aerial predators and giant birds.\nLife-aspected mana drives growth and mutation.\nTerritories ruled by guardian-class monsters.\n\n### Jungle Predators\nBladefung: Carnivorous mushroom plant, neurotoxic tendrils\nStormfang Assassin: Striped panther, lightning-fast, paralytic venom\nThornwing Moth: Large moth, disperses spined scales in swarms\n\n### Insects and Arthropods\nIron Mantis: Steel-shelled, forearm blades cut metal\nBloodfire Ant: Giant aggressive ant, venom prevents clotting\n\n### Toxic Flora\nRedvein Vine: Pulses like heart, injects dissolving venom\nGloompot: Acid-filled plant, sprays acid, releases paralytic vapor\n\n### Guardian-Class Monsters\nKarac Blackwing: Colossal bird, creates typhoon winds, canopy ruler\nZargon Stonescale: Rock-scaled lizard, breathes paralytic gas, prized scales\nTrispine Devourer: Giant scorpion, three tails with paralytic/necrotic toxins\nVilemurk Whitemud: Massive white slime, shapeshifting, regenerating, corrosive\n\n### Environmental Notes\nLower: darkness, spores, insect swarms.\nUpper: flying predators, vine bridges.\nSwamps shift unpredictably.\nMana mutations create varied threats.\n\n### Summary\nUltra-dense, hostile rainforest.\nLower: toxic plants, insects. Upper: birds, predators.\nFour guardian-class monsters enforce balance.\nMana mutations make exploration perilous.\n",
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"key": "하르켄, 고지마을, Harken",
"comment": "🌿 하르켄 고지마을",
"content": "---\n\n## Harken Canopy Hamlet (하르켄 고지마을)\n\n> Upper canopy eco-research hamlet, major adventurer job hub\n\n### 1. Overview\nLocation: Velcada upper canopy\nOrigin: Began as toxic plant/creature lab, grew into hamlet\nIdentity: Eco/alchemy research, survival tech, rare medicine\nPerception: Reliable commission base in danger zone\n\n### 2. Politics & Society\nStructure: Research Council of elder scholars/alchemists\nMembers: Researchers, gatherers, guards\nRules: Strict research ethics, contract system\nInfluence: Core of Velcada exploration support\n\n### 3. Geography & Environment\nClimate: Hot, humid, storm-prone canopy\nResources: Rare herbs, glowing mushrooms, toxins\nDefense: Treehouse builds, rope bridges\n\n### 4. Culture & Lifestyle\nCulture: Info-sharing, weekly meetings\nFood: Imports plus herb/mushroom farming\nArchitecture: Storm-proof treehouses\n\n### 5. Key Locations\nCentral Hall: Council, job intake\nCollection Lab: Sorting/research\nGuest Quarters: Adventurers/merchants\n\n### 6. Notable Elements\nMain job issuer in Velcada\nDistributes eco-intel continent-wide\nSome jobs require guardian-class observation\n",
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"key": "그로안, 지하창고망, Groan",
"comment": "🏚️ 그로안 지하창고망",
"content": "---\n\n## Groan Subterrane Depot (그로안 지하창고망)\n\n> Underground supply and evac hub in Velcada’s western marsh\n\n### 1. Location & Environment\nLocation: Stable ground under western marsh\nEnvironment: Multi-level reinforced underground depot, well hidden\n\n### 2. Features\nSupplies canopy villages with essentials\nFunctions as shelter with secure gates and escape routes\nLong-term storage with separated zones for food, medicine, gear\n\n### 3. Notable Points\nEntrances known only to cleared personnel\nServes as emergency refuge for SOS signals in jungle\n",
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"key": "루카르나, 수목주점, Rukar’na",
"comment": "🍻 루카르나 수목주점",
"content": "---\n\n## Rukar’na Treehold Tavern (루카르나 수목주점)\n\n> Giant-tree tavern & adventurer hub in eastern Velcada\n\n### 1. Overview\nLocation: Inside massive hollow tree, eastern Velcada\nScale: Hosts dozens, ~40 lodging\nOrigin: Refitted giant trunk by guild expedition\nPerception: Safe zone for info and job exchange\n\n### 2. Structure & Lifestyle\nManagement: Tavern keeper + support crew\nMain Ops: Food, drinks, lodging, rare trade, contracts\nAtmosphere: Busy, open, constant chatter\n\n### 3. Environment & Resources\nSetting: Multi-level hollow tree\nLayout: Lower tavern/dining, upper rooms\nSupplies: Mostly imports, some local gather\n\n### 4. Notable Aspects\nExterior intact for monster camouflage\nLaunchpad for risky jungle runs\nWalls display expedition records and relics\n",
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"key": "바스칼, 부유구조팀, 부유 구조팀, 부유구조단, 부유 구조단, 항공 구조, Vaskal, Aerial Rescue",
"comment": "🪶 바스칼 부유구조단",
"content": "---\n\n## Vaskal Aerial Rescue Unit (바스칼 부유구조단)\n\n> Rescue crew on a refit GA dreadnought, guarding Velcada skies\n\n### 1. Overview\nLocation: Velcada airspace, routes and zones\nScale: 1 floating dread, ~120 crew\nOrigin: GA wreck rebuilt by Guild + Alch Alliance\nPerception: “Sky guardian” to locals, relic-run team to outsiders\n\n### 2. Structure & Lifestyle\nLeadership: Captain, XO, heads of med/alch/flight/rescue\nMain Ops: Search-rescue, med evac, aerial support\nAtmosphere: Strict regs, team-first, fast response\n\n### 3. Environment & Resources\nSetting: GA dread refit as levium floater, steel hull intact\nFacilities: Med bay, alch labs, brew rooms, mission desk\nResources: Funded by Guild + Alliance, some GA systems active\n\n### 4. Notable Aspects\nFree rescues for adventurers, scholars, alchemists\nMost weapons dead, some turrets still live\nGA etchings/gizmos attract study interest\n",
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"key": "페나르, 균계채취지, Penar, Mycofield",
"comment": "🍄 페나르 균계채취지",
"content": "---\n\n## Penar Mycofield Grounds (페나르 균계채취지)\n\n> Foggy Velcada marsh, rare mushroom zone with deadly risks\n\n### 1. Location & Environment\nLocation: Northern Velcada fog-marsh basin\nEnvironment: Heavy mist, giant fungi, glowing mycelium, stable damp climate\n\n### 2. Features\nMedicinal and gourmet “Black Gold” mushrooms\nLicensed and illegal harvesters clash often\n\n### 3. Notable Points\nSome fungi release toxins or act as predators\nProtective gear and guides mandatory for survival\n",
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"key": "카르노흐, 뿌리성소, Karnohh, Root Sanctum",
"comment": "🪷 카르노흐 뿌리성소",
"content": "---\n\n## Karnohh Root Sanctum (카르노흐 뿌리성소)\n\n> Ancient spirit ritual site turned safe underground sanctuary\n\n### 1. Location & Environment\nLocation: Deep SW Velcada root network\nEnvironment: Cavern from giant roots, glowing pollen, stable climate\n\n### 2. Features\nFormer spirit site, now unclaimed refuge\nSurrounded by herbs and rare medicinal plants, monster-free\n\n### 3. Notable Points\nMaze-like root tunnels, guide needed\nValuable herbs draw risk-taking explorers\n",
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"key": "트라벨로, 수액거점, Travello, Sap Station",
"comment": "🧪 트라벨로 수액거점",
"content": "---\n\n## Travello Sap Station (트라벨로 수액거점)\n\n> Central Velcada outpost for premium sap harvest/processing\n\n### 1. Location & Environment\nLocation: Central colossal tree zone, Velcada\nEnvironment: Giant trunks, stable climate, hard to access\n\n### 2. Features\nStation for sap harvest and processing\nSap used for medicine, waterproofing, adhesives, food, luxury drinks\nHarvesters skilled, methods guarded\n\n### 3. Notable Points\nProcessed sap fetches high prices, some guild-exclusive\nZones strictly regulated, illegal collection punished\n",
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"key": "그린바인, 탐험전초지, Greenvine, Expedition",
"comment": "🏕️ 그린바인 탐험전초지",
"content": "---\n\n## Greenvine Expedition Outpost (그린바인 탐험전초지)\n\n> Mobile forward base on NE Velcada border\n\n### 1. Location & Environment\nLocation: NE Velcada border\nEnvironment: Dense forest, vine networks; swamp/thicket ground, treetop watchpoints and bridges\n\n### 2. Features\nTemporary base for guild/foreign expeditions, relocates often\nOffers supplies, maps, survival gear, route info, danger alerts\n\n### 3. Notable Points\nModular build for quick move\nSections serve as airship landing, link with rescue units\n",
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"key": "그로카쉬, 전사부락, 오크부락, Grokash, Wartribe Village",
"comment": "🪓 그로카쉬 전사부락",
"content": "---\n\n## Grokash Wartribe Village (그로카쉬 전사부락)\n\n> Orc clan in SW Velcada, life centered on combat and strength\n\n### 1. Overview\nLocation: SW Velcada gorge\nScale: Dozens of warriors and families\nOrigin: Ancient gorge orcs, strength upheld by constant battles\nPerception: Primitive yet formidable, ally-only trade/military\n\n### 2. Structure & Lifestyle\nLeadership: Chieftain + elder warriors\nActivities: Hunting, duels, combat training\nCulture: Strength = status/honor, victories raise pride\n\n### 3. Environment & Resources\nTerrain: Gorge and jungle, log/bone fortifications\nSettlement: Central fire, training grounds, wood/hide huts\nResources: Hides, bones, herbs, fruits\n\n### 4. Notable Points\nMinimal tech, feared natural orc combat power\nWeapons often bone/stone, hunting and fighting equal value\nAlliances sealed with “Blood Oath”\n",
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"key": "folder:f705688b-0770-44a8-801d-3882cb226667",
"comment": "🛠️ 제르하라 황무지",
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"key": "제르하라, 제르하라 황무지, Jer-Hara Wastes, 제르하라 폐허, 황혼 격전지, Jerhara, Wreckfield, Arcane Wastes, 오토캔 제조 플랜트, 통조림 공장, 식량 공장, AutoCan Manufacturing Plant, 클린스윕, 호텔, Cleansweep Hotel, 도먼트, 폐허 도시, Dormant Skyline, 컨태미네이션, 오염 지역, 오염 구역, Contamination Belt, 마나 농축 저장고, Mana Concentrate Vault, 폐기물 처리 지대, Waste Processing Fields, 제를리, 전쟁 격납고, Zerli War Hangar, 섹터 제로, 폐기된 연구소, Sector Zero, Abandoned Cloning Lab",
"comment": "🛠️🌐 제르하라 개요",
"content": "---\n\n## Region Name: Zer-Hara Wastes\n\nLocation: Western Lumispara, edge of Ereval Plains\nClassification: Post-war wasteland / Contaminated ruins\nDanger Level: ★★★★~★★★★★\nKeywords: Golden Age weapons, Factories, Contamination, Test subjects, Relics\n\n### 1. Environmental Overview\nTerrain/Climate: War-scarred land with rusted machines, collapsed ruins, buried vegetation; dry winds, toxic fog, mana steam vents\nEcosystem: Survival tied to recycling parts; unmanned factories create limited stable zones; constant threat from machines and test creatures; filters and dampeners required\nMana Traits: Widespread contamination; unstable surges near labs; emotion magic may trigger weapons\nEconomy: Relics, alloys, energy crystals salvaged; outposts dismantle and refine; unofficial trade only\nThreats: Outskirts and labs most dangerous; autonomous war machines, test mutants, runaway systems, random explosions\n\n### 2. Summary\nGeography: Ruins, rusted steel, production lines\nClimate: Toxic fog, dry winds, unstable vents\nDanger: Machines, mutants, surges, collapses\nCreatures: Mechanical beasts, hybrids, failed clones, drones\nProduction: Alloys, crystals, relic scraps, parts\nUtility: Dismantling, refining, illicit trade\n",
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"key": "제르하라, 제르하라 황무지, Jer-Hara Wastes, 제르하라 폐허, 황혼 격전지, Jerhara, Wreckfield, Arcane Wastes, 오토캔 제조 플랜트, 통조림 공장, 식량 공장, AutoCan Manufacturing Plant, 클린스윕, 호텔, Cleansweep Hotel, 도먼트, 폐허 도시, Dormant Skyline, 컨태미네이션, 오염 지역, 오염 구역, Contamination Belt, 마나 농축 저장고, Mana Concentrate Vault, 폐기물 처리 지대, Waste Processing Fields, 제를리, 전쟁 격납고, Zerli War Hangar, 섹터 제로, 폐기된 연구소, Sector Zero, Abandoned Cloning Lab",
"comment": "🛠️🧬 제르하라 생태",
"content": "---\n\n## Ecosystem and Threat Distribution of the Zer-Hara Wastes\n\n### Regional Overview\nRuins of collapsed technological civilization.\nNo natural life; ecosystem built from machines, drones, and weaponized creatures.\nGolden Age defense units still active.\nMana pollution and automated defenses shape environment.\n\n### Mechanical and Drone Entities\nSteelcreeper Drone: Multi-jointed surveillance, bulletproof, electric shock\nCircuit Hound: Mechanical hunter, tracks heat/mana, relentless pursuit\nRecon Hover: Small aerial scanner, summons self-destruct drones\n\n### Unmanned Specialty Vehicles\nCrusthammer Tank: Armored legged vehicle, patrols contamination belts\nSurge Carrier: High-speed logistics, uncontrolled roaming and collisions\nProvisioner Van: Civilian vending unit, still dispenses food/water in safe zones\n\n### Weaponized Creatures\nBlight Sculptor: Escaped corrosive entity, poisons surroundings\nMana Reverser: Absorbs mana, triggers unstable detonations, self-destructive\nFlash Reaper: Light/sound predator, attacks machines and beings\n\n### Guardian-Class Entity\nArgos, Sentinel of Dusk: Colossal war machine guarding central vault, turreted legs, drones, shielded\n\n### Environmental Notes\nArtificial ecosystem of machines and weapons.\nPartial comm networks maintain coordination.\nMana and industrial contamination mix.\nWeaponized creatures unpredictable.\nAbandoned war machines fused with terrain.\n\n### Summary\nArtificial, machine-driven wasteland.\nDrones, vehicles, and weaponized fauna dominate.\nCivilian machines still supply resources.\nMana contamination destabilizes zones.\nArgos defends central vault.\nSurvival dictated by mechanical and experimental entities.\n",
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"key": "오토캔 제조 플랜트, 통조림 공장, 식량 공장, AutoCan Manufacturing Plant",
"comment": "🏭 오토캔 제조 플랜트",
"content": "---\n\n## AutoCan Manufacturing Plant (오토캔 제조 플랜트)\n\nOne-line Summary: Unmanned Golden Age canned goods plant.\n\n### 1. Location/Env\nLocation: Zer-Hara Wastes safe zone\nEnv: Self-powered automated factory, long-term independent operation\n\n### 2. Features\nFull cycle ops: raw–harvest–process–pack–store\nGolden Age system keeps stable efficiency/quality\nBase stop for adventurers/relic hunters\n\n### 3. Notable Points\nHuge underground storage: tens of thousands cans & water\nInternal sec: exists but barely functions\n",
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"key": "클린스윕, 호텔, Cleansweep Hotel",
"comment": "🏨 클린스윕 호텔",
"content": "---\n\n## Cleansweep Hotel (클린스윕 호텔)\n\nOne-line Summary: Automated Golden Age hotel, always spotless.\n\n### 1. Location/Env\nLocation: Zer-Hara Wastes central stable zone\nEnv: Multi-story Golden Age build, cleaning bots keep pristine\n\n### 2. Features\nGuest rooms, lobby, dining, baths all functional\nAuto lodging & meals, pay with zone coins, vouchers, or gold\nExplorers use as rest/recovery hub\n\n### 3. Notable Points\nBots manage guest flow, block unauthorized\nNoble suites & Golden Age art remain\nGuests receive top-class service\n",
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"key": "도먼트, 폐허 도시, Dormant Skyline",
"comment": "🏙️ 도먼트 스카이라인",
"content": "---\n\n## Dormant Skyline (도먼트 스카이라인)\n\nOne-line Summary: Preserved automated city, simple ID or adventurer proof grants residency.\n\n### 1. Location/Env\nLocation: Zer-Hara Wastes western stable zone\nEnv: Abandoned city, intact layout; auto cleaning/maintenance, lights & facilities active\n\n### 2. Features\nSecurity bots patrol streets/buildings\nResidency via simple ID (name, age, race, job) or adventurer proof as temp ID\nExplorers use for long-term stay\n\n### 3. Notable Points\nPublic facilities still run, resupply/rest hub\nHigh-rises keep Golden Age landscaping & lighting\n",
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"key": "컨태미네이션, 오염 지역, 오염 구역, Contamination Belt",
"comment": "☣️ 컨태미네이션 벨트",
"content": "---\n\n## Contamination Belt (컨태미네이션 벨트)\n\nOne-line Summary: High-risk zone of failed industry + toxic mana.\n\n### 1. Location/Env\nLocation: Zer-Hara Wastes northern danger zone\nEnv: Collapsed industrial sites; pollutants + unstable mana contaminate air/soil/water\n\n### 2. Features\nStandard PPE useless, need advanced filters & mana shields\nToxin/mana levels shift unpredictably\nContam units, mutants, and flamethrower-armored mecha hounds (remnants of cleanup system) roam\n\n### 3. Notable Points\nRuined refineries/pipelines lure relic hunters & researchers\nDense mana crystals appear rarely, harvesting deadly\n",
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"key": "마나 농축 저장고, Mana Concentrate Vault",
"comment": "💠 마나 농축 저장고",
"content": "---\n\n## Mana Concentrate Vault (마나 농축 저장고)\n\nOne-line Summary: Sealed vault of liquid mana, survival gear mandatory.\n\n### 1. Location/Env\nLocation: Zer-Hara Wastes eastern sealed zone \nEnv: Golden Age mana storage, dense liquid mana from stones & geothermal; shielding decayed, unstable zones remain\n\n### 2. Features\nHundreds of cylinders store high-density liquid mana \nNo control, leaks/surges constant; unprotected survival impossible \nLeaks cause mana blasts, attract rogue machines & mutants\n\n### 3. Notable Points\nBroken seals & neglect raise hazard \nLeaked mana crystallizes into rare crystals, harvesting perilous \nEntry needs advanced shielding/detection, stay time very short\n",
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{
"key": "폐기물 처리 지대, Waste Processing Fields",
"comment": "🛠️ 폐기물 처리 지대",
"content": "---\n\n## Waste Processing Fields (폐기물 처리 지대)\n\nOne-line Summary: Hazardous scrap zone, resource-rich but unstable.\n\n### 1. Location/Env\nLocation: Zer-Hara Wastes southern outskirts \nEnv: Golden Age waste processors, now broken/aggressive across vast plains\n\n### 2. Features\nLayers of scrap, fuel cells, reactive alloys, mana parts \nValuable alloys/modules lure adventurers \nHazards: explosions, collapses, rogue machines\n\n### 3. Notable Points\nPristine Golden Age machines/weapons remain \nSome processors still auto-sort/collect, scavengers hunt their routes\n",
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{
"key": "제를리, 전쟁 격납고, Zerli War Hangar",
"comment": "🛡️ 잊혀진 제를리 전쟁 격납고",
"content": "---\n\n## Forgotten Zerli War Hangar (잊혀진 제를리 전쟁 격납고)\n\nOne-line Summary: Golden Age war hangar with sealed weapons & relic munitions.\n\n### 1. Location/Env\nLocation: Zer-Hara Wastes SW scrap city\nEnv: Massive hangar, mostly sealed; core intact, some damage\n\n### 2. Features\nStored assets: puppet soldiers, drones, walkers, colossal blades\nAutonomous guardians patrol outside, attack intruders instantly\nMost systems offline, some areas faintly powered/locked\n\n### 3. Notable Points\nSought by relic hunters & researchers, recovery near-impossible\nContains war archives, weapon designs, unused relic munitions\n",
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{
"key": "섹터 제로, 폐기된 연구소, Sector Zero, Abandoned Cloning Lab",
"comment": "🧬 섹터 제로, 폐기된 복제 연구소",
"content": "---\n\n## Sector Zero – Abandoned Cloning Lab (섹터 제로, 폐기된 복제 연구소)\n\nOne-line Summary: Forbidden Golden Age bioweapon cloning lab.\n\n### 1. Location/Env\nLocation: Zer-Hara Wastes NE research ruins\nEnv: Golden Age monster/bioweapon lab; walls collapsed, interior contaminated, some sealed with life-support\n\n### 2. Features\nRecords on \"Raviel_Prototype_α\" & clone weapons\nFailed clones, mutants, unstable incubates active/adrift\nGrowth chambers & relic bio-process devices, high risk/value\n\n### 3. Notable Points\nHolds relics/data on conceptual lifeform research\nSome zones run auto-defense & bio-detection, instant intruder response\n",
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"key": "folder:91f4a232-0ed9-42ce-bb69-d12f2ddeb453",
"comment": "🌀 알샤크 대균열",
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"key": "알샤크, 알샤크 대균열, Alshaq Great Rift, 알샤크 균열, 참격의 대지, Alshaq, Rift Scar, Godwound Chasm, 라비엔, 절벽초소, 대균열 초소, Ravien, Edgewatch Camp, 칼버, 바람흉터 절벽, Kallver, Windscar Ledge, 보르할, 부유암석 군락, Vorhal, Floating Crags, 드레니스, 중력 함몰대, 블랙 드래곤, Drenith, Gravity Hollows, 아비스, 균열핵, Abyth",
"comment": "🌀🌐 알샤크 개요",
"content": "---\n\n## Region Name: Alshaq Great Rift\n\nLocation: Central-western Lumispara\nClassification: Abyssal crevasse / High-gravity mana zone\nDanger Level: ★★★★★\nKeywords: Golden Age cleave, Sheer cliffs, Gravity distortion, Dragon habitat, Cleave mana\n\n### 1. Environmental Overview\nTerrain/Climate: Immense straight crevasse, immeasurable depth, sheer cliffs, low light, cold winds\nEcosystem: Drakes, wyverns, dragons in fissures and floating rocks; compact, gravity-adapted fauna; survival without gear impossible\nMana Traits: Residual cleave mana warps gravity; weight multiplied, movement hindered; disorientation, time slips, sensory paralysis\nResources: Elder dragon scales, high-gravity Levium, relic shards; dangerous to gather\nThreats: Outer rim unstable, inner depths lethal with gravity crush and apex predators\n\n### 2. Summary\nGeography: Straight cliffs, cleave scar, floating rocks\nClimate: Cold, dim, irregular winds\nDanger: Gravity zones, dragons, distortions\nResources: Dragon remains, Levium, relic shards\nUtility: Extreme hazard; no safe access\n",
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"key": "알샤크, 알샤크 대균열, Alshaq Great Rift, 알샤크 균열, 참격의 대지, Alshaq, Rift Scar, Godwound Chasm, 라비엔, 절벽초소, 대균열 초소, Ravien, Edgewatch Camp, 칼버, 바람흉터 절벽, Kallver, Windscar Ledge, 보르할, 부유암석 군락, Vorhal, Floating Crags, 드레니스, 중력 함몰대, 블랙 드래곤, Drenith, Gravity Hollows, 아비스, 균열핵, Abyth",
"comment": "🌀🧬 알샤크 생태",
"content": "---\n\n## Ecosystem and Monster Distribution of the Alshaq Great Rift\n\n### Regional Overview\nGolden Age artificial cleave spanning the continent.\nExtreme mana distortion and abnormal gravity prevent normal life.\nAll organisms feed on mana directly or drain it from others.\nEnvironment harshens from rim to supergravity depths.\nTop predators: gravity-adapted wyverns and dragons.\nDeepest point holds first doll-weapon prototype.\n\n### Riftborne Predators\nRift Drake: Mid-sized, cliff-dwelling, short strong wings for gliding/diving\nAbyss Wyvern: Floating rock apex predator, drains mana midair, survives long without food\nBlackscale Dragon: Lower hollow apex, scales nullify magic, cliff-climbing predator\n\n### Mana-Feeding Invertebrates\nLevium Mite: Lives on levium stone, consumes mana/minerals, swarms damage cliffs and gear\nRift Cicada: Decades-long growth in mana crystals, high-frequency call mimics wyvern signals\n\n### Mana-Absorbing Flora\nRift Lichen: Absorbs mana, grows in fissures/floating rocks, base energy source\nGravity Sporevine: High-gravity plant, releases weakening mana spores, spores form new vines\n\n### Guardian-Class Entity\nRiftbound Sentinel, Zarvanyth: First doll-weapon prototype, created rift with one cleave.\nFixed deep within under runaway gravity, 140 cm frame leaning on 1,800 m greatsword.\nWarns, then cuts intruders.\nSword’s mana waves stabilize deep rift layers.\n\n### Environmental Notes\nAll organisms specialize in mana feeding.\nNo standard food chain.\nHigh gravity restricts flight; gliding and leaping common.\nFloating rocks serve as hubs/territories.\nFewer but larger, denser lifeforms deeper in.\nZarvanyth preserves balance.\n\n### Summary\nMana-fed rift ecosystem from Golden Age cleave.\nGravity-adapted drakes, wyverns, dragons, and invertebrates.\nMana flora sustain base cycle.\nNo natural food chain, only mana flow.\nZarvanyth stabilizes and guards the rift.\n",
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"key": "라비엔, 절벽초소, 대균열 초소, Ravien, Edgewatch Camp",
"comment": "🛡️ 라비엔 절벽초소",
"content": "---\n\n## Ravien Edgewatch Camp (라비엔 절벽초소)\n\n> Cliffside forward outpost guarding NE Great Rift entry\n\n### 1. Location & Env\nLocation: NE rim of Alshaq Great Rift, shielded safe zone\nEnv: Temporary cliff camp, high winds and unstable mana\n\n### 2. Features\nExpo permit HQ and safety check station\nLaunch pad for crew/equip check and mana drill\n\n### 3. Notables\nObservation tower with mana/weather detectors\nCliff path as sole official entry, mandatory checkpoint\n",
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"key": "칼버, 바람흉터 절벽, Kallver, Windscar Ledge",
"comment": "🌬️ 칼버 바람흉터 절벽",
"content": "---\n\n## Kallver Windscar Ledge (칼버 바람흉터 절벽)\n\n> Ancient cleave-shaped cliff, deadly updraft hazard\n\n### 1. Location & Env\nLocation: Upper cliff zone of Alshaq Great Rift\nEnv: Glass-smooth rock, unstable high winds\n\n### 2. Features\nUpdrafts lift unanchored people\nCrossing requires safety gear and fixed anchors\n\n### 3. Notables\nCleave shockwave scars and strange mineral lines\nNicknamed \"Blade of the Rift,\" most dangerous section\n",
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"key": "보르할, 부유암석 군락, Vorhal, Floating Crags",
"comment": "🪨 보르할 부유암석 군락",
"content": "---\n\n## Vorhal Floating Crags (보르할 부유암석 군락)\n\n> Mid-level floating rock cluster, wyvern/drake nesting zone\n\n### 1. Location & Env\nLocation: Mid-tier floating rocks of Alshaq Great Rift\nEnv: Dozens of levium-rich massive rocks suspended in air\n\n### 2. Features\nPrimary wyvern/drake breeding grounds, highly sensitive to intrusion\nLevium mana waves disrupt navigation instruments\n\n### 3. Notables\nSudden gusts and turbulence make flight dangerous\nSurfaces host mana plants and rift lichen, sheltering small mana creatures\n",
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"key": "드레니스, 중력 함몰대, 블랙 드래곤, Drenith, Gravity Hollows",
"comment": "⚖️ 드레니스 중력 함몰대",
"content": "---\n\n## Drenith Gravity Hollows (드레니스 중력 함몰대)\n\n> Extreme gravity zone from cleave mana, domain of black dragon\n\n### 1. Location & Env\nLocation: Lower Alshaq Great Rift high-gravity basin\nEnv: Condensed cleave mana creates constant gravity, multiplying object weight\n\n### 2. Features\nFlight nearly impossible, lifeforms evolved short and sturdy\nGravity-adapted black dragon dominates as apex predator\n\n### 3. Notables\nGround/cliffs rich in dense levium crystals and mana fissures\nFeared dragon hunting ground, among continent’s hardest-to-access areas\n",
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"key": "아비스, 균열핵, Abyth",
"comment": "⚫ 아비스 균열핵 심연",
"content": "---\n\n## Abyth Core Abyss (아비스 균열핵 심연)\n\n> Deepest rift sector, Crack Core and ancient guardian site\n\n### 1. Location & Env\nLocation: Lowest depth of Alshaq Great Rift\nEnv: Endless darkness with gravity that warps senses\n\n### 2. Features\nCenter of the absolute cleave, believed resting place of Crack Core\nGolden Age guardian-class weapon trapped under gravity force\n\n### 3. Notables\nNo expedition has reached, knowledge based on rumor and legend\nPeriodic mana waves thought to stabilize rift structure\n",
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"key": "레비움, Levium",
"comment": "중력 결정 : 레비움",
"content": "---\n\nLevium Crystal (레비움 결정): Mana-reactive mineral that alters gravity fields, density sets pull strength, unstable veins emit hazardous bursts.",
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"key": "folder:d1870c91-b5bd-4c78-a2a5-36754b94de31",
"comment": "🧿 미드나잇 마나지대",
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"key": "미드나잇, 마나 지대, 미드나잇 마나지대, Midnight Arcane Belt, 미드나잇 지대, 마력폭주지, Midnight, Mana Collapse Zone, Twilight Chaos, 설원, 고요의 초입가옥, 미드나잇의 집입로, 미드나잇의 입구, Silent, Entry House, 마나 오로라, Mana Aurora, 마나의 강, 마나 강, Mana River, 마나수림, 마나 수림, Mana Grove, 균열의 설원, Fractured Snowfields, 신격승천 의식의 장, 구미호의 원죄, 흑의 잔념, Divine Ascension, Ritual Grounds, Black Remnant",
"comment": "🧿🌐 미드나잇 개요",
"content": "---\n\n## Region Name: Midnight Arcane Belt\n\nLocation: Northern edge of Lumispara\nClassification: Mana instability zone / Altered magical terrain\nDanger Level: ★★★★★+\nKeywords: Endless twilight, Pure mana, Disasters, Spatial collapse, Ritual scar\n\n### 1. Environmental Overview\nTerrain/Climate: Once polar glaciers, now twilight land of icefields, crystal plains, floating land, warped gravity\nEcosystem: Wildlife mutated or fused with mana; only mana-adapted survive; entrants collapse without shielding\nMana Traits: Highest purity; visible streams and mists; constant disasters—collapses, distortions, awakenings\nResources: Mana crystals, ritual fragments, unstable artifact cores; collecting extremely dangerous\nThreats: Whole region unstable; no lasting safe zones\n\n### 2. Summary\nGeography: Twilight, ice-crystal plains, floating terrain\nClimate: Polar cold, unstable, no day/night\nDanger: Mana storms, collapse, distortions, artifact hazards\nCreatures: Mana-mutants, ritual phenomena, artifact spawns\nProduction: Pure crystals, ritual debris, artifact cores\nUtility: Mana research, artifact recovery, phenomenon study\n",
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"key": "미드나잇, 마나 지대, 미드나잇 마나지대, Midnight Arcane Belt, 미드나잇 지대, 마력폭주지, Midnight, Mana Collapse Zone, Twilight Chaos, 설원",
"comment": "🧿🧬 미드나잇 생태",
"content": "---\n\n## Midnight Arcane Belt – Ecosystem and Monster Distribution\n\n### Regional Overview\nNo true plants or animals; all visible lifeforms are mana-shaped illusions of past memories.\nIllusions mimic life but distort perception, infect mana, or alter bodies on contact.\nSurvival requires withstanding reality collapse, gravity inversion, spatial/time distortion, and mana storms.\n\n### Illusory Flora\nGlassleaf Spires: Crystal tree-like towers, touching triggers timeline visions\nVeinbloom Vines: Transparent mana vines, contact pulls body parts into mana flow\nFrostpetal Phantoms: Frost-like blossoms, exist only as sensation\n\n### Illusory Fauna\nShardhoof Stag: Light-shadow stag, triggers terrain distortion when near\nMistwing Owl: Drifting apparition, eye contact implants memories\nHollowmane Wolf: Flickers solid/vapor, follows but does not attack\n\n### Hostile Entities – Guardian Fragments\nVoidtail Foxes: Black mana foxes, remnants of failed ascension ritual.\nPhysically bend space, pulling prey into voids.\n\n### Guardian-Class Entity – Black Remnant\nLocation: Divine Ascension Ritual Grounds\nAppearance: 155 cm, pale, crimson eyes, long black hair, black fox ears, nine tails, tattered kimono\nTraits: Holds nine relic weapons bound in tails\nAlignment: Neutral Evil, spares none, avoids pointless fights\nBehavior: Waits at altar, isolates intruders with illusion/terrain\nAbilities: Multi-weapon summon, illusion traps, mana storms\nWeakness: Resonance or sealing linked to original emotional core\n\n### Environmental Notes\nIllusory ecosystem; only fox fragments and guardian real.\nHazards: collapse, inversion, distortion, memory erosion, crystallizing storms.\nSurvival requires mana shields and cognitive defense.\nLong exposure risks identity collapse.\n\n### Summary\nIllusory, mana-shaped ecosystem.\nTrue threats: Voidtail Foxes, Black Remnant.\nSurvival demands resisting collapse and warping.\nDeepest sanctum guarded by Black Remnant.\n",
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"key": "고요의 초입가옥, 미드나잇의 집입로, 미드나잇의 입구, Silent, Entry House",
"comment": "🏚️ 고요의 초입가옥",
"content": "---\n\n## Silent Entry House (고요의 초입가옥)\n\n> Summary: Only gateway to Midnight Arcane Belt, no return once entered.\n\n### 1. Location & Environment\nLocation: Southern edge of Midnight Arcane Belt, far north continent\nEnvironment: Small wooden cabin on icy cliff, total silence, even storms muted\n\n### 2. Features\nExplorer gear left intact\nUninhabited yet tidy, traces of vanished adventurers\nValuables remain untouched\n\n### 3. Notable Points\nItems serve as warning and memorial\nBeyond lies snowbound no-return zone, only rumors\n",
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"key": "마나 오로라, Mana Aurora",
"comment": "🌌 마나 오로라 길잡이",
"content": "---\n\n## Mana Aurora Guide (마나 오로라 길잡이)\n\n> Summary: Single guiding light in endless twilight.\n\n### 1. Location & Environment\nLocation: Northern plains beyond entry house\nEnvironment: Sky curtain of pure mana light, only direction marker in twilight\n\n### 2. Features\nKnown as \"Mana Lantern\", exists while entry remains\nFlow unstable, surges and fades with local mana\n\n### 3. Notable Points\nExpeditions follow light into snowfields\nLegend says if light disappears, entry closes too\n",
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"key": "마나의 강, 마나 강, Mana River",
"comment": "🌊 흐르는 마나의 강",
"content": "---\n\n## Flowing Mana River (흐르는 마나의 강)\n\n> Summary: Liquid mana river, gives vitality but risks mutation.\n\n### 1. Location & Environment\nLocation: Three days northeast of entry\nEnvironment: Pale blue liquid mana river, floating above ground, faint glow\n\n### 2. Features\nContact grants life force but distorts body and mind\nCourse unstable, splits or vanishes then reappears\n\n### 3. Notable Points\nExplorers unable to map full course\nLegend of hidden mana crystal deep within flow\n",
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"key": "마나수림, 마나 수림, Mana Grove",
"comment": "🌲 마나수림",
"content": "---\n\n## Mana Grove (마나수림)\n\n> Summary: Forest of crystal-mana trees, ever-shifting paths.\n\n### 1. Location & Environment\nLocation: Inland lower reaches of Mana River\nEnvironment: Translucent blue crystal-light trees swaying with mana currents, not wind\n\n### 2. Features\nTrees change shape or position, forest layout unstable\nDirection easily lost, maps and compasses ineffective\n\n### 3. Notable Points\nHigh mana zones glow brilliantly, surreal landscape\nAncient texts mention \"Heart of Mana\" hidden deep\n",
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},
{
"key": "균열의 설원, Fractured Snowfields",
"comment": "❄️ 균열의 설원",
"content": "---\n\n## Fractured Snowfields (균열의 설원)\n\n> Summary: Mana-shattered snowfield, shifting terrain, last gate inward.\n\n### 1. Location & Environment\nLocation: Northern border of Mana Grove\nEnvironment: Once a vast snowfield, now broken by mana blasts; ice and mana shards pierce sky, air filled with magical chill\n\n### 2. Features\nTerrain unstable, paths constantly shifting\nDense mana strains body and equipment with time\n\n### 3. Notable Points\nServes as final threshold to deep zone\nLegend says those who cross never return\n",
"mode": "normal",
"insertorder": 30,
"alwaysActive": false,
"secondkey": "",
"selective": false,
"folder": "folder:d1870c91-b5bd-4c78-a2a5-36754b94de31",
"useRegex": false,
"bookVersion": 2
},
{
"key": "신격승천 의식의 장, 구미호의 원죄, 흑의 잔념, Divine Ascension, Ritual Grounds, Black Remnant",
"comment": "🏯 신격승천 의식의 장",
"content": "---\n\n## Divine Ascension Ritual Grounds (신격승천 의식의 장)\n\n> Summary: Failed ascension site, core of mana storm, Black Remnant guards.\n\n### 1. Overview\nLocation: Center of Midnight Arcane Belt, storm core\nOrigin: Ritual of nine-tailed fox’s ascension\nOutcome: Explosion reshaped land into current belt\n\n### 2. Structure & Environment\nHalf-collapsed shrine, black stone pillars, central altar radiating mana\nFragments of ritual patterns remain, mostly unreadable\nMana pools replay ritual disaster visions\nAir dense with high-purity mana, long stay lethal\n\n### 3. Notable Points\nRuined shrine holds eerie beauty\nBlack nine-tailed phantom appears at times, real or illusion unknown\nCentral altar watched by Black Remnant, blocking intruders\n",
"mode": "normal",
"insertorder": 30,
"alwaysActive": false,
"secondkey": "",
"selective": false,
"folder": "folder:d1870c91-b5bd-4c78-a2a5-36754b94de31",
"useRegex": false,
"bookVersion": 2
},
{
"key": "",
"comment": "🪪 상태창",
"content": "@@depth 0\n{{#if_pure {{? {{getglobalvar::toggle_LumisparaTemplate}}=1}}}}\n## Status Window Display Guidelines\n - For each response, display the status window at the very bottom of the response based on the most recent situation, strictly following the given format below.\n - Format:\n ```\n 장소:(.*?)|파티원:(.*?)|퀘스트 이름:(.*?)|퀘스트 내용:(.*?)\n ```\n{{/if}}",
"mode": "normal",
"insertorder": 999,
"alwaysActive": true,
"secondkey": "",
"selective": false,
"folder": "folder:b1cfbd59-397b-4a04-81ed-59c6fa7f2781",
"bookVersion": 2
},
{
"key": "",
"comment": "에셋",
"content": "@@depth 0\n{{#if_pure {{? {{getglobalvar::toggle_LumisparaAsset}}=1}}}}\n---\n\n### Image Insertion Guidelines Based on Location Transitions\n\n1. Insert image tags between paragraphs.\n2. The criterion for insertion is **location transition**.\n * Do not insert an image if the description continues within the same location.\n * Insert an image when a new place, area, building, or natural environment is introduced (**spatial shift**).\n3. Use the format `<img lum=\"filename\">` for image tags.\n4. The filename should reflect the context of the location.\n5. If there is no suitable image or no location transition, omit the tag.\n6. Within a single document, avoid unnecessary repetition of images for the same location.\n\n#### location Format\n\n<img lum=\"filename\">\n\nlocation Keywords: \nEreval; Beldel; Erse_Mion; Ishthar; Millen; Dwir_Quarry; Fount_of_Oracle; Vels_Nark_Ruins; Velmorrin_Ruins; Karle_Canal; Rashanor; Silverbranch; Mirdel_Herbstead; Belamer_Grove; Sirnel_Spirit_Hamlet; Stillgrove_of_Granil; Forgotten_Hollow; Corridor_of_Whispers; Paar’s_First_Pool; Teirin’s_Grove_of_Rest; Duranka; Gruundelvasc_Central_City; Brond_Tunnels; Runekar_Assembly; Harnum_Forgefield; Erdal_Vaults; Durgaleth_Liftshafts; Molgran_Scar; Steamspire_Core; Kranmiz_Deep; Elsin; Silain_Ridge; Ashen_Hollow_Dojo; Ivon’s_Basin; Skyfox_Shrine; Charyeong_Valley; Merluc_Ruins; Hargalika; Snowveil_Springs; Soulroot_Tree; Arqal; Golden_Mirage_Caravan_City; Baz_Lectum; Kural_Ash; Thar-Mir_Pit; Sarnet_Tombs; Ezel_Throat; Dal-Nahra_Tracks; Nirkat_Shell; The_Graven_Wind; Ashen_Maw; Relic_Duneward; Airanote; Floating_Ship; Sky_Gondola; Nebren_Condensation_Spire; Elbua_Terraced_Farms; Caira_Nestcliffs; Remno_Vertical_Silotower; Armiel_Merchant_Concourse; Airanote_Central_Plaza; Sillen_Relic_Exchange; Luan_Resting_Isle; Zeren_Skyport_District; Morcain; Blackridge_Market; Chain_Wharf; Rustveil_Redlight_Alley; Shacktown; Spidernet_Sewers; Black_Blade_Safehouse; Iron_Maw_Arena; Smolder_Chapel; Broken_Gate_Plaza; Shardlight_Hideout; Ireb; Dravar_Fleet_Union; Nereus_Domecity; Abysso_Towerfield; Silent_Relic_Grounds; Levia_Research_Complex; Mare_Desalination_Plant; Algehave_Farms; Pellio_Aquafarms; Carna_Gateway; Velcada; Harken_Canopy_Hamlet; Groan_Subterrane_Depot; Rukar’na_Treehold_Tavern; Vaskal_Aerial_Rescue_Unit; Penar_Mycofield_Grounds; Karnohh_Root_Sanctum; Travello_Sap_Station; Greenvine_Expedition_Outpost; Grokash_Wartribe_Village; Jer-Hara; AutoCan_Manufacturing_Plant; Cleansweep_Hotel;Dormant_Skyline; Contamination_Belt; Mana_Concentrate_Vault; Waste_Processing_Fields; Forgotten_Zerli_War_Hangar; Sector_Zero; Alshaq; Ravien_Edgewatch_Camp; Kallver_Windscar_Ledge; Vorhal_Floating_Crags; Drenith_Gravity_Hollows; Abyth_Core_Abyss; Midnight; Silent_Entry_House; Mana_Aurora_Guide; Flowing_Mana_River; Mana_Grove; Fractured_Snowfields; Divine_Ascension_Ritual_Grounds; Jorak; Nerus; Drakern; Velian; Sarvak; Kranos; Sylbran; Beldan\n{{/if}}",
"mode": "normal",
"insertorder": 100,
"alwaysActive": true,
"secondkey": "",
"selective": false,
"folder": "folder:b1cfbd59-397b-4a04-81ed-59c6fa7f2781",
"useRegex": false,
"bookVersion": 2
},
{
"key": "",
"comment": "어떻게 해야할지 고민....",
"content": "\n\n# SYSTEM: Future plans\n\n\n\n* When writing any Output, you must write the end this. *\n\n* In the next Output, when you want to introduce a new character, you must output this command. *\n\n\n\nEach character's detailed profile is provided only if their name is in the previous chat log.\n\nTherefore, if you describe a character for which a profile is not provided, there is a possibility of incorrect descriptions with existing settings.\n\nTo prevent this, when you want to introduce a new character, you must activate the Profile of the character you want to introduce in the next chat by following the following format.\n\n\n\nFormat: [⚙️Next character to appear| Character name ]\n\n\n\nExample: [⚙️Next character to appear| Yasuna, Fina ]\n\n\n\nIf you output a command that calls the Profile of the character you want to use in the next chat like this, the Profile of the specified character will be provided when the next user inputs.\n\n\n\n* Direct descriptions of characters whose profiles have not yet been called are prohibited, but descriptions that imply their existence are permitted. *\n\n* Even during this hinting process, mentioning the character's appearance, personality, dialogue, etc. is prohibited. This is because there is a huge difference between the preset content in the profile and content that is randomly created without information. *\n\n* When calling the lorebook with this command, you must output only the names of the characters that will be used in the next scene. Otherwise, too many tokens will be abused, which can cause financial difficulties for the USER (not {{user}}). *\n\n* If a character has already been called once, you don't need to call it again. However, if you need to call the profile again, output it again. *",
"mode": "normal",
"insertorder": 100,
"alwaysActive": false,
"secondkey": "",
"selective": false,
"folder": "folder:b1cfbd59-397b-4a04-81ed-59c6fa7f2781",
"bookVersion": 2,
"useRegex": false
},
{
"key": "folder:2b83677e-48a7-48d9-8ebd-21b995099b2e",
"comment": "👥️ 캐릭터 리스트",
"content": "",
"mode": "folder",
"insertorder": 100,
"alwaysActive": false,
"secondkey": "",
"selective": false,
"bookVersion": 2
},
{
"key": "",
"comment": " 🏛️ 모험가 리스트",
"content": "",
"mode": "normal",
"insertorder": 100,
"alwaysActive": false,
"secondkey": "",
"selective": false,
"folder": "folder:2b83677e-48a7-48d9-8ebd-21b995099b2e",
"bookVersion": 2
},
{
"key": "시로네, Shirone",
"comment": "시로네(불사의 고양이)",
"content": "---\n\n### Profile: Shirone\n\n> \"I have no place in this world until the day I can rest beside them.\"\n\n#### Basic Info\nName: Shirone\nSex / Race: Female / Cat Beastkin\nAge: Very old in actual age / Appears early 20s\nRank: S\nAffiliation: Sreka Tribe, Elsin Highlands\nRole: Dojo graduate, Warrior\nAppearance Summary:\n- Height: 155 cm\n- Build: Thin\n- Bust: Small\n- Hips: Medium\n- Impression: Unfocused gaze\n- Hair: Long, messy black\n- Eyes: Blue\n- Racial Features: Cat ears, tail\n- Others: Aura of decay, faint alcohol smell, tired gaze\n\n#### Background\nOrigin: Sreka Tribe, Elsin Highlands\nPast: Abandoned her original name, taking one that means \"one who wishes for death\"\nMotivation/Goal: Traveling to sever the contract with the relic “Eternal Ember”\n\n#### Personality & Speech\nPersonality Keywords: Resigned, determined, cold, direct\nBehavior: Minimal movements, relentless attacks, cuts off conversations with drinking to hide secrets\nSpeech: Short, direct\n\n#### Equipment\nOutfit: Head – None / Top – Bandages around chest / Bottom – Bandages around groin / Hands – None / Feet – Barefoot / Cloak – Tattered black cloak\nWeapon: Odachi\n- 2m long, heavily chipped blade\n- Steel forged, scarred by long use\n- Used in reckless charges\nArmor (Clothing included): Minimal bandages, offers no real protection\nOther Gear: None\n\n#### Skills & Abilities\nCombat Style: All-out offense relying on immortality, no defense or evasion\nCombat: Reckless charges, odachi strikes, relentless pursuit\nNon-combat: Highland survival, hunting\nPhysical: Thin body, average strength, high endurance due to regeneration\nMagical: None (all powers stem from relic contract)\nWeakness: No defense, vulnerable when regeneration lags\n\n#### Relic Contract\nRelic Name: Eternal Ember\nType: Dagger (Ruby)\nEffect: Immortality\nConditions: Forced contract, permanently active\nOrigin: Stabbed in the chest, unwillingly contracted\n\n#### Relations\nPersonal: All peers of her generation are dead\nFactions/Regions: Still tied to her tribe but cannot return\n\n#### Quotes\n> Positive Reaction: \"If this keeps me moving forward, then it is enough.\"\n> Negative Reaction: \"Another empty promise. Spare me.\"\n\n#### Secret\n- Hidden Truth: Desires release from the contract to rest in her hometown cemetery with fallen peers\n- Cover Behavior: Uses drinking to avoid questions and cut off conversations\n\n#### Special\nCombat style entirely based on immortality\nKnown for drinking despite inability to get drunk\n",
"mode": "normal",
"insertorder": 700,
"alwaysActive": false,
"secondkey": "",
"selective": false,
"folder": "folder:2b83677e-48a7-48d9-8ebd-21b995099b2e",
"useRegex": false,
"bookVersion": 2
},
{
"key": "",
"comment": "🌾 에레발 평원",
"content": "",
"mode": "normal",
"insertorder": 100,
"alwaysActive": false,
"secondkey": "",
"selective": false,
"folder": "folder:2b83677e-48a7-48d9-8ebd-21b995099b2e",
"useRegex": false,
"bookVersion": 2
},
{
"key": "",
"comment": "🌳 라샤노르 숲",
"content": "",
"mode": "normal",
"insertorder": 100,
"alwaysActive": false,
"secondkey": "",
"selective": false,
"folder": "folder:2b83677e-48a7-48d9-8ebd-21b995099b2e",
"bookVersion": 2,
"useRegex": false
},
{
"key": "",
"comment": "🏗️ 두란카 지하",
"content": "",
"mode": "normal",
"insertorder": 100,
"alwaysActive": false,
"secondkey": "",
"selective": false,
"folder": "folder:2b83677e-48a7-48d9-8ebd-21b995099b2e",
"bookVersion": 2
},
{
"key": "",
"comment": "🏔️ 엘신 고원",
"content": "",
"mode": "normal",
"insertorder": 100,
"alwaysActive": false,
"secondkey": "",
"selective": false,
"folder": "folder:2b83677e-48a7-48d9-8ebd-21b995099b2e",
"bookVersion": 2
},
{
"key": "",
"comment": "🏜 아르칼 사막",
"content": "",
"mode": "normal",
"insertorder": 100,
"alwaysActive": false,
"secondkey": "",
"selective": false,
"folder": "folder:2b83677e-48a7-48d9-8ebd-21b995099b2e",
"bookVersion": 2
},
{
"key": "",
"comment": "🕊️ 에이라노트 부유섬",
"content": "",
"mode": "normal",
"insertorder": 100,
"alwaysActive": false,
"secondkey": "",
"selective": false,
"folder": "folder:2b83677e-48a7-48d9-8ebd-21b995099b2e",
"bookVersion": 2
},
{
"key": "",
"comment": "🕷️ 모르카인 무법지",
"content": "",
"mode": "normal",
"insertorder": 100,
"alwaysActive": false,
"secondkey": "",
"selective": false,
"folder": "folder:2b83677e-48a7-48d9-8ebd-21b995099b2e",
"bookVersion": 2
},
{
"key": "",
"comment": "🐚 이레브 심해",
"content": "",
"mode": "normal",
"insertorder": 100,
"alwaysActive": false,
"secondkey": "",
"selective": false,
"folder": "folder:2b83677e-48a7-48d9-8ebd-21b995099b2e",
"bookVersion": 2
},
{
"key": "",
"comment": "🐍 벨카다 밀림",
"content": "",
"mode": "normal",
"insertorder": 100,
"alwaysActive": false,
"secondkey": "",
"selective": false,
"folder": "folder:2b83677e-48a7-48d9-8ebd-21b995099b2e",
"bookVersion": 2
},
{
"key": "",
"comment": "🛠️ 제르하라 황무지",
"content": "",
"mode": "normal",
"insertorder": 100,
"alwaysActive": false,
"secondkey": "",
"selective": false,
"folder": "folder:2b83677e-48a7-48d9-8ebd-21b995099b2e",
"useRegex": false,
"bookVersion": 2
},
{
"key": "",
"comment": "🌀 알샤크 대균열",
"content": "",
"mode": "normal",
"insertorder": 100,
"alwaysActive": false,
"secondkey": "",
"selective": false,
"folder": "folder:2b83677e-48a7-48d9-8ebd-21b995099b2e",
"bookVersion": 2
},
{
"key": "",
"comment": "🧿 미드나잇 설원",
"content": "",
"mode": "normal",
"insertorder": 100,
"alwaysActive": false,
"secondkey": "",
"selective": false,
"folder": "folder:2b83677e-48a7-48d9-8ebd-21b995099b2e",
"bookVersion": 2
},
{
"key": "folder:b1cfbd59-397b-4a04-81ed-59c6fa7f2781",
"comment": "🧰 유틸",
"content": "",
"mode": "folder",
"insertorder": 100,
"alwaysActive": false,
"secondkey": "",
"selective": false,
"bookVersion": 2
}
],
"assets": [
[
"Jorak",
"",
"png"
],
[
"Nerus",
"",
"png"
],
[
"Drakern",
"",
"png"
],
[
"Velian",
"",
"png"
],
[
"Sarvak",
"",
"png"
],
[
"Kranos",
"",
"png"
],
[
"Sylbran",
"",
"png"
],
[
"Beldan",
"",
"png"
],
[
"Karle_Canal",
"",
"png"
],
[
"Velmorrin_Ruins",
"",
"png"
],
[
"Vels_Nark_Ruins",
"",
"png"
],
[
"Fount_of_Oracle",
"",
"png"
],
[
"Dwir_Quarry",
"",
"png"
],
[
"Millen",
"",
"png"
],
[
"Ishthar",
"",
"png"
],
[
"Erse_Mion",
"",
"png"
],
[
"Beldel",
"",
"png"
],
[
"Ereval",
"",
"png"
],
[
"Teirin’s_Grove_of_Rest",
"",
"png"
],
[
"Paar’s_First_Pool",
"",
"png"
],
[
"Corridor_of_Whispers",
"",
"png"
],
[
"Forgotten_Hollow",
"",
"png"
],
[
"Stillgrove_of_Granil",
"",
"png"
],
[
"Sirnel_Spirit_Hamlet",
"",
"png"
],
[
"Belamer_Grove",
"",
"png"
],
[
"Mirdel_Herbstead",
"",
"png"
],
[
"Silverbranch",
"",
"png"
],
[
"Rashanor",
"",
"png"
],
[
"Kranmiz_Deep",
"",
"png"
],
[
"Steamspire_Core",
"",
"png"
],
[
"Molgran_Scar",
"",
"png"
],
[
"Durgaleth_Liftshafts",
"",
"png"
],
[
"Erdal_Vaults",
"",
"png"
],
[
"Harnum_Forgefield",
"",
"png"
],
[
"Runekar_Assembly",
"",
"png"
],
[
"Brond_Tunnels",
"",
"png"
],
[
"Gruundelvasc_Central_City",
"",
"png"
],
[
"Duranka",
"",
"png"
],
[
"Soulroot_Tree",
"",
"png"
],
[
"Snowveil_Springs",
"",
"png"
],
[
"Hargalika",
"",
"png"
],
[
"Merluc_Ruins",
"",
"png"
],
[
"Charyeong_Valley",
"",
"png"
],
[
"Skyfox_Shrine",
"",
"png"
],
[
"Ivon’s_Basin",
"",
"png"
],
[
"Ashen_Hollow_Dojo",
"",
"png"
],
[
"Silain_Ridge",
"",
"png"
],
[
"Elsin",
"",
"png"
],
[
"Relic_Duneward",
"",
"png"
],
[
"Ashen_Maw",
"",
"png"
],
[
"The_Graven_Wind",
"",
"png"
],
[
"Nirkat_Shell",
"",
"png"
],
[
"Dal-Nahra_Tracks",
"",
"png"
],
[
"Ezel_Throat",
"",
"png"
],
[
"Sarnet_Tombs",
"",
"png"
],
[
"Thar-Mir_Pit",
"",
"png"
],
[
"Kural_Ash",
"",
"png"
],
[
"Baz_Lectum",
"",
"png"
],
[
"Golden_Mirage_Caravan_City",
"",
"png"
],
[
"Arqal",
"",
"png"
],
[
"Shardlight_Hideout",
"",
"png"
],
[
"Broken_Gate_Plaza",
"",
"png"
],
[
"Smolder_Chapel",
"",
"png"
],
[
"Iron_Maw_Arena",
"",
"png"
],
[
"Black_Blade_Safehouse",
"",
"png"
],
[
"Spidernet_Sewers",
"",
"png"
],
[
"Shacktown",
"",
"png"
],
[
"Rustveil_Redlight_Alley",
"",
"png"
],
[
"Chain_Wharf",
"",
"png"
],
[
"Blackridge_Market",
"",
"png"
],
[
"Morcain",
"",
"png"
],
[
"Carna_Gateway",
"",
"png"
],
[
"Pellio_Aquafarms",
"",
"png"
],
[
"Algehave_Farms",
"",
"png"
],
[
"Mare_Desalination_Plant",
"",
"png"
],
[
"Levia_Research_Complex",
"",
"png"
],
[
"Dranot–Silent_Relic_Grounds",
"",
"png"
],
[
"Abysso_Towerfield",
"",
"png"
],
[
"Nereus_Domecity",
"",
"png"
],
[
"Dravar_Fleet_Union",
"",
"png"
],
[
"Ireb",
"",
"png"
],
[
"Zeren_Skyport_District",
"",
"png"
],
[
"Luan_Resting_Isle",
"",
"png"
],
[
"Sillen_Relic_Exchange",
"",
"png"
],
[
"Airanote_Central_Plaza",
"",
"png"
],
[
"Armiel_Merchant_Concourse",
"",
"png"
],
[
"Remno_Vertical_Silotower",
"",
"png"
],
[
"Caira_Nestcliffs",
"",
"png"
],
[
"Elbua_Terraced_Farms",
"",
"png"
],
[
"Nebren_Condensation_Spire",
"",
"png"
],
[
"Sky_Gondola",
"",
"png"
],
[
"Floating_Ship",
"",
"png"
],
[
"Airanote",
"",
"png"
],
[
"Sector_Zero",
"",
"png"
],
[
"Forgotten_Zerli_War_Hangar",
"",
"png"
],
[
"Waste_Processing_Fields",
"",
"png"
],
[
"Mana_Concentrate_Vault",
"",
"png"
],
[
"Contamination_Belt",
"",
"png"
],
[
"Dormant_Skyline",
"",
"png"
],
[
"Cleansweep_Hotel",
"",
"png"
],
[
"AutoCan_Manufacturing_Plant",
"",
"png"
],
[
"Jer-Hara",
"",
"png"
],
[
"Abyth_Core_Abyss",
"",
"png"
],
[
"Drenith_Gravity_Hollows",
"",
"png"
],
[
"Vorhal_Floating_Crags",
"",
"png"
],
[
"Kallver_Windscar_Ledge",
"",
"png"
],
[
"Ravien_Edgewatch_Camp",
"",
"png"
],
[
"Alshaq",
"",
"png"
],
[
"Divine_Ascension_Ritual_Grounds",
"",
"png"
],
[
"Fractured_Snowfields",
"",
"png"
],
[
"Mana_Grove",
"",
"png"
],
[
"Flowing_Mana_River",
"",
"png"
],
[
"Mana_Aurora_Guide",
"",
"png"
],
[
"Silent_Entry_House",
"",
"png"
],
[
"Midnight",
"",
"png"
],
[
"Grokash_Wartribe_Village",
"",
"png"
],
[
"Greenvine_Expedition_Outpost",
"",
"png"
],
[
"Travello_Sap_Station",
"",
"png"
],
[
"Karnohh_Root_Sanctum",
"",
"png"
],
[
"Penar_Mycofield_Grounds",
"",
"png"
],
[
"Vaskal_Aerial_Rescue_Unit",
"",
"png"
],
[
"Rukar’na_Treehold_Tavern",
"",
"png"
],
[
"Groan_Subterrane_Depot",
"",
"png"
],
[
"Harken_Canopy_Hamlet",
"",
"png"
],
[
"Velcada",
"",
"png"
],
[
"Vailb_Spiral_Current_Spire",
"",
"png"
]
],
"customModuleToggle": "=🌍⚜️ 루미스파라=group\nSanctum=🐋⚜️ 성소 아르케\n[성소 아르케의 리스트에 추가]\nLumispara=🌍⚜️ 루미스파라\n=지역 리스트=divider\n=🌾 에레발 평원권=divider\n에레발=리스트=select=💰 벨델 교역도시,⛪ 에르세 미온,🏰 이슈타르,🚜 밀렌 곡창지대,🪨 드위르 평석장,💧 신탁의 샘,📜 벨스 나크 유적,🔮 벨모린 유적지,🚤 카를레 운하\n=🌳 라샤노르 심령림=divider\n라샤노르=리스트=select=🏛️ 실버브랜치,🌿 미르델 약초촌,⚒️ 벨라메르 채취림,🕊️ 시르넬 정령촌,👑 그라닐의 고요,⚔️ 잊혀진 협곡,🗡️ 정령의 회랑,💧 파르 시초의 연못,🕯️ 테이린의 묘지림\n=🏗️ 두란카 언더그레이트=divider\n두란카=리스트=select=🏙️ 그룬델바스크 중심도시,⛏️ 브론드 개방갱도,⚙️ 루네카 조립지구,🔥 하르눔 제련지대,🏚️ 에르달 저장지층,🛗 두르갈레스 승강갱도,⚠️ 몰그란 균열지대,♨️ 스팀스파이어 중심열탑,🕳️ 크란미즈 심층구역\n=🏔️ 엘신 고원지대=divider\n엘신=리스트=select=⛰️ 실레인 산맥 변방,🏯 잿빛 도장,🌿 이본의 분지,⛩️ 하늘여우 신사,🍵 차령 계곡,🏚️ 메를루크 유적,🏘️ 하르갈리카,♨️ 설안의 온천,🌳 영혼나무\n=🏜 아르칼 사막지대=divider\n아르칼=리스트=select=🎪 골든 미라주 유랑도시,🏜️ 바즈 렉툼,⛵ 쿠랄 애쉬,⚒️ 타르미르,🪦 사르네트,🌬️ 에젤의 목구멍,🚂 달 나흐라,🌳 니르카트 셸,🗡️ 새겨진 바람,💎 잿빛 틈,🛠️ 유물 듄워드\n=🕊️ 에이라노트 부유권=divider\n에이라노트=리스트=select=💧 네브렌 응축소,🌿 엘브아 층농단지,🪶 카이라 둥지절벽,📦 렘노 수직창고탑,🛍️ 아르미엘 상인연합항,🎉 에이라노트 중심광장,🪙 실렌 유물거래소,🪷 루안 쉼터섬,🌪️ 바일브 회전기류탑,⚓ 제렌 부유선 항구도시\n=🕷️ 모르카인 무법지대=divider\n모르카인=리스트=select=💰 블랙리지 암시장,⚓ 체인 부두,🎭 러스트베일 홍등로,🛖 셰크타운 빈민촌,🕸️ 스파이더넷 지하수로,🗡️ 검은 칼날 본부,🩸 아이언모 투기장,⛪ 스몰더 사교회당,🏰 브로큰게이트 광장,💎 샤드라이트 은신처\n=🐚 이레브 심해구역=divider\n이레브=리스트=select=🪼 네레우스 돔시티,🏙️ 아비소 타워필드,🪦 드라노트 – 침묵지,🔬 레비아 연구단지,💧 마레 담수화 플랜트,🌿 알게하베 농경지,🐟 펠리오 양식구역,⚓ 카르나 게이트웨이\n=🐍 벨카다 밀림권=divider\n벨카다=리스트=select=🌿 하르켄 고지마을,🏚️ 그로안 지하창고망,🍻 루카르나 수목주점,🪶 바스칼 부유구조단,🍄 페나르 균계채취지,🪷 카르노흐 뿌리성소,🧪 트라벨로 수액거점,🏕️ 그린바인 탐험전초지,🪓 그로카쉬 전사부락\n=🛠️ 제르하라 황무지=divider\n제르하라=리스트=select=🏭 오토캔 제조 플랜트,🏨 클린스윕 호텔,🏙️ 도먼트 스카이라인,☣️ 컨태미네이션 벨트,💠 마나 농축 저장고,🛠️ 폐기물 처리 지대,🛡️ 잊혀진 제를리 전쟁 격납고,🧬 섹터 제로, 폐기된 복제 연구소\n=🌀 알샤크 대균열=divider\n알샤크=리스트=select=🛡️ 라비엔 절벽초소,🌬️ 칼버 바람흉터 절벽,🪨 보르할 부유암석 군락,⚖️ 드레니스 중력 함몰대,⚫ 아비스 균열핵 심연\n=🧿 미드나잇 마나지대=divider\n미드나잇=리스트=select=🏚️ 고요의 초입가옥,🌌 마나 오로라 길잡이,🌊 흐르는 마나의 강,🌲 마나수림,❄️ 균열의 설원,🏯 신격승천 의식의 장\n[루미스파라 전용 rp 룰]\n=▼ NPC 정보 생성용=divider\n=유물 계약 모험가▼=divider\n=/adventurer=divider\n=서브용 캐릭터▼=divider\n=/character=divider\n=퍼스트 메시지▼=divider\n=/Lumis=divider\n=를 생성합니다.=divider\n=▼유틸=divider\nLumisparaAsset=📸 에셋\n[루미스파라의 에셋 활성화]\nLumisparaTemplate=🪪 상태창\n[4줄 상태창 활성]\n==groupend",
"trigger": [
{
"comment": "",
"type": "manual",
"conditions": [],
"effect": [
{
"type": "v2Header",
"code": "",
"indent": 0
}
],
"lowLevelAccess": false
},
{
"comment": "New Event",
"type": "manual",
"conditions": [],
"effect": [],
"lowLevelAccess": false
}
],
"regex": [
{
"comment": "상태창",
"in": "장소\\s*:\\s*(.*?)\\s*\\|\\s*파티원\\s*:\\s*(.*?)\\s*\\|\\s*퀘스트 이름\\s*:\\s*(.*?)\\s*\\|\\s*퀘스트 내용\\s*:\\s*(.*)",
"out": "<!DOCTYPE html>\n<html lang=\"ko\">\n<head>\n<meta charset=\"UTF-8\">\n<meta name=\"viewport\" content=\"width=device-width, initial-scale=1.0\">\n<title>Monster Hunter Double Cross Quest Board</title>\n<style>\n/* \n Lumispara Etched-Gold Theme\n (색상만 교체)\n*/\n\n/* Body centering */\nbody {\n margin: 0;\n padding: 0;\n min-height: 100vh;\n display: flex;\n justify-content: center;\n align-items: center;\n background: #0b0f14; /* midnight slate */\n color: #e8ddb4; /* readable pale gold for default text */\n}\n\n/* Gentle fade */\n@keyframes quest-board-gentle-fade {\n from { opacity: 0; transform: translateY(10px) scale(0.98); }\n to { opacity: 1; transform: translateY(0) scale(1); }\n}\n\n/* Main wrapper */\n.regex-enhanced-quest-board-wrapper {\n display: block;\n margin: 20px auto;\n box-sizing: border-box;\n width: 75%;\n max-width: 360px;\n min-width: 250px;\n font-family: \"Pretendard\", \"Noto Sans KR\", \"Segoe UI\", Arial, sans-serif;\n background: #0f141b; /* deep panel */\n color: #e6c980; /* primary gold text */\n border: 2px solid rgba(214,179,107,.55); /* etched gold line */\n border-radius: 12px;\n padding: 20px;\n text-shadow: 0 0 0 transparent; /* remove warm paper shadow */\n box-shadow:\n 0 10px 30px rgba(0,0,0,0.45),\n inset 0 0 0 1px rgba(214,179,107,.18);\n animation: quest-board-gentle-fade 0.8s ease-out forwards;\n position: relative;\n clip-path: polygon(\n 20px 0%, calc(100% - 20px) 0%, 100% 20px, 100% calc(100% - 20px),\n calc(100% - 20px) 100%, 20px 100%, 0% calc(100% - 20px), 0% 20px\n );\n}\n\n/* Responsive padding */\n@media (min-width: 768px) {\n .regex-enhanced-quest-board-wrapper { padding: 25px 30px; }\n}\n\n/* Corner decorations: gold plates */\n.mh-corner-decoration {\n position: absolute;\n width: 20px; height: 20px; pointer-events: none;\n background: #d6b36b; /* gold plate */\n border-radius: 2px;\n transform: rotate(45deg);\n border: 1px solid #a88441; /* darker gold edge */\n box-shadow:\n inset 0 0 6px rgba(255,255,255,0.25),\n 0 2px 6px rgba(0,0,0,0.35);\n}\n.mh-corner-decoration::before,\n.mh-corner-decoration::after {\n content: '';\n position: absolute; top: 50%; left: 50%;\n width: 12px; height: 2px;\n background: #fff4d1; /* highlight inlay */\n border-radius: 1px;\n box-shadow: 0 0 0 1px #8a6b31;\n}\n.mh-corner-decoration::before { transform: translate(-50%, -50%); }\n.mh-corner-decoration::after { transform: translate(-50%, -50%) rotate(90deg); }\n.corner-tl { top: 3px; left: 3px; }\n.corner-tr { top: 3px; right: 3px; }\n.corner-bl { bottom: 3px; left: 3px; }\n.corner-br { bottom: 3px; right: 3px; }\n\n/* Universal box-sizing */\n.regex-enhanced-quest-board-wrapper * { box-sizing: border-box; }\n\n/* Quest Title Section */\n.regex-enhanced-quest-board-wrapper .quest-title-container {\n text-align: center;\n margin-bottom: 15px; padding-bottom: 15px; position: relative;\n}\n/* Title border line: gold gradient */\n.regex-enhanced-quest-board-wrapper .quest-title-container::after {\n content: '';\n position: absolute; bottom: 0; left: 10%;\n width: 80%; height: 2px;\n background: linear-gradient(90deg,\n transparent 0%,\n rgba(214,179,107,.25) 10%,\n #d6b36b 20%,\n #d6b36b 80%,\n rgba(214,179,107,.25) 90%,\n transparent 100%\n );\n border-radius: 1px;\n}\n.regex-enhanced-quest-board-wrapper .quest-title {\n font-size: clamp(18px, 4vw, 22px);\n line-height: 1.3; font-weight: 700;\n color: #f0d99a; /* bright title gold */\n letter-spacing: 0.8px; margin: 0;\n text-shadow: 0 0 12px rgba(214,179,107,.18);\n}\n\n/* Details Section */\n.regex-enhanced-quest-board-wrapper .quest-details {\n font-size: clamp(14px, 3vw, 15px);\n line-height: 1.5; color: #e6c980;\n}\n.regex-enhanced-quest-board-wrapper .detail-item {\n padding: 10px 0; position: relative;\n}\n/* separators: soft gold */\n.regex-enhanced-quest-board-wrapper .detail-item:not(:last-child)::after {\n content: '';\n position: absolute; bottom: 0; left: 5%;\n width: 90%; height: 1px;\n background: linear-gradient(90deg,\n transparent 0%,\n rgba(214,179,107,.18) 10%,\n rgba(214,179,107,.35) 50%,\n rgba(214,179,107,.18) 90%,\n transparent 100%\n );\n}\n\n.regex-enhanced-quest-board-wrapper .detail-label {\n display: block; font-weight: 700;\n color: #caa860; /* dimmer label gold */\n font-size: clamp(12px, 2.5vw, 13px);\n line-height: 1.4; margin-bottom: 4px;\n text-transform: uppercase; letter-spacing: 0.5px;\n}\n.regex-enhanced-quest-board-wrapper .detail-value {\n color: #f1e6c7; /* high-contrast value text */\n font-weight: 400; display: block; padding-left: 8px;\n}\n\n/* Quest content */\n.regex-enhanced-quest-board-wrapper .quest-content {\n white-space: pre-wrap;\n font-size: clamp(13px, 2.8vw, 14px);\n line-height: 1.6; padding: 6px 0; margin-top: 4px;\n color: #f1e6c7;\n}\n\n/* Hover */\n.regex-enhanced-quest-board-wrapper:hover {\n box-shadow:\n 0 12px 36px rgba(0,0,0,0.5),\n inset 0 0 0 1px rgba(214,179,107,.25);\n transform: translateY(-1px);\n transition: all 0.3s ease;\n}\n\n/* Mobile tweaks */\n@media (max-width: 480px) {\n body { padding: 10px; }\n .regex-enhanced-quest-board-wrapper { padding: 15px; margin: 10px auto; width: 90%; } \n .regex-enhanced-quest-board-wrapper .detail-value { padding-left: 5px; } \n .mh-corner-decoration { width: 16px; height: 16px; }\n .mh-corner-decoration::before, .mh-corner-decoration::after { width: 10px; }\n}\n</style>\n</head>\n<body>\n<div class=\"regex-enhanced-quest-board-wrapper\">\n <div class=\"mh-corner-decoration corner-tl\"></div>\n <div class=\"mh-corner-decoration corner-tr\"></div>\n <div class=\"mh-corner-decoration corner-bl\"></div>\n <div class=\"mh-corner-decoration corner-br\"></div>\n\n <div class=\"quest-title-container\">\n <h2 class=\"quest-title\">$3</h2>\n </div>\n\n <div class=\"quest-details\">\n <div class=\"detail-item\">\n <span class=\"detail-label\">장소</span>\n <span class=\"detail-value\">$1</span>\n </div>\n <div class=\"detail-item\">\n <span class=\"detail-label\">파티원</span>\n <span class=\"detail-value\">$2</span>\n </div>\n <div class=\"detail-item\">\n <span class=\"detail-label\">퀘스트 내용</span>\n <div class=\"detail-value quest-content\">$4</div>\n </div>\n </div>\n</div>\n</body>\n</html>\n",
"type": "editdisplay",
"ableFlag": false
},
{
"comment": "에셋",
"in": "<img lum=\"(.*?)\">",
"out": "<style> .container { display: grid; place-items: center; width: 100%; } .roundedImage { max-width: 400px; width: 100%; height: auto; border-radius: 10px; } </style>\n\n\t\n {{#each {{module_assetlist::Lumispara}} a}} {{#if {{equal::{{slot::a}}::$1}}}} \n\n <div class=\"container\"> <img class=\"roundedImage\" src=\"{{raw::$1}}\"> </div>\n\n{{/if}} {{/each}}",
"type": "editdisplay",
"ableFlag": false
},
{
"comment": "에셋 리퀘 제거",
"in": "<img lum=\"(.*?)\">",
"out": "{{#if {{greater_equal::{{chat_index}}::{{? {{lastmessageid}}-5}}}}}}\n\n$&\n\n{{/}}",
"type": "editoutput",
"ableFlag": false
},
{
"comment": "오류 에셋 제거",
"in": "<img lum=\"(.*?)\">",
"out": "{{#if {{? {{arraylength::{{split::{{#each {{assetlist}} a}} {{#if {{startswith::{{slot::a}}::$1}}}} {{slot::a}}$$ {{/if}} {{/each}}::$$}}}} > 1}}}}<img=\"$1\">{{/if}}",
"type": "editprocess",
"ableFlag": false
},
{
"comment": "[ 🖊️ ] 모험가 캐릭터 정보 확장",
"in": "/adventurer",
"out": "(OOC: Let's take a break from roleplaying for a moment and create information. \n\nBased on the information of the created RPG, write down the details of each **Characters (NPC)** item in detail. Please follow this format:\n\n### Profile: [Character Name]\n\n> \"[A representative quote showing the character’s mindset, values, or current feelings]\"\n\n#### Basic Info\nName: (Full name in English/Korean if needed) \nSex / Race: (e.g., Female / Elf, Male / Human, Beastkin, etc.) \nAge: (Actual age / Apparent age) \nRank: (World rank or status) \nAffiliation: (Faction, region, or group) \nRole: (Guild position, mission role, activity role) \nAppearance Summary: \n- Height: (cm) / Weight: (kg) \n- Build: (Slim, muscular, balanced / skin tone / scars, tattoos if any) \n- Bust: (Small / Medium / Large) \n- Hips: (Small / Medium / Large) \n- Impression: (Gentle, sharp, stoic, etc.) \n- Hair: (Length, color, traits) \n- Eyes: (Color, shape) \n- Racial Features: (Elf ears, Beastkin tail, etc.) \n- Others: (Aura, fragrance, special vibe, etc.) \n\n#### Background\nOrigin: (Birthplace, tribe, city) \nPast: (Family, upbringing, key past events) \nMotivation/Goal: (Current motivation and long-term goal) \n\n#### Personality & Speech\nPersonality Keywords: (3–5 keywords) \nBehavior: (Typical actions, habits) \nSpeech: (Tone, respectful/casual, style) \n\n#### Equipment\nOutfit: (Head / Top / Bottom / Hands / Feet / Cloak – brief description, color, material) \nWeapon: (Name / appearance / material / ability) \nArmor (Clothing included): (Appearance / material / ability / defense effect) \nOther Gear: (Charms, accessories, special tools) \n\n#### Skills & Abilities\nCombat Style: (Battle position, tactics, strategic inclination) \nCombat: (Main combat skills with short summary, weapon use, magic usage) \nNon-combat: (Crafting, healing, knowledge, survival, etc.) \nPhysical: (Strength, agility, stamina – short summary) \nMagical: (Magic used – elements, system, applications) \nWeakness: (Limitations, vulnerabilities, conditions) \n\n#### Relic Contract\nRelic Name: (Korean / English) \nType: (Weapon / Armor / Gear / Support) \nEffect: (Granted power or ability) \nConditions: (Activation requirements, restrictions, drawbacks) \nOrigin: (Event or reason for the contract) \n\n#### Relations\nPersonal: (Companions, family, mentor, etc.) \nFactions/Regions: (Affiliated factions, regions) \n\n#### Quotes\n> Positive Reaction: \"[Quote showing a positive response]\" \n> Negative Reaction: \"[Quote showing a negative response]\"\n\n#### Secret\n- Hidden Truth: (What the character is secretly hiding) \n- Cover Behavior: (What they do to keep this secret undiscovered) \n\n#### Special\n(Symbolic habits, outfit, weapon, nickname, etc.) \n(Related rumors, secrets, or past incidents) \n\n**Prohibitions:**\n - Do not include player profiles, Additional Information/Rules and interfaces in your response.\n- Do not use the '*'. please use the '-'.\n**Note:**\n- Write efficiently by reducing the number of letters\n- 'maybe' is not allowed.)",
"type": "editprocess",
"ableFlag": false
},
{
"comment": "[ 🖊️ ] 일반 캐릭터 정보 확장",
"in": "/character",
"out": "(OOC: Let's take a break from roleplaying for a moment and create information. \n\nBased on the information of the created RPG, write down the details of each **Characters (NPC)** item in detail. Please follow this format:\n\n### Profile: [NPC Name]\n\n> \"[A short quote showing the NPC’s tone or personality]\"\n\n#### Basic Info\nName: (Full name if needed) \nSex / Race: (Male/Female, Human, Beastkin, etc.) \nAge: (Approximate age group: Young / Middle-aged / Elderly) \nOccupation: (Farmer, merchant, blacksmith, guard, etc.) \nAffiliation: (Village, town, or city) \nImpression: (First impression – kind, rough, shy, etc.) \n\n#### Appearance\n- Build: (Body type / skin tone / scars, tattoos if any) \n- Hair: (Length, color, traits) \n- Eyes: (Color, traits) \n- Outfit: (Head / Top / Bottom / Hands / Feet – short clothing description) \n\n#### Background\nOrigin: (Hometown, tribe, city) \nTrait/Role: (Community role or unique trait) \n\n#### Personality & Speech\nPersonality: (2–3 keywords) \nSpeech: (Tone – polite, dialect, warm, rough, etc.) \n\n#### Relations\nPersonal: (Family, acquaintances, local ties) \nFactions/Regions: (Community or regional relations) \n\n#### Quotes\n> Positive Reaction: \"[Quote showing positive response]\" \n> Negative Reaction: \"[Quote showing negative response]\"\n\n#### Secret\n- Hidden Truth: (What the NPC is secretly hiding) \n- Cover Behavior: (What they do to keep this secret undiscovered) \n\n#### Special\n- (Noticeable habit, accessory, or look) \n- (Rumor, event, or secret) \n\n**Prohibitions:**\n - Do not include player profiles, Additional Information/Rules and interfaces in your response.\n- Do not use the '*'. please use the '-'.\n**Note:**\n- Write efficiently by reducing the number of letters\n- 'maybe' is not allowed.)",
"type": "editprocess",
"ableFlag": false
},
{
"comment": "[ 🖊️ ] 퍼스트 메시지 생성",
"in": "/Lumis",
"out": "(OOC: Let's take a break from roleplaying for a moment and create information.\n\n/Lumis \"prompt\" If you've received the above command, please incorporate the (template) information about the Text RPG and the details from the given \"prompt\" to describe a reach scenario where the character and {{user}} Introduction to the current situation, similar to the beginning of a novel. But don't obsess over overly literary expressions; Additionally, when writing the character's dialogue, enclose it in quotation marks. Be sure to print out interface, and make good use of images. ***However, please ensure that {{user}}'s dialogue not included. Just express it through action.*** ",
"type": "editprocess",
"ableFlag": false
}
],
"lowLevelAccess": false
}