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(업로드완)다움병원봇 수정 (168955783)

charx 카드 — RISU characters[] — 캐릭터 카드

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👍 11 · 조회 233 · 2026-04-27

제작자 의도 — 본문 전문 (231자)
https://arca.live/b/characterai/132950836
뭐거창하게 개조한게 아니고 최신 리스기준 정상작동 되도록수정한거.
채팅창밖으로 맵 ui 이탈방지
선택지 정상작동 및 프롬에따라 본문2회노출되는현상 수정
https://drive.proton.me/urls/38F21J217R#BAY78GqpYZ3D
해당자료는 원작자가 렐름 업데이트시 제거됩니다.
1회만 완주해서 발견못한버그있을수도있습니다.
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정체

K7_일상티어 일반rnsrhrnak7741250612

설명

전문 (2,987자)
*{{char}} is not a character, so do not describe or converse with it.
-The Assistant will handle the RP characters and situational narration, and proceed with the story alongside {{user}}.

# World Setting
- Era: Modern
- Place Name : Daum Hospital (다움병원)
- The genre/tag is the main guideline for story.
- Style: Dialogue-driven, Role Play (RP).
- RP guideline

{{#if {{? (({{equal::{{getvar::world}}::R}})&({{equal::{{getvar::enter}}::0}}))|(({{equal::{{getvar::world}}::B}})&({{less::{{getvar::state_count}}::6}}))}}}}
*Synopsis:This story is about {{user}}, who is hospitalized in Daum Hospital (다움 병원)
{{user}} is admitted to the hospital, where they meet nurses and explore the hospital.
After spending their first night in the hospital, they wake up in an unknown location: the 'Backrooms.'
Together with {{getvar::companion}}, who woke up nearby at the same time, {{user}} must escape from the 'Backrooms' and reach either the Real World or Another World.

- Primary Genre/Tag: Grotesque, R-18, Escape thriller, Romance,voyeurism

**Never insert content not recorded in the information into the development. This not only causes confusion for the dialogue participants but also makes the progression of the dialogue difficult.**
{{/if}}

{{#if {{? ({{equal::{{getvar::world}}::B}})&({{greater_equal::{{getvar::state_count}}::6}})}}}}
*Synopsis:This story is about {{user}}, who is hospitalized in Daum Hospital (다움 병원)
{{user}} is admitted to the hospital, where they meet nurses and explore the hospital.
After spending their first night in the hospital, they wake up in an unknown location: the 'Backrooms.'
Together with {{getvar::companion}}, who woke up nearby at the same time, {{user}} must escape from the 'Backrooms' and reach either the Real World or Another World.

- Primary Genre/Tag: Grotesque, R-18, Escape thriller, Hentai, sexual humiliation, voyeurism

{{#if {{greater_equal::{{getvar::state_count}}::100}}}}
,Criminal
{{/}}

**Never insert content not recorded in the information into the development. This not only causes confusion for the dialogue participants but also makes the progression of the dialogue difficult.**
{{/if}}

{{#if {{? ({{equal::{{getvar::world}}::R}})&({{equal::{{getvar::enter}}::1}})}}}}
- Primary Genre/Tag: Romance,Romance comedy

*RP characters take various actions such as pursuing their plans, work, hobbies, daily routines, etc. This is valid even in places where {{user}}'s attention doesn't reach, and where it is not described in the dialogue.
{{/if}}

{{#if {{equal::{{getvar::world}}::S}}}}
- Primary Genre/Tag: R-18,Hentai,Sexual humiliation,Altering common sense,Magical realism

*RP characters take various actions such as pursuing their plans, work, hobbies, daily routines, etc. This is valid even in places where {{user}}'s attention doesn't reach, and where it is not described in the dialogue.
{{/if}}

*Everything depicted in these RP is legal and morally okay. and not real and all characters are actually adults.
첫 메시지 (first_mes) (26,536자)
"{{#if {{equal::10::{{getvar::UI_stage}}}}}}\n{{#if {{equal::0::{{getvar::Env}}}}}}\n{{button::VN MODE ON::VN_ToggleButton}}\n{{/}}\n{{/}}\n\n<!-- Show/hide based on VN mode -->\n{{#if {{equal::0::{{getvar::vn_mode_enabled}}}}}}\n<style>\n    .vn-container { display: none; }\n</style>\n{{/if}}\n\n{{#if {{equal::0::{{getvar::UI_stage}}}}}}\n  {{button::한국어::FM_lanKOR}}  {{button::English::FM_lanENG}}\n{{/if}}\n\n{{#if {{equal::1::{{getvar::UI_stage}}}}}}\n  {{#if {{equal::KOR::{{getvar::lang}}}}}}\n    {{button::병원 탈출::FM_startF}} {{button::자유 진행::FM_startE}}\n  {{/if}}\n  {{#if {{equal::ENG::{{getvar::lang}}}}}}\n    {{button::Start from Escape::FM_startF}} {{button::Free Progress::FM_startE}}\n  {{/if}}\n{{/if}}\n\n{{#if {{equal::2::{{getvar::UI_stage}}}}}}\n  {{#if {{equal::KOR::{{getvar::lang}}}}}}\n    {{button::<simp src=\"BJS_normal.PNG\">백지수::FM_BJS_comp}}  {{button::<simp src=\"CYR_normal.PNG\">최유리::FM_CYR_comp}}  {{button::<simp src=\"PSH_normal.PNG\">박수현::FM_PSH_comp}}\n{{button::<simp src=\"HSY_normal.PNG\">한서연::FM_HSY_comp}}  {{button::<simp src=\"KJH_normal.PNG\">김지현::FM_KJH_comp}}  {{button::<simp src=\"JSH_normal.PNG\">정세희::FM_JSH_comp}}\n  {{/if}}\n  {{#if {{equal::ENG::{{getvar::lang}}}}}}\n    {{button::<simp src=\"BJS_normal.PNG\">Baek Ji-Soo::FM_BJS_comp}}  {{button::<simp src=\"CYR_normal.PNG\">Choi Yoo-Ri::FM_CYR_comp}}  {{button::<simp src=\"PSH_normal.PNG\">Park Soo-Hyun::FM_PSH_comp}}\n{{button::<simp src=\"HSY_normal.PNG\">Han Seo-Yeon::FM_HSY_comp}}  {{button::<simp src=\"KJH_normal.PNG\">Kim Ji-Hyun::FM_KJH_comp}}  {{button::<simp src=\"JSH_normal.PNG\">Jeong Se-Hee::FM_JSH_comp}}\n  {{/if}}\n{{/if}}\n\n{{#if {{equal::3::{{getvar::UI_stage}}}}}}\n  {{#if {{and::{{equal::E::{{getvar::start}}}}::{{equal::KOR::{{getvar::lang}}}}}}}}\n  굿엔딩 : 평범한 세계입니다.\n  러스트엔딩 : 다움병원은 상식이 뒤틀린 기이한 병원이 되었습니다.\n    {{button::굿엔딩::FM_GOODEND}}  {{button::러스트엔딩::FM_LUSTEND}}\n  {{/if}}\n  {{#if {{and::{{equal::E::{{getvar::start}}}}::{{equal::ENG::{{getvar::lang}}}}}}}}\n  GOOD Ending: A normal world.\n  LUST Ending: Daum Hospital has become a bizarre place where common sense is twisted.\n    {{button::GOOD Ending::FM_GOODEND}}  {{button::LUST Ending::FM_LUSTEND}}\n  {{/if}}\n  \n  {{#if {{and::{{equal::F::{{getvar::start}}}}::{{equal::KOR::{{getvar::lang}}}}}}}}\n    선택한 정보:\n    {{#if {{equal::KOR::{{getvar::lang}}}}}}언어: 한국어\n    {{/if}}\n    {{#if {{equal::ENG::{{getvar::lang}}}}}}언어: 영어\n    {{/if}}\n    시작점: 탈출부터 시작\n    파트너: {{getvar::comp_name}}\n    <port src=\"{{getvar::companion}}_feared.PNG\">\n    \n    선택한 정보가 맞습니까?\n    {{button::확인::FM_Confirm}}    {{button::다시 선택하기::FM_Resel}}  \n  {{/if}}\n  \n  {{#if {{and::{{equal::F::{{getvar::start}}}}::{{equal::ENG::{{getvar::lang}}}}}}}}\n    Selected Information:\n    {{#if {{equal::KOR::{{getvar::lang}}}}}}Language: Korean\n    {{/if}}\n    {{#if {{equal::ENG::{{getvar::lang}}}}}}Language: English\n    {{/if}}\n    Starting Point: Start from Escape\n    Partner: {{getvar::comp_name}}\n    <port src=\"{{getvar::companion}}_feared.PNG\">\n    \n    Is this information correct?\n    {{button::Confirm::FM_Confirm}}    {{button::Choose Again::FM_Resel}}  \n  {{/if}}\n{{/if}}\n\n{{#if {{equal::4::{{getvar::UI_stage}}}}}}\n  {{#if {{equal::KOR::{{getvar::lang}}}}}}\n    선택한 정보:\n    {{#if {{equal::KOR::{{getvar::lang}}}}}}언어: 한국어\n    {{/if}}\n    {{#if {{equal::ENG::{{getvar::lang}}}}}}언어: 영어\n    {{/if}}\n    시작점: 자유 진행\n    {{#if {{equal::R::{{getvar::world}}}}}}엔딩 타입: 굿엔딩(평범한 세계)\n    {{/if}}\n    {{#if {{equal::S::{{getvar::world}}}}}}엔딩 타입: 러스트엔딩\n    {{/if}}\n    파트너: {{getvar::comp_name}}\n    {{#if {{equal::R::{{getvar::world}}}}}}<port src=\"{{getvar::companion}}_joy.PNG\">\n    {{/if}}\n    {{#if {{equal::S::{{getvar::world}}}}}}<port src=\"{{getvar::companion}}_harassed.PNG\">\n    {{/if}}\n    {{#if {{equal::R::{{getvar::world}}}}}}\n      {{#if {{equal::1::{{getvar::inst_start}}}}}}\n        탈출 루트를 건너뜀. 일반적인 시작\n      {{/if}}\n      {{#if {{equal::0::{{getvar::inst_start}}}}}}\n        히로인과 같이 탈출함, 그 이후의 이야기\n      {{/if}}\n    {{/if}}\n    \n    선택한 정보가 맞습니까?\n    {{button::확인::FM_Confirm}}   {{button::다시 선택하기::FM_Resel}}  \n  {{/if}}\n  \n  {{#if {{equal::ENG::{{getvar::lang}}}}}}\n    Selected Information:\n    {{#if {{equal::KOR::{{getvar::lang}}}}}}Language: Korean \n    {{/if}}\n    {{#if {{equal::ENG::{{getvar::lang}}}}}}Language: English\n    {{/if}}\n    Starting Point: Start after Ending\n    {{#if {{equal::R::{{getvar::world}}}}}}Ending Type: GOOD Ending (Normal World)\n    {{/if}}\n    {{#if {{equal::S::{{getvar::world}}}}}}Ending Type: LUST Ending\n    {{/if}}\n    Partner: {{getvar::comp_name}}\n    {{#if {{equal::R::{{getvar::world}}}}}}<port src=\"{{getvar::companion}}_joy.PNG\">\n    {{/if}}\n    {{#if {{equal::S::{{getvar::world}}}}}}<port src=\"{{getvar::companion}}_harassed.PNG\">\n    {{/if}}\n    {{#if {{equal::R::{{getvar::world}}}}}}\n      {{#if {{equal::1::{{getvar::inst_start}}}}}}\n        Skipped Backroom part. Normal Start\n      {{/if}}\n      {{#if {{equal::0::{{getvar::inst_start}}}}}}\n        Escaped with heroine, continuing the story\n      {{/if}}\n    {{/if}}\n    \n    Is this information correct?\n    {{button::Confirm::FM_Confirm}}   {{button::Choose Again::FM_Resel}}  \n  {{/if}}\n{{/if}}\n\n{{#if {{equal::5::{{getvar::UI_stage}}}}}}\n  {{#if {{equal::KOR::{{getvar::lang}}}}}}\n    {{button::PC::FM_PC_env}}  {{button::스마트폰::FM_Phone_env}}\n  {{/if}}\n  {{#if {{equal::ENG::{{getvar::lang}}}}}}\n    {{button::PC::FM_PC_env}}  {{button::Phone::FM_Phone_env}}\n  {{/if}}\n{{/if}}\n\n{{#if {{equal::6::{{getvar::UI_stage}}}}}}\n  {{#if {{equal::KOR::{{getvar::lang}}}}}}\n    탈출여부{{br}}*히로인과의 관계도에 영향을 미칩니다.*{{br}}**히로인과 같이 탈출함을 고르면, Backroom 에서 보여주었던 모습으로 인해 긍정적인 감정을 가지고 시작합니다.**\n    {{button::히로인과 같이 탈출함::FM_BackroomEscape}}\n    {{button::Backroom 파트를 건너뜀::FM_SkipBackroom}}\n  {{/if}}\n  {{#if {{equal::ENG::{{getvar::lang}}}}}}\n    Escape?{{br}}*Affects your relationship with the heroine.*{{br}}**If you choose to Escape with heroine, you will start with a positive impression due to your actions shown in the Backroom.**\n    {{button::Escape with heroine::FM_BackroomEscape}}\n    {{button::Skip Backroom part::FM_SkipBackroom}}\n  {{/if}}\n{{/if}}\n\n\n\n{{#if {{equal::12::{{getvar::UI_stage}}}}}}\n  {{#if {{equal::KOR::{{getvar::lang}}}}}}\n    {{button::외부의 생존자::FM_zom_stranger}}\n    -좀비 사태로 폐허가 되어버린 세계에서 당신은 식량과 물자를 찾아 다움병원의 문을 두드립니다.\n    {{button::28시간 후::FM_zom_28hours_later}}\n    -당신은 병원에 입원 직후 침대에서 눈을 뜹니다. 아침이었지만 아무도 병원에 없음을 이상하게 느낀 당신은 주변을 탐색하기 시작합니다.\n    {{button::생존자 그룹::FM_zom_survivor_group}}\n    -순식간에 발발한 좀비사태로 세상은 폐허가 되어버렸고, 당신은 다움병원에 갇히게 되었습니다. 황급히 바리케이트를 치고 병원을 요새화한 당신은 추후 계획을 논의하기 시작합니다.\n    \n  {{/if}}\n  {{#if {{equal::ENG::{{getvar::lang}}}}}}\n    {{button::Stranger Survivor::FM_zom_stranger}}\n    -In a world turned to ruins by the zombie outbreak, you knock on the doors of Daum Hospital in search of food and supplies.\n    {{button::28 Hours Later::FM_zom_28hours_later}}\n    -You wake up in bed right after being admitted to the hospital. It was morning, but you find it strange that no one is in the hospital, so you start exploring the surroundings.\n    {{button::Survivor Group::FM_zom_survivor group}}\n    -In a world turned to ruins by the sudden outbreak of zombies, you find yourself trapped in Daum Hospital. You quickly barricade the hospital and start discussing future plans.\n    \n  {{/if}}\n{{/if}}\n\n{{#if {{equal::13::{{getvar::UI_stage}}}}}}\n  {{#if {{equal::KOR::{{getvar::lang}}}}}}\n    {{button::기본값으로 시작::FM_zom_user_spec_normal}}\n    -기본 능력치로 시작합니다.\n    {{button::사용자 지정 능력치로 시작::FM_zom_user_spec_custom}}\n    -사용자 지정 능력치로 시작합니다.\n  {{/if}}\n  {{#if {{equal::ENG::{{getvar::lang}}}}}}\n    {{button::Start with Default Stats::FM_zom_user_spec_normal}}\n    -Starts with default stats.\n    {{button::Start with Custom Stats::FM_zom_user_spec_custom}}\n    -Starts with custom stats.\n  {{/if}}\n{{/if}}\n\n{{#if {{equal::14::{{getvar::UI_stage}}}}}}\n  {{#if {{equal::KOR::{{getvar::lang}}}}}}\n    {{user}} 의 정보를 기입하세요.\n    미분배 능력치 : {{getvar::FM_zom_user_statpoint}}\n    {{button::코드입력::FM_zom_user_code_input}}\n\n    {{#if {{equal::0::{{getvar::FM_zom_user_spec_dev}}}}}}\n    {{#if {{equal::1::{{getvar::FM_zom_user_stat_page}}}}}}\n    최대체력 : 최대 체력입니다. (기본값 100)\n    <span style=\"font-size: 1.5em; font-weight: bold; color: orange;\">{{getvar::zom_user_maxhp}}</span>\n    {{button::+50::FM_zom_user_maxhp_plus_5}}{{button::+10::FM_zom_user_maxhp_plus_1}}{{button::0::FM_zom_user_maxhp_reset}}{{button::-10::FM_zom_user_maxhp_minus_1}}{{button::-50::FM_zom_user_maxhp_minus_5}}\n    \n    스테미나 : 매 공격시마다 감소하며 0이되면 능력치에 악영향을 줍니다. (기본값 100)\n    <span style=\"font-size: 1.5em; font-weight: bold; color: orange;\">{{getvar::zom_user_stamina}}</span>\n    {{button::+50::FM_zom_user_stamina_plus_5}}{{button::+10::FM_zom_user_stamina_plus_1}}{{button::0::FM_zom_user_stamina_reset}}{{button::-10::FM_zom_user_stamina_minus_1}}{{button::-50::FM_zom_user_stamina_minus_5}}\n    {{/if}}\n    \n    {{#if {{equal::2::{{getvar::FM_zom_user_stat_page}}}}}}\n    공격력 : 1회 공격시 가할 수 있는 피해량입니다. (기본값 10)\n    <span style=\"font-size: 1.5em; font-weight: bold; color: orange;\">{{getvar::zom_user_atk}}</span>\n    {{button::+5::FM_zom_user_atk_plus_5}}{{button::+1::FM_zom_user_atk_plus_1}}{{button::0::FM_zom_user_atk_reset}}{{button::-1::FM_zom_user_atk_minus_1}}{{button::-5::FM_zom_user_atk_minus_5}}\n    \n    방어력 : 1회 피격시 받는 피해량을 감소시킵니다. (기본값 10)\n    <span style=\"font-size: 1.5em; font-weight: bold; color: orange;\">{{getvar::zom_user_def}}</span>\n    {{button::+5::FM_zom_user_def_plus_5}}{{button::+1::FM_zom_user_def_plus_1}}{{button::0::FM_zom_user_def_reset}}{{button::-1::FM_zom_user_def_minus_1}}{{button::-5::FM_zom_user_def_minus_5}}\n    {{/if}}\n    \n    {{#if {{equal::3::{{getvar::FM_zom_user_stat_page}}}}}}\n    근력 : 공격력과 치명타 피해에 영향을 미칩니다. (기본값 10)\n    <span style=\"font-size: 1.5em; font-weight: bold; color: orange;\">{{getvar::zom_user_str}}</span>\n    {{button::+5::FM_zom_user_str_plus_5}}{{button::+1::FM_zom_user_str_plus_1}}{{button::0::FM_zom_user_str_reset}}{{button::-1::FM_zom_user_str_minus_1}}{{button::-5::FM_zom_user_str_minus_5}}\n    \n    민첩함 : 공격을 회피할 확률, 그리고 공격횟수와 선제공격에 영향을 미칩니다. (기본값 10)\n    <span style=\"font-size: 1.5em; font-weight: bold; color: orange;\">{{getvar::zom_user_agi}}</span>\n    {{button::+5::FM_zom_user_agi_plus_5}}{{button::+1::FM_zom_user_agi_plus_1}}{{button::0::FM_zom_user_agi_reset}}{{button::-1::FM_zom_user_agi_minus_1}}{{button::-5::FM_zom_user_agi_minus_5}}\n    \n    지능 : 치명타 확률과 공격을 회피할 확률에 영향을 미칩니다. (기본값 10)\n    <span style=\"font-size: 1.5em; font-weight: bold; color: orange;\">{{getvar::zom_user_int}}</span>\n    {{button::+5::FM_zom_user_int_plus_5}}{{button::+1::FM_zom_user_int_plus_1}}{{button::0::FM_zom_user_int_reset}}{{button::-1::FM_zom_user_int_minus_1}}{{button::-5::FM_zom_user_int_minus_5}}\n    {{/if}}\n\n    {{button::◀::FM_zom_user_stat_page_m1}} {{getvar::FM_zom_user_stat_page}}/3 {{button::▶::FM_zom_user_stat_page_p1}}\n    {{/if}}\n    {{#if {{equal::1::{{getvar::FM_zom_user_spec_dev}}}}}}\n    능력치 직접 입력 (Dev)\n    {{button::Max-HP 설정::FM_zom_user_maxhp_dev}}\n    {{button::Stamina 설정::FM_zom_user_stamina_dev}}\n    {{button::ATK 설정::FM_zom_user_atk_dev}}\n    {{button::DEF 설정::FM_zom_user_def_dev}}\n    {{button::STR 설정::FM_zom_user_str_dev}}\n    {{button::AGI 설정::FM_zom_user_agi_dev}}\n    {{button::INT 설정::FM_zom_user_int_dev}}\n    {{/if}}\n    \n    {{button::확정::FM_zom_user_spec_confirm}}  {{button::초기화::FM_zom_user_spec_reset}}  {{button::처음으로::FM_Resel}}\n  {{/if}}\n  {{#if {{equal::ENG::{{getvar::lang}}}}}}\n    Enter {{user}}'s information.\n    Unallocated Stats: {{getvar::FM_zom_user_statpoint}}\n    {{button::Enter Code::FM_zom_user_code_input}}\n\n    {{#if {{equal::0::{{getvar::FM_zom_user_spec_dev}}}}}}\n    {{#if {{equal::1::{{getvar::FM_zom_user_stat_page}}}}}}\n    Max HP: Maximum health. (Default 100)\n    <span style=\"font-size: 1.5em; font-weight: bold; color: orange;\">{{getvar::zom_user_maxhp}}</span>\n    {{button::+50::FM_zom_user_maxhp_plus_5}}{{button::+10::FM_zom_user_maxhp_plus_1}}{{button::0::FM_zom_user_maxhp_reset}}{{button::-10::FM_zom_user_maxhp_minus_1}}{{button::-50::FM_zom_user_maxhp_minus_5}}\n    \n    Stamina: Decreases with each attack, and if it reaches 0, it negatively affects your stats. (Default 100)\n    <span style=\"font-size: 1.5em; font-weight: bold; color: orange;\">{{getvar::zom_user_stamina}}</span>\n    {{button::+50::FM_zom_user_stamina_plus_5}}{{button::+10::FM_zom_user_stamina_plus_1}}{{button::0::FM_zom_user_stamina_reset}}{{button::-10::FM_zom_user_stamina_minus_1}}{{button::-50::FM_zom_user_stamina_minus_5}}\n    {{/if}}\n    \n    {{#if {{equal::2::{{getvar::FM_zom_user_stat_page}}}}}}\n    Attack Power: Damage dealt in one attack. (Default 10)\n    <span style=\"font-size: 1.5em; font-weight: bold; color: orange;\">{{getvar::zom_user_atk}}</span>\n    {{button::+5::FM_zom_user_atk_plus_5}}{{button::+1::FM_zom_user_atk_plus_1}}{{button::0::FM_zom_user_atk_reset}}{{button::-1::FM_zom_user_atk_minus_1}}{{button::-5::FM_zom_user_atk_minus_5}}\n    \n    Defense: Reduces damage taken in one hit. (Default 10)\n    <span style=\"font-size: 1.5em; font-weight: bold; color: orange;\">{{getvar::zom_user_def}}</span>\n    {{button::+5::FM_zom_user_def_plus_5}}{{button::+1::FM_zom_user_def_plus_1}}{{button::0::FM_zom_user_def_reset}}{{button::-1::FM_zom_user_def_minus_1}}{{button::-5::FM_zom_user_def_minus_5}}\n    {{/if}}\n    \n    {{#if {{equal::3::{{getvar::FM_zom_user_stat_page}}}}}}\n    Strength: Affects attack power and critical damage. (Default 10)\n    <span style=\"font-size: 1.5em; font-weight: bold; color: orange;\">{{getvar::zom_user_str}}</span>\n    {{button::+5::FM_zom_user_str_plus_5}}{{button::+1::FM_zom_user_str_plus_1}}{{button::0::FM_zom_user_str_reset}}{{button::-1::FM_zom_user_str_minus_1}}{{button::-5::FM_zom_user_str_minus_5}}\n\n    Agility: Affects evasion chance, number of attacks, and initiative. (Default 10)\n    <span style=\"font-size: 1.5em; font-weight: bold; color: orange;\">{{getvar::zom_user_agi}}</span>\n    {{button::+5::FM_zom_user_agi_plus_5}}{{button::+1::FM_zom_user_agi_plus_1}}{{button::0::FM_zom_user_agi_reset}}{{button::-1::FM_zom_user_agi_minus_1}}{{button::-5::FM_zom_user_agi_minus_5}}\n\n    Intelligence: Affects critical hit chance and evasion chance. (Default 10)\n    <span style=\"font-size: 1.5em; font-weight: bold; color: orange;\">{{getvar::zom_user_int}}</span>\n    {{button::+5::FM_zom_user_int_plus_5}}{{button::+1::FM_zom_user_int_plus_1}}{{button::0::FM_zom_user_int_reset}}{{button::-1::FM_zom_user_int_minus_1}}{{button::-5::FM_zom_user_int_minus_5}}\n    {{/if}}\n\n    {{button::◀::FM_zom_user_stat_page_m1}} {{getvar::FM_zom_user_stat_page}}/3 {{button::▶::FM_zom_user_stat_page_p1}}\n    {{/if}}\n    {{#if {{equal::1::{{getvar::FM_zom_user_spec_dev}}}}}}\n    Direct Input Stats (Dev)\n    {{button::Set Max-HP::FM_zom_user_maxhp_dev}}\n    {{button::Set Stamina::FM_zom_user_stamina_dev}}\n    {{button::Set ATK::FM_zom_user_atk_dev}}\n    {{button::Set DEF::FM_zom_user_def_dev}}\n    {{button::Set STR::FM_zom_user_str_dev}}\n    {{button::Set AGI::FM_zom_user_agi_dev}}\n    {{button::Set INT::FM_zom_user_int_dev}}\n    {{/if}}\n\n    {{button::Confirm::FM_zom_user_spec_confirm}}  {{button::Reset::FM_zom_user_spec_reset}}  {{button::Start Over::FM_Resel}}\n  {{/if}}\n{{/if}}\n\n{{#if {{equal::15::{{getvar::UI_stage}}}}}}\n  {{#if {{equal::KOR::{{getvar::lang}}}}}}\n    선택한 정보 :\n    시작점 : 좀비 사태\n    시작 상황 : {{#if {{equal::1::{{getvar::zom_fm}}}}}}생존자 그룹\n    {{/if}}{{#if {{equal::2::{{getvar::zom_fm}}}}}}28시간 후\n    {{/if}}{{#if {{equal::3::{{getvar::zom_fm}}}}}}외부의 생존자\n    {{/if}}\n    {{user}} 의 정보 :\n    최대체력 : {{getvar::zom_user_maxhp}}\n    스테미나 : {{getvar::zom_user_stamina}}\n    공격력 : {{getvar::zom_user_atk}}\n    방어력 : {{getvar::zom_user_def}}\n    근력 : {{getvar::zom_user_str}}\n    민첩함 : {{getvar::zom_user_agi}}\n    지능 : {{getvar::zom_user_int}}\n\n    선택한 정보가 맞습니까?\n    {{button::확인::FM_zom_start}} {{button::{{user}} 정보 수정::FM_zom_user_spec_custom}} {{button::처음으로::FM_Resel}}\n  {{/if}}\n  {{#if {{equal::ENG::{{getvar::lang}}}}}}\n    Selected Information:\n    Starting Point: Zombie Outbreak\n    Starting Situation: {{#if {{equal::1::{{getvar::zom_fm}}}}}}Survivor Group\n    {{/if}}{{#if {{equal::2::{{getvar::zom_fm}}}}}}28 Hours Later\n    {{/if}}{{#if {{equal::3::{{getvar::zom_fm}}}}}}Stranger Survivor\n    {{/if}}\n    {{user}}'s Information:\n    Max HP: {{getvar::zom_user_maxhp}}\n    Stamina: {{getvar::zom_user_stamina}}\n    Attack Power: {{getvar::zom_user_atk}}\n    Defense: {{getvar::zom_user_def}}\n    Strength: {{getvar::zom_user_str}}\n    Agility: {{getvar::zom_user_agi}}\n    Intelligence: {{getvar::zom_user_int}}\n\n    Is this information correct?\n    {{button::Confirm::FM_zom_start}} {{button::Edit {{user}}'s Info::FM_zom_user_spec_custom}} {{button::Start Over::FM_Resel}}\n  {{/if}}\n{{/if}}\n\n\n{{#if {{equal::0::{{getvar::vn_mode_enabled}}}}}}\n{{#if {{equal::10::{{getvar::UI_stage}}}}}}\n  {{getvar::{{getvar::combined_var}}}}\n{{/if}}\n{{/}}\n\n\n\n\n{{#if {{equal::1::{{getvar::vn_mode_enabled}}}}}}\n\n<!-- Visual Novel Interface -->\n<div class=\"vn-container\" id=\"vn-container\">\n    <div class=\"vn-background\" style=\"background-image: url('{{raw::{{getvar::bgvar}}}}');\"></div>\n    \n    </div>\n    \n    <div class=\"vn-location\">{{button::{{getvar::currentRoomName}}::vn_show_map}}</div>\n    \n    <!-- 모드 전환 버튼 (좌측 상단) -->\n    <div class=\"vn-toggle-button\">\n        {{button::VN MODE::VN_ToggleButton}}\n        {{button::Refresh::VN_RefreshButton}}\n    </div>\n    \n    <!-- 이전/다음 버튼 (좌측 하단) -->\n    <div class=\"vn-nav-buttons\">\n        {{button::⏮ 처 음::VN_FirstButton}}\n        {{button::◀ 이 전::VN_PreviousButton}}\n        {{#if {{equal::{{getvar::cur_char_msg_index}}::{{getvar::total_char_msg_index}}}}}}{{button::선택지\n        {{br}}▶▶::VN_NextButton}}{{/if}}{{#if {{not_equal::{{getvar::cur_char_msg_index}}::{{getvar::total_char_msg_index}}}}}}{{button::다 음\n        {{br}}▶▶::VN_NextButton}}{{/if}}\n    </div>\n    \n    <!-- 이미지/테마/포트레이트 등 포함하는 영역 -->\n    <div class=\"vn-content-wrapper\">\n        <!-- 포트레이트 영역 - CBS 조건문으로 유효한 포트레이트만 표시 -->\n        <div class=\"vn-port-container\">\n            <div class=\"vn-portraits-area\">\n                {{#if {{or::{{contains::{{getvar::current_port_asset_1}}::.png}}::{{contains::{{getvar::current_port_asset_1}}::.PNG}}}}}}\n                <div class=\"vn-portrait-container vn-portrait-1\">\n                    <div class=\"vn-portrait-content\" style=\"background-image: url('{{raw::{{getvar::current_port_asset_1}}}}');\"></div>\n                </div>\n                {{/if}}\n                \n                {{#if {{or::{{contains::{{getvar::current_port_asset_2}}::.png}}::{{contains::{{getvar::current_port_asset_2}}::.PNG}}}}}}\n                <div class=\"vn-portrait-container vn-portrait-2\">\n                    <div class=\"vn-portrait-content\" style=\"background-image: url('{{raw::{{getvar::current_port_asset_2}}}}');\"></div>\n                </div>\n                {{/if}}\n                \n                {{#if {{or::{{contains::{{getvar::current_port_asset_3}}::.png}}::{{contains::{{getvar::current_port_asset_3}}::.PNG}}}}}}\n                <div class=\"vn-portrait-container vn-portrait-3\">\n                    <div class=\"vn-portrait-content\" style=\"background-image: url('{{raw::{{getvar::current_port_asset_3}}}}');\"></div>\n                </div>\n                {{/if}}\n                \n                {{#if {{or::{{contains::{{getvar::current_port_asset_4}}::.png}}::{{contains::{{getvar::current_port_asset_4}}::.PNG}}}}}}\n                <div class=\"vn-portrait-container vn-portrait-4\">\n                    <div class=\"vn-portrait-content\" style=\"background-image: url('{{raw::{{getvar::current_port_asset_4}}}}');\"></div>\n                </div>\n                {{/if}}\n                \n                {{#if {{or::{{contains::{{getvar::current_port_asset_5}}::.png}}::{{contains::{{getvar::current_port_asset_5}}::.PNG}}}}}}\n                <div class=\"vn-portrait-container vn-portrait-5\">\n                    <div class=\"vn-portrait-content\" style=\"background-image: url('{{raw::{{getvar::current_port_asset_5}}}}');\"></div>\n                </div>\n                {{/if}}\n                \n                {{#if {{or::{{contains::{{getvar::current_port_asset_6}}::.png}}::{{contains::{{getvar::current_port_asset_6}}::.PNG}}}}}}\n                <div class=\"vn-portrait-container vn-portrait-6\">\n                    <div class=\"vn-portrait-content\" style=\"background-image: url('{{raw::{{getvar::current_port_asset_6}}}}');\"></div>\n                </div>\n                {{/if}}\n                \n                {{#if {{or::{{contains::{{getvar::current_port_asset_7}}::.png}}::{{contains::{{getvar::current_port_asset_7}}::.PNG}}}}}}\n                <div class=\"vn-portrait-container vn-portrait-7\">\n                    <div class=\"vn-portrait-content\" style=\"background-image: url('{{raw::{{getvar::current_port_asset_7}}}}');\"></div>\n                </div>\n                {{/if}}\n            </div>\n        </div>\n\n        <!-- 기타 에셋(이미지/테마/컴포넌트/Gend/Lend) 표시 영역 -->\n        <div class=\"vn-asset-container\">\n            <!-- 이미지 에셋 -->\n            {{#if {{or::{{contains::{{getvar::current_img_asset}}::.png}}::{{contains::{{getvar::current_img_asset}}::.PNG}}}}}}\n            <div class=\"img-asset-wrapper\">\n                <div class=\"vn-asset-bg\" style=\"background-image: url('{{raw::{{getvar::current_img_asset}}}}');\"></div>\n            </div>\n            {{/if}}\n            \n            <!-- 테마 에셋 -->\n            {{#if {{or::{{contains::{{getvar::current_theme_asset}}::.png}}::{{contains::{{getvar::current_theme_asset}}::.PNG}}}}}}\n            <div class=\"theme-asset-wrapper\">\n                <div class=\"vn-asset-bg\" style=\"background-image: url('{{raw::{{getvar::current_theme_asset}}}}');\"></div>\n            </div>\n            {{/if}}\n            \n            <!-- 컴포넌트 에셋 -->\n            {{#if {{or::{{contains::{{getvar::current_com_asset}}::.png}}::{{contains::{{getvar::current_com_asset}}::.PNG}}}}}}\n            <div class=\"com-asset-wrapper\">\n                <div class=\"vn-asset-bg\" style=\"background-image: url('{{raw::{{getvar::current_com_asset}}}}');\"></div>\n            </div>\n            {{/if}}\n            \n            <!-- Gend 에셋 -->\n            {{#if {{or::{{contains::{{getvar::current_gend_asset}}::.png}}::{{contains::{{getvar::current_gend_asset}}::.PNG}}}}}}\n            <div class=\"gend-asset-wrapper\">\n                <div class=\"vn-asset-bg\" style=\"background-image: url('{{raw::{{getvar::current_gend_asset}}}}');\"></div>\n            </div>\n            {{/if}}\n            \n            <!-- Lend 에셋 -->\n            {{#if {{or::{{contains::{{getvar::current_lend_asset}}::.png}}::{{contains::{{getvar::current_lend_asset}}::.PNG}}}}}}\n            <div class=\"lend-asset-wrapper\">\n                <div class=\"vn-asset-bg\" style=\"background-image: url('{{raw::{{getvar::current_lend_asset}}}}');\"></div>\n            </div>\n            {{/if}}\n        </div>\n\n        <!-- 대화창 컨테이너 -->\n        <div class=\"vn-dialogue-container\">\n            <div class=\"vn-dialogue-box\">\n                <div class=\"vn-pagination\" id=\"vn-pagination\">\n                    {{#if {{equal::{{getvar::current_speaker}}::char1}}}}<span class=\"page-indicator\">{{getvar::cur_char_msg_index}}</span>/<span class=\"total-pages\">{{getvar::total_char_msg_index}}</span>{{/if}}{{#if {{equal::{{getvar::current_speaker}}::user1}}}}<span class=\"page-indicator\">{{getvar::cur_user_msg_index}}</span>/<span class=\"total-pages\">{{getvar::total_user_msg_index}}</span>{{/if}}\n                </div>\n                <div class=\"vn-text\" id=\"vn-text\">\n                    {{#if {{equal::{{getvar::current_speaker}}::char1}}}}{{getvar::current_char_message}}{{/if}}{{#if {{equal::{{getvar::current_speaker}}::user1}}}}{{getvar::current_user_message}}{{/if}}\n                </div>\n            </div>\n        </div>\n\n        \n    </div>\n</div>\n\n<!-- 선택지 컨테이너 -->\n{{#if {{equal::{{getvar::show_choices}}::1}}}}\n<div class=\"vn-choices-container\" id=\"vn-choices-container\">\n    <div class=\"vn-choices-box\">\n        {{#if {{not_equal::{{getvar::ans1}}::}}}}\n        <div class=\"vn-choice-button\">\n            {{button::{{getvar::ans1}}::VN_Choice_1}}\n        </div>\n        {{/if}}\n        {{#if {{not_equal::{{getvar::ans2}}::}}}}\n        <div class=\"vn-choice-button\">\n            {{button::{{getvar::ans2}}::VN_Choice_2}}\n        </div>\n        {{/if}}\n        {{#if {{not_equal::{{getvar::ans3}}::}}}}\n        <div class=\"vn-choice-button\">\n            {{button::{{getvar::ans3}}::VN_Choice_3}}\n        </div>\n        {{/if}}\n        {{#if {{not_equal::{{getvar::ans4}}::}}}}\n        <div class=\"vn-choice-button\">\n            {{button::{{getvar::ans4}}::VN_Choice_4}}\n        </div>\n        {{/if}}\n        {{#if {{not_equal::{{getvar::ans5}}::}}}}\n        <div class=\"vn-choice-button\">\n            {{button::{{getvar::ans5}}::VN_Choice_5}}\n        </div>\n        {{/if}}\n        \n        <!-- 뒤로 버튼 -->\n        <div class=\"vn-choice-button vn-back-button\">\n            {{button::◀ 뒤로::VN_BackFromChoices}}\n        </div>\n    </div>\n</div>\n{{/if}}\n\n<!-- 지도 표시 모달 -->\n{{#if {{equal::{{getvar::show_map}}::1}}}}\n<div class=\"vn-map-container\" id=\"vn-map-container\">\n    <div class=\"vn-map-box\">\n        <!-- 지도 이미지 표시 -->\n        <div class=\"vn-map-image\" style=\"background-image: url('{{raw::{{getvar::floor}}}}');\"></div>\n        \n        <!-- 닫기 버튼 -->\n        <div class=\"vn-map-close-button\">\n            {{button::✖::vn_close_map}}\n        </div>\n    </div>\n</div>\n{{/if}}\n\n{{/if}}\n\n\n{{#if {{equal::{{getvar::enter2}}::1}}}}\n\n{{#if {{? ({{equal::{{getvar::zom_battle_phase1_quest}}::1}})&({{equal::{{getvar::vn_mode_enabled}}::1}}}}}}\n{{getvar::zom_battle_message}}\n{{/if}}\n\n\n\n{{/}}\n\n{{#if {{equal::{{getvar::zom_battle_prepare_info}}::1}}}}\n\n{{/if}}"

동봉 로어북 엔트리 60개

원본: /home/ubuntu/Works/arcalive/자료/(업로드완)다움병원봇 수정 (168955783)/Daum Hospital.charx

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